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fix crash on change domains while entities are animating or moving
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@ -39,6 +39,9 @@ void EntityTree::eraseAllOctreeElements(bool createNewRoot) {
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}
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_entityToElementMap.clear();
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Octree::eraseAllOctreeElements(createNewRoot);
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_movingEntities.clear();
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_changingEntities.clear();
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_mortalEntities.clear();
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}
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bool EntityTree::handlesEditPacketType(PacketType packetType) const {
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