removed unnecessary computation of head height from eye position code

This commit is contained in:
amantley 2018-08-09 14:35:44 -07:00
parent f26d6b8c3d
commit 93baad7387

View file

@ -300,7 +300,6 @@ bool SkeletonModel::getEyeModelPositions(glm::vec3& firstEyePosition, glm::vec3&
getJointRotation(geometry.headJointIndex, headRotation);
const float EYES_FORWARD_HEAD_ONLY = 0.30f;
const float EYE_SEPARATION = 0.1f;
float headHeight = glm::distance(neckPosition, headPosition);
firstEyePosition = baseEyePosition + headRotation * glm::vec3(EYE_SEPARATION, 0.0f, EYES_FORWARD_HEAD_ONLY);
secondEyePosition = baseEyePosition + headRotation * glm::vec3(-EYE_SEPARATION, 0.0f, EYES_FORWARD_HEAD_ONLY);
return true;