diff --git a/scripts/system/spectatorCamera.js b/scripts/system/spectatorCamera.js index ca5752dd2c..7b60c14575 100644 --- a/scripts/system/spectatorCamera.js +++ b/scripts/system/spectatorCamera.js @@ -25,8 +25,6 @@ Vec3.multiply(distance, Quat.getForward(orientation || MyAvatar.orientation))); } - - // Function Name: updateRenderFromCamera() // // Description: @@ -35,9 +33,10 @@ // // Relevant Variables: // -spectatorFrameRenderConfig: The render configuration of the spectator camera - // render job. Controls size. + // render job. It controls the rendered texture size of the spectator camera. // -beginSpectatorFrameRenderConfig: The render configuration of the spectator camera - // render job. Controls position and orientation. + // render job. It controls the orientation and position of the secondary camera whose viewport is rendered to + // the texture. // -viewFinderOverlay: The in-world overlay that displays the spectator camera's view. // -camera: The in-world entity that corresponds to the spectator camera. // -cameraIsDynamic: "false" for now while we figure out why dynamic, parented overlays