From 966afa1e4aa5ac3d3ccd277d1c3fc21c47e71f6f Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Wed, 17 May 2017 18:26:49 -0700 Subject: [PATCH] Adding the drawKeyLight shader --- libraries/render-utils/src/ZoneRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/render-utils/src/ZoneRenderer.cpp b/libraries/render-utils/src/ZoneRenderer.cpp index 290e3ce6a7..2ae18ffb1f 100644 --- a/libraries/render-utils/src/ZoneRenderer.cpp +++ b/libraries/render-utils/src/ZoneRenderer.cpp @@ -63,7 +63,7 @@ void SetupZones::run(const RenderContextPointer& context, const Inputs& inputs) const gpu::PipelinePointer& DebugZoneLighting::getKeyLightPipeline() { if (!_keyLightPipeline) { auto vs = gpu::StandardShaderLib::getDrawTransformUnitQuadVS(); - auto ps = gpu::Shader::createPixel(std::string(zone_drawSkybox_frag)); + auto ps = gpu::Shader::createPixel(std::string(zone_drawKeyLight_frag)); gpu::ShaderPointer program = gpu::Shader::createProgram(vs, ps); gpu::Shader::BindingSet slotBindings;