mirror of
https://github.com/overte-org/overte.git
synced 2025-08-05 04:10:11 +02:00
Small comment change to clarify configurations
This commit is contained in:
parent
6d0b853668
commit
994117b524
1 changed files with 3 additions and 4 deletions
|
@ -25,8 +25,6 @@
|
|||
Vec3.multiply(distance, Quat.getForward(orientation || MyAvatar.orientation)));
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Function Name: updateRenderFromCamera()
|
||||
//
|
||||
// Description:
|
||||
|
@ -35,9 +33,10 @@
|
|||
//
|
||||
// Relevant Variables:
|
||||
// -spectatorFrameRenderConfig: The render configuration of the spectator camera
|
||||
// render job. Controls size.
|
||||
// render job. It controls the rendered texture size of the spectator camera.
|
||||
// -beginSpectatorFrameRenderConfig: The render configuration of the spectator camera
|
||||
// render job. Controls position and orientation.
|
||||
// render job. It controls the orientation and position of the secondary camera whose viewport is rendered to
|
||||
// the texture.
|
||||
// -viewFinderOverlay: The in-world overlay that displays the spectator camera's view.
|
||||
// -camera: The in-world entity that corresponds to the spectator camera.
|
||||
// -cameraIsDynamic: "false" for now while we figure out why dynamic, parented overlays
|
||||
|
|
Loading…
Reference in a new issue