From 9641b110869bfec5f3d4592bb91e12d4967a2e7c Mon Sep 17 00:00:00 2001 From: Eric Levin Date: Sun, 31 May 2015 14:59:09 -0700 Subject: [PATCH] array of points takes absolute positions now, so script writer has an easier time --- libraries/entities-renderer/src/RenderableLineEntityItem.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/RenderableLineEntityItem.cpp b/libraries/entities-renderer/src/RenderableLineEntityItem.cpp index ceeb5a1ab4..95c0ad9d6c 100644 --- a/libraries/entities-renderer/src/RenderableLineEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableLineEntityItem.cpp @@ -36,7 +36,8 @@ void RenderableLineEntityItem::render(RenderArgs* args) { if(_lineVerticesID == GeometryCache::UNKNOWN_ID){ _lineVerticesID = geometryCache ->allocateID(); } - glTranslatef(position.x, position.y, position.z); + //TODO: Figure out clean , efficient way to do relative line positioning. For now we'll just use absolute positioning. + //glTranslatef(position.x, position.y, position.z); glm::vec3 axis = glm::axis(rotation); glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z); QVector points;