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Adding the drawKeyLight shader
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1 changed files with 1 additions and 1 deletions
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@ -63,7 +63,7 @@ void SetupZones::run(const RenderContextPointer& context, const Inputs& inputs)
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const gpu::PipelinePointer& DebugZoneLighting::getKeyLightPipeline() {
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const gpu::PipelinePointer& DebugZoneLighting::getKeyLightPipeline() {
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if (!_keyLightPipeline) {
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if (!_keyLightPipeline) {
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auto vs = gpu::StandardShaderLib::getDrawTransformUnitQuadVS();
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auto vs = gpu::StandardShaderLib::getDrawTransformUnitQuadVS();
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auto ps = gpu::Shader::createPixel(std::string(zone_drawSkybox_frag));
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auto ps = gpu::Shader::createPixel(std::string(zone_drawKeyLight_frag));
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gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps);
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gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps);
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gpu::Shader::BindingSet slotBindings;
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gpu::Shader::BindingSet slotBindings;
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