Merge pull request #1071 from ey6es/master

Fixed glow flickering, tweak circling again.
This commit is contained in:
Andrzej Kapolka 2013-10-16 17:53:30 -07:00
commit 9e68c5dfba
2 changed files with 3 additions and 3 deletions

View file

@ -1128,7 +1128,7 @@ void MyAvatar::updateChatCircle(float deltaTime) {
// remove members whose accumulated circles are too far away to influence us
const float CIRCUMFERENCE_PER_MEMBER = 0.5f;
const float CIRCLE_INFLUENCE_SCALE = 1.5f;
const float CIRCLE_INFLUENCE_SCALE = 2.0f;
for (int i = sortedAvatars.size() - 1; i >= 0; i--) {
float radius = (CIRCUMFERENCE_PER_MEMBER * (i + 2)) / PI_TIMES_TWO;
if (glm::distance(_position, sortedAvatars[i].accumulatedCenter) > radius * CIRCLE_INFLUENCE_SCALE) {
@ -1183,7 +1183,7 @@ void MyAvatar::updateChatCircle(float deltaTime) {
glm::vec3 targetPosition = center + (front * sinf(targetAngle) + right * cosf(targetAngle)) * radius;
// approach the target position
const float APPROACH_RATE = 0.025f;
const float APPROACH_RATE = 0.05f;
_position = glm::mix(_position, targetPosition, APPROACH_RATE);
}

View file

@ -133,7 +133,7 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
QOpenGLFramebufferObject* destFBO = toTexture ?
Application::getInstance()->getTextureCache()->getSecondaryFramebufferObject() : NULL;
if (_isEmpty) {
if (_isEmpty && _renderMode != DIFFUSE_ADD_MODE) {
// copy the primary to the screen
if (QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()) {
QOpenGLFramebufferObject::blitFramebuffer(destFBO, primaryFBO);