From 95fee434a74e68dda6eddfb99c55efbc9fdd7e55 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Wed, 14 Aug 2013 17:37:50 -0700 Subject: [PATCH] Don't make the avatars glow; that was just for testing. --- interface/src/Application.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 65b2da4c24..83773ef2a7 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -3163,9 +3163,7 @@ void Application::displaySide(Camera& whichCamera) { if (isLookingAtMyAvatar(avatar)) { avatar->getHead().setLookAtPosition(_myCamera.getPosition()); } - _glowEffect.begin(); avatar->render(false, _renderAvatarBalls->isChecked()); - _glowEffect.end(); avatar->setDisplayingLookatVectors(_renderLookatOn->isChecked()); } @@ -3176,9 +3174,7 @@ void Application::displaySide(Camera& whichCamera) { if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { _myAvatar.getHead().setLookAtPosition(_myCamera.getPosition()); } - _glowEffect.begin(); _myAvatar.render(_lookingInMirror->isChecked(), _renderAvatarBalls->isChecked()); - _glowEffect.end(); _myAvatar.setDisplayingLookatVectors(_renderLookatOn->isChecked());