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array of points takes absolute positions now, so script writer has an easier time
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1 changed files with 2 additions and 1 deletions
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@ -36,7 +36,8 @@ void RenderableLineEntityItem::render(RenderArgs* args) {
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if(_lineVerticesID == GeometryCache::UNKNOWN_ID){
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if(_lineVerticesID == GeometryCache::UNKNOWN_ID){
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_lineVerticesID = geometryCache ->allocateID();
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_lineVerticesID = geometryCache ->allocateID();
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}
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}
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glTranslatef(position.x, position.y, position.z);
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//TODO: Figure out clean , efficient way to do relative line positioning. For now we'll just use absolute positioning.
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//glTranslatef(position.x, position.y, position.z);
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glm::vec3 axis = glm::axis(rotation);
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glm::vec3 axis = glm::axis(rotation);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
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QVector<glm::vec3> points;
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QVector<glm::vec3> points;
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