From 9f9127b7165f0535fe63ad816bf94512a3f10cb9 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Tue, 1 Apr 2014 11:39:24 -0700 Subject: [PATCH] draw head bounding shape first --- interface/src/avatar/Avatar.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index b36baf15b1..490daf4cab 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -217,10 +217,10 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) { getHead()->getFaceModel().renderJointCollisionShapes(0.7f); } if (Menu::getInstance()->isOptionChecked(MenuOption::RenderBoundingCollisionShapes)) { - _skeletonModel.updateShapePositions(); - _skeletonModel.renderBoundingCollisionShapes(0.7f); getHead()->getFaceModel().updateShapePositions(); getHead()->getFaceModel().renderBoundingCollisionShapes(0.7f); + _skeletonModel.updateShapePositions(); + _skeletonModel.renderBoundingCollisionShapes(0.7f); } // quick check before falling into the code below: