From 93baad73873eb1de6fd0745dd6d430464563293d Mon Sep 17 00:00:00 2001 From: amantley Date: Thu, 9 Aug 2018 14:35:44 -0700 Subject: [PATCH] removed unnecessary computation of head height from eye position code --- .../avatars-renderer/src/avatars-renderer/SkeletonModel.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/libraries/avatars-renderer/src/avatars-renderer/SkeletonModel.cpp b/libraries/avatars-renderer/src/avatars-renderer/SkeletonModel.cpp index 11bad6c1b8..1ec58fd704 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/SkeletonModel.cpp +++ b/libraries/avatars-renderer/src/avatars-renderer/SkeletonModel.cpp @@ -300,7 +300,6 @@ bool SkeletonModel::getEyeModelPositions(glm::vec3& firstEyePosition, glm::vec3& getJointRotation(geometry.headJointIndex, headRotation); const float EYES_FORWARD_HEAD_ONLY = 0.30f; const float EYE_SEPARATION = 0.1f; - float headHeight = glm::distance(neckPosition, headPosition); firstEyePosition = baseEyePosition + headRotation * glm::vec3(EYE_SEPARATION, 0.0f, EYES_FORWARD_HEAD_ONLY); secondEyePosition = baseEyePosition + headRotation * glm::vec3(-EYE_SEPARATION, 0.0f, EYES_FORWARD_HEAD_ONLY); return true;