Small comment change to clarify configurations

This commit is contained in:
Patrick Manalich 2017-06-27 15:08:37 -07:00
parent 6d0b853668
commit 994117b524

View file

@ -25,8 +25,6 @@
Vec3.multiply(distance, Quat.getForward(orientation || MyAvatar.orientation))); Vec3.multiply(distance, Quat.getForward(orientation || MyAvatar.orientation)));
} }
// Function Name: updateRenderFromCamera() // Function Name: updateRenderFromCamera()
// //
// Description: // Description:
@ -35,9 +33,10 @@
// //
// Relevant Variables: // Relevant Variables:
// -spectatorFrameRenderConfig: The render configuration of the spectator camera // -spectatorFrameRenderConfig: The render configuration of the spectator camera
// render job. Controls size. // render job. It controls the rendered texture size of the spectator camera.
// -beginSpectatorFrameRenderConfig: The render configuration of the spectator camera // -beginSpectatorFrameRenderConfig: The render configuration of the spectator camera
// render job. Controls position and orientation. // render job. It controls the orientation and position of the secondary camera whose viewport is rendered to
// the texture.
// -viewFinderOverlay: The in-world overlay that displays the spectator camera's view. // -viewFinderOverlay: The in-world overlay that displays the spectator camera's view.
// -camera: The in-world entity that corresponds to the spectator camera. // -camera: The in-world entity that corresponds to the spectator camera.
// -cameraIsDynamic: "false" for now while we figure out why dynamic, parented overlays // -cameraIsDynamic: "false" for now while we figure out why dynamic, parented overlays