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remove unused variable, function
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2 changed files with 0 additions and 8 deletions
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@ -424,11 +424,6 @@ void MyAvatar::updateFromGyros(float deltaTime) {
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}
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}
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static TextRenderer* textRenderer() {
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static TextRenderer* renderer = new TextRenderer(SANS_FONT_FAMILY, 24, -1, false, TextRenderer::SHADOW_EFFECT);
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return renderer;
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}
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void MyAvatar::renderDebugBodyPoints() {
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glm::vec3 torsoPosition(getPosition());
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glm::vec3 headPosition(getHead()->getEyePosition());
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@ -14,9 +14,6 @@
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#include <GeometryUtil.h>
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// When converting between fixed and float, use this as the radix.
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const int fingerVectorRadix = 4;
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HandData::HandData(AvatarData* owningAvatar) :
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_owningAvatarData(owningAvatar)
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{
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