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updated TO DO
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1 changed files with 14 additions and 14 deletions
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// REQUIRED:
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1) random crashes on moving (I think things going out of bounds???)
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-- event with edit clamping, we seem to crash if we move an entity to the Y=0 plane
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7) random crashes on moving (I think things going out of bounds???)
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4) Test file save load for case where two siblings have more than MTU amount of data. I wonder if the fact that file save
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2) Test file save load for case where two siblings have more than MTU amount of data. I wonder if the fact that file save
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doesn't include the extra exists bits will break something.
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5) Make sure LOD logic honors the LOD settings for entities in "spanners/parent" cells.
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3) Make sure LOD logic honors the LOD settings for entities in "spanners/parent" cells.
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8) some jutter with moving entities
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4) test animation again...
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5) PROP_VISIBLE
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6) PROP_SCRIPT
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7) some jutter with moving entities
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-- I think this might only happen with lots of models in an element or in view
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this may be related to issue 13 below
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9) test animation again...
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10) What happens if the edit properties don't fit in a single message MTU???
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11) EntityItemProperties::decodeEntityEditPacket() doesn't include PROP_SCRIPT
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12) quickly do some edits... then change domains... watch the entities continue to exist in new domain and move around.
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13) Look into why non-changed octree cells are being resent when editing an entity
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10) What happens if the edit properties don't fit in a single message MTU???
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12) quickly do some edits... then change domains... watch the entities continue to exist in new domain and move around.
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// NICE TO DO:
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