From 97706e3aed4a5cee6d6934baf9cd6a3a6b5e83c0 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Thu, 28 Aug 2014 22:05:01 -0700 Subject: [PATCH] updated TO DO --- libraries/entities/src/todo.txt | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/libraries/entities/src/todo.txt b/libraries/entities/src/todo.txt index e1f0a03dec..4a843d952f 100644 --- a/libraries/entities/src/todo.txt +++ b/libraries/entities/src/todo.txt @@ -1,28 +1,28 @@ // REQUIRED: + 1) random crashes on moving (I think things going out of bounds???) + -- event with edit clamping, we seem to crash if we move an entity to the Y=0 plane - - 7) random crashes on moving (I think things going out of bounds???) - - 4) Test file save load for case where two siblings have more than MTU amount of data. I wonder if the fact that file save + 2) Test file save load for case where two siblings have more than MTU amount of data. I wonder if the fact that file save doesn't include the extra exists bits will break something. - 5) Make sure LOD logic honors the LOD settings for entities in "spanners/parent" cells. + 3) Make sure LOD logic honors the LOD settings for entities in "spanners/parent" cells. - 8) some jutter with moving entities + 4) test animation again... + + 5) PROP_VISIBLE + + 6) PROP_SCRIPT + + 7) some jutter with moving entities -- I think this might only happen with lots of models in an element or in view this may be related to issue 13 below - 9) test animation again... - - 10) What happens if the edit properties don't fit in a single message MTU??? - - 11) EntityItemProperties::decodeEntityEditPacket() doesn't include PROP_SCRIPT - - 12) quickly do some edits... then change domains... watch the entities continue to exist in new domain and move around. - 13) Look into why non-changed octree cells are being resent when editing an entity + 10) What happens if the edit properties don't fit in a single message MTU??? + + 12) quickly do some edits... then change domains... watch the entities continue to exist in new domain and move around. // NICE TO DO: