diff --git a/libraries/octree/src/OctreeConstants.h b/libraries/octree/src/OctreeConstants.h index 06f09e557c..b839b90fce 100644 --- a/libraries/octree/src/OctreeConstants.h +++ b/libraries/octree/src/OctreeConstants.h @@ -37,7 +37,7 @@ const int NUMBER_OF_CHILDREN = 8; const int MAX_TREE_SLICE_BYTES = 26; -const float VIEW_FRUSTUM_FOV_OVERSEND = 60.0f; +const float VIEW_FRUSTUM_FOV_OVERSEND = 0.0f; // These are guards to prevent our voxel tree recursive routines from spinning out of control const int UNREASONABLY_DEEP_RECURSION = 29; // use this for something that you want to be shallow, but not spin out