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Merge branch 'master' of https://github.com/highfidelity/hifi into controllers
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commit
9c860346df
3 changed files with 18 additions and 55 deletions
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@ -1,41 +0,0 @@
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//
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// metavoxels.js
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// examples
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.setInterval(function() {
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var spanner;
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if (Math.random() < 0.5) {
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spanner = new Sphere();
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} else {
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spanner = new Cuboid();
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spanner.aspectX = 0.1 + Math.random() * 1.9;
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spanner.aspectY = 0.1 + Math.random() * 1.9;
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}
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spanner.scale = 0.1 + Math.random() * 1.9;
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spanner.rotation = Quat.fromPitchYawRollDegrees(Math.random() * 360.0, Math.random() * 360.0, Math.random() * 360.0);
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spanner.translation = { x: 10.0 + Math.random() * 10.0, y: 10.0 + Math.random() * 10.0, z: 10.0 + Math.random() * 10.0 };
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if (Math.random() < 0.5) {
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var material = new MaterialObject();
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if (Math.random() < 0.5) {
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material.diffuse = "http://www.fungibleinsight.com/faces/grass.jpg";
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} else {
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material.diffuse = "http://www.fungibleinsight.com/faces/soil.jpg";
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}
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Metavoxels.setVoxelMaterial(spanner, material);
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} else if (Math.random() < 0.5) {
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Metavoxels.setVoxelColor(spanner, { red: Math.random() * 255.0, green: Math.random() * 255.0,
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blue: Math.random() * 255.0 });
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} else {
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Metavoxels.setVoxelColor(spanner, { red: 0, green: 0, blue: 0, alpha: 0 });
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}
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}, 1000);
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@ -313,7 +313,9 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
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bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
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const QAudioFormat& desiredAudioFormat,
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QAudioFormat& adjustedAudioFormat) {
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if (!audioDevice.isFormatSupported(desiredAudioFormat)) {
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// FIXME: directly using 24khz has a bug somewhere that causes channels to be swapped.
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// Continue using our internal resampler, for now.
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if (true || !audioDevice.isFormatSupported(desiredAudioFormat)) {
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qCDebug(audioclient) << "The desired format for audio I/O is" << desiredAudioFormat;
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qCDebug(audioclient, "The desired audio format is not supported by this device");
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@ -321,7 +323,7 @@ bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
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adjustedAudioFormat = desiredAudioFormat;
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adjustedAudioFormat.setChannelCount(2);
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if (audioDevice.isFormatSupported(adjustedAudioFormat)) {
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if (false && audioDevice.isFormatSupported(adjustedAudioFormat)) {
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return true;
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} else {
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adjustedAudioFormat.setChannelCount(1);
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@ -736,18 +736,11 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
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// is sending us data with a known "last simulated" time. That time is likely in the past, and therefore
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// this "new" data is actually slightly out of date. We calculate the time we need to skip forward and
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// use our simulation helper routine to get a best estimate of where the entity should be.
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const float MIN_TIME_SKIP = 0.0f;
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const float MAX_TIME_SKIP = 1.0f; // in seconds
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float skipTimeForward = glm::clamp((float)(now - lastSimulatedFromBufferAdjusted) / (float)(USECS_PER_SECOND),
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MIN_TIME_SKIP, MAX_TIME_SKIP);
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if (skipTimeForward > 0.0f) {
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#ifdef WANT_DEBUG
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qCDebug(entities) << "skipTimeForward:" << skipTimeForward;
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#endif
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// we want to extrapolate the motion forward to compensate for packet travel time, but
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// we don't want the side effect of flag setting.
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simulateKinematicMotion(skipTimeForward, false);
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}
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float skipTimeForward = (float)(now - lastSimulatedFromBufferAdjusted) / (float)(USECS_PER_SECOND);
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// we want to extrapolate the motion forward to compensate for packet travel time, but
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// we don't want the side effect of flag setting.
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simulateKinematicMotion(skipTimeForward, false);
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}
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if (overwriteLocalData) {
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@ -887,6 +880,15 @@ void EntityItem::simulate(const quint64& now) {
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}
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void EntityItem::simulateKinematicMotion(float timeElapsed, bool setFlags) {
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#ifdef WANT_DEBUG
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qCDebug(entities) << "EntityItem::simulateKinematicMotion timeElapsed" << timeElapsed;
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#endif
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const float MIN_TIME_SKIP = 0.0f;
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const float MAX_TIME_SKIP = 1.0f; // in seconds
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timeElapsed = glm::clamp(timeElapsed, MIN_TIME_SKIP, MAX_TIME_SKIP);
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if (hasActions()) {
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return;
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}
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