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draw head bounding shape first
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1 changed files with 2 additions and 2 deletions
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@ -217,10 +217,10 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
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getHead()->getFaceModel().renderJointCollisionShapes(0.7f);
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getHead()->getFaceModel().renderJointCollisionShapes(0.7f);
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}
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}
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if (Menu::getInstance()->isOptionChecked(MenuOption::RenderBoundingCollisionShapes)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::RenderBoundingCollisionShapes)) {
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_skeletonModel.updateShapePositions();
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_skeletonModel.renderBoundingCollisionShapes(0.7f);
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getHead()->getFaceModel().updateShapePositions();
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getHead()->getFaceModel().updateShapePositions();
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getHead()->getFaceModel().renderBoundingCollisionShapes(0.7f);
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getHead()->getFaceModel().renderBoundingCollisionShapes(0.7f);
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_skeletonModel.updateShapePositions();
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_skeletonModel.renderBoundingCollisionShapes(0.7f);
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}
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}
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// quick check before falling into the code below:
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// quick check before falling into the code below:
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