Don't make the avatars glow; that was just for testing.

This commit is contained in:
Andrzej Kapolka 2013-08-14 17:37:50 -07:00
parent ab9d414340
commit 95fee434a7

View file

@ -3163,9 +3163,7 @@ void Application::displaySide(Camera& whichCamera) {
if (isLookingAtMyAvatar(avatar)) {
avatar->getHead().setLookAtPosition(_myCamera.getPosition());
}
_glowEffect.begin();
avatar->render(false, _renderAvatarBalls->isChecked());
_glowEffect.end();
avatar->setDisplayingLookatVectors(_renderLookatOn->isChecked());
}
@ -3176,9 +3174,7 @@ void Application::displaySide(Camera& whichCamera) {
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
_myAvatar.getHead().setLookAtPosition(_myCamera.getPosition());
}
_glowEffect.begin();
_myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked());
_glowEffect.end();
_myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked());