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Don't make the avatars glow; that was just for testing.
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1 changed files with 0 additions and 4 deletions
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@ -3163,9 +3163,7 @@ void Application::displaySide(Camera& whichCamera) {
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if (isLookingAtMyAvatar(avatar)) {
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avatar->getHead().setLookAtPosition(_myCamera.getPosition());
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}
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_glowEffect.begin();
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avatar->render(false, _renderAvatarBalls->isChecked());
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_glowEffect.end();
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avatar->setDisplayingLookatVectors(_renderLookatOn->isChecked());
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}
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@ -3176,9 +3174,7 @@ void Application::displaySide(Camera& whichCamera) {
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if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
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_myAvatar.getHead().setLookAtPosition(_myCamera.getPosition());
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}
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_glowEffect.begin();
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_myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked());
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_glowEffect.end();
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_myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked());
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