From 96cd8c5d9706759c699ff206183db1f7eac62bbc Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Tue, 22 Oct 2013 09:25:01 -0700 Subject: [PATCH] fixed issue with delta frustums on hide out of view --- interface/src/VoxelSystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/VoxelSystem.cpp b/interface/src/VoxelSystem.cpp index 54fdd50976..6ae97a52b9 100644 --- a/interface/src/VoxelSystem.cpp +++ b/interface/src/VoxelSystem.cpp @@ -1810,7 +1810,7 @@ void VoxelSystem::hideOutOfView() { bool showDebugDetails = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showDebugDetails, "hideOutOfView()", showDebugDetails); bool widenFrustum = true; - bool wantDeltaFrustums = false; // Menu::getInstance()->isOptionChecked(MenuOption::UseDeltaFrustumInHide); + bool wantDeltaFrustums = Menu::getInstance()->isOptionChecked(MenuOption::UseDeltaFrustumInHide); hideOutOfViewArgs args(this, this->_tree, _culledOnce, widenFrustum, wantDeltaFrustums); const bool wantViewFrustumDebugging = false; // change to true for additional debugging