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fixed issue with delta frustums on hide out of view
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1 changed files with 1 additions and 1 deletions
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@ -1810,7 +1810,7 @@ void VoxelSystem::hideOutOfView() {
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bool showDebugDetails = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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bool showDebugDetails = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showDebugDetails, "hideOutOfView()", showDebugDetails);
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PerformanceWarning warn(showDebugDetails, "hideOutOfView()", showDebugDetails);
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bool widenFrustum = true;
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bool widenFrustum = true;
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bool wantDeltaFrustums = false; // Menu::getInstance()->isOptionChecked(MenuOption::UseDeltaFrustumInHide);
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bool wantDeltaFrustums = Menu::getInstance()->isOptionChecked(MenuOption::UseDeltaFrustumInHide);
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hideOutOfViewArgs args(this, this->_tree, _culledOnce, widenFrustum, wantDeltaFrustums);
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hideOutOfViewArgs args(this, this->_tree, _culledOnce, widenFrustum, wantDeltaFrustums);
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const bool wantViewFrustumDebugging = false; // change to true for additional debugging
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const bool wantViewFrustumDebugging = false; // change to true for additional debugging
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