Refactor pitching.js

This commit is contained in:
Ryan Huffman 2015-10-21 16:46:07 -07:00
parent 8f83870e52
commit 934575a78a

View file

@ -1,16 +1,25 @@
//var PITCH_THUNK_SOUND_URL = "file:///C:/Users/Ryan/Downloads/323725__reitanna__thunk.wav";
var PITCH_THUNK_SOUND_URL = "file:///C:/Users/Ryan/Downloads/thunk.wav";
Script.include("line.js");
var AUDIO = {
crowdBoos: [
SoundCache.getSound("atp:c632c92b166ade60aa16b23ff1dfdf712856caeb83bd9311980b2d5edac821af.wav", false)
],
crowdCheers: [
SoundCache.getSound("atp:0821bf2ac60dd2f356dfdd948e8bb89c23984dc3584612f6c815765154f02cae.wav", false),
SoundCache.getSound("atp:b8044401a846ed29f881a0b9b80cf1ba41f26327180c28fc9c70d144f9b70045.wav", false),
],
batHit: [
SoundCache.getSound("atp:6f0b691a0c9c9ece6557d97fe242b1faec4020fe26efc9c17327993b513c5fe5.wav", false),
SoundCache.getSound("atp:5be5806205158ebdc5c3623ceb7ae73315028b51ffeae24292aff7042e3fa6a9.wav", false),
SoundCache.getSound("atp:e68661374e2145c480809c26134782aad11e0de456c7802170c7abccc4028873.wav", false),
SoundCache.getSound("atp:787e3c9af17dd3929527787176ede83d6806260e63ddd5a4cef48cd22e32c6f7.wav", false),
SoundCache.getSound("atp:fc65383431a6238c7a4749f0f6f061f75a604ed5e17d775ab1b2955609e67ebb.wav", false),
]
}
var PITCH_THUNK_SOUND_URL = "http://hifi-public.s3.amazonaws.com/sounds/ping_pong_gun/pong_sound.wav";
var pitchSound = SoundCache.getSound(PITCH_THUNK_SOUND_URL, false);
function info(message) {
print("[INFO] " + message);
}
function error(message) {
print("[ERROR] " + message);
}
var PITCHING_MACHINE_URL = "atp:87d4879530b698741ecc45f6f31789aac11f7865a2c3bec5fe9b061a182c80d4.fbx";
var PITCHING_MACHINE_OUTPUT_OFFSET_PCT = {
x: 0.0,
@ -23,7 +32,7 @@ var PITCHING_MACHINE_PROPERTIES = {
position: {
x: 0,
y: 0.8,
z: -22.3,
z: -18.3,
},
velocity: {
x: 0,
@ -51,12 +60,13 @@ var PITCHING_MACHINE_PROPERTIES = {
shapeType: "Box",
};
PITCHING_MACHINE_PROPERTIES.dimensions = Vec3.multiply(2.5, PITCHING_MACHINE_PROPERTIES.dimensions);
var DISTANCE_FROM_PLATE = PITCHING_MACHINE_PROPERTIES.position.z;
var PITCH_RATE = 5000;
var BASEBALL_MODEL_URL = "atp:7185099f1f650600ca187222573a88200aeb835454bd2f578f12c7fb4fd190fa.fbx";
var BASEBALL_SPEED = 2.7;
var BASEBALL_MIN_SPEED = 2.7;
var BASEBALL_MAX_SPEED = 5.7;
var BASEBALL_RADIUS = 0.07468;
var BASEBALL_PROPERTIES = {
name: "Baseball",
@ -78,13 +88,17 @@ var BASEBALL_PROPERTIES = {
x: 17.0,
y: 0,
z: -8.0,
x: 0.0,
y: 0,
z: 0.0,
},
angularDamping: 0.0,
damping: 0.0,
restitution: 0.5,
friction: 0.0,
lifetime: 20,
collisionSoundURL: PITCH_THUNK_SOUND_URL,
//collisionSoundURL: PITCH_THUNK_SOUND_URL,
gravity: {
x: 0,
y: 0,//-9.8,
@ -107,23 +121,44 @@ function shallowCopy(obj) {
}
function randomInt(low, high) {
return low + (Math.random() * (high - low));
return Math.floor(randomFloat(low, high));
}
function randomFloat(low, high) {
if (high === undefined) {
high = low;
low = 0;
}
return low + Math.random() * (high - low);
}
var ACCELERATION_SPREAD = 10.15;
function createBaseball(position, velocity, ballScale) {
function Baseball(position, velocity, ballScale) {
var self = this;
// Setup entity properties
var properties = shallowCopy(BASEBALL_PROPERTIES);
properties.position = position;
properties.velocity = velocity;
properties.acceleration = {
/*
properties.gravity = {
x: randomInt(-ACCELERATION_SPREAD, ACCELERATION_SPREAD),
y: randomInt(-ACCELERATION_SPREAD, ACCELERATION_SPREAD),
z: 0.0,
};
*/
properties.dimensions = Vec3.multiply(ballScale, properties.dimensions);
var entityID = Entities.addEntity(properties);
Script.addEventHandler(entityID, "collisionWithEntity", buildBaseballHitCallback(entityID));
// Create entity
this.entityID = Entities.addEntity(properties);
this.trail = null;
this.onHit = function() { return true; };
this.hasBeenHit = false;
this.boundCollisionCallback = function(a, b, c) { self.collisionCallback.call(self, a, b, c); };
Script.addEventHandler(this.entityID, "collisionWithEntity", this.boundCollisionCallback);
/*
if (false && Math.random() < 0.5) {
for (var i = 0; i < 50; i++) {
Script.setTimeout(function() {
@ -137,26 +172,39 @@ function createBaseball(position, velocity, ballScale) {
}, i * 100);
}
}
return entityID;
*/
}
var buildBaseballHitCallback = function(entityID) {
var f = function(entityA, entityB, collision) {
print("Got baseball hit callback");
var properties = Entities.getEntityProperties(entityID, ['position', 'velocity']);
var line = new InfiniteLine(properties.position, { red: 255, green: 128, blue: 89 });
Baseball.prototype = {
collisionCallback: function(entityA, entityB, collision) {
var self = this;
this.hasBeenHit = true;
var properties = Entities.getEntityProperties(this.entityID, ['position', 'velocity']);
this.trail = new InfiniteLine(properties.position, { red: 255, green: 128, blue: 89 });
var lastPosition = properties.position;
Vec3.print("Velocity", properties.velocity);
Vec3.print("VelocityChange", collision.velocityChange);
Script.setInterval(function() {
var properties = Entities.getEntityProperties(entityID, ['position']);
//Vec3.print("Velocity", properties.velocity);
//Vec3.print("VelocityChange", collision.velocityChange);
var speed = Vec3.length(properties.velocity);
playRandomSound(AUDIO.batHit, {
position: properties.position,
volume: 2.0
});
var sounds = null;
if (speed < 5.0) {
sounds = AUDIO.crowdBoos;
} else {
sounds = AUDIO.crowdCheers;
}
var self = this;
this.trailInterval = Script.setInterval(function() {
var properties = Entities.getEntityProperties(self.entityID, ['position']);
if (Vec3.distance(properties.position, lastPosition)) {
line.enqueuePoint(properties.position);
self.trail.enqueuePoint(properties.position);
lastPosition = properties.position;
}
}, 50);
var speed = Vec3.length(properties.velocity);
Entities.editEntity(entityID, {
Entities.editEntity(self.entityID, {
velocity: Vec3.multiply(2, properties.velocity),
gravity: {
x: 0,
@ -164,12 +212,35 @@ var buildBaseballHitCallback = function(entityID) {
z: 0
}
});
print("Baseball hit!");
Script.removeEventHandler(entityID, "collisionWithEntity", f);
};
return f;
var removeHandler = this.onHit(entityB, collision);
if (removeHandler) {
Script.removeEventHandler(self.entityID, "collisionWithEntity", self.boundCollisionCallback);
}
},
cleanupTrail: function() {
if (this.trail) {
Script.clearInterval(this.trailInterval);
this.trailInterval = null;
this.trail.destroy();
this.trail = null;
}
}
}
function playRandomSound(sounds, options) {
if (options === undefined) {
options = {
volume: 1.0,
position: MyAvatar.position,
}
}
Audio.playSound(sounds[randomInt(sounds.length)], options);
}
var lastTrail = null;
function vec3Mult(a, b) {
return {
@ -179,8 +250,14 @@ function vec3Mult(a, b) {
};
}
var lastBall = null;
var injector = null;
function pitchBall() {
if (lastBall) {
lastBall.cleanupTrail();
}
var machineProperties = Entities.getEntityProperties(pitchingMachineID, ["dimensions", "position", "rotation"]);
var pitchFromPositionBase = machineProperties.position;
var pitchFromOffset = vec3Mult(machineProperties.dimensions, PITCHING_MACHINE_OUTPUT_OFFSET_PCT);
@ -189,7 +266,32 @@ function pitchBall() {
var pitchDirection = Quat.getFront(machineProperties.rotation);
var ballScale = machineProperties.dimensions.x / PITCHING_MACHINE_PROPERTIES.dimensions.x;
print("Creating baseball");
var ballEntityID = createBaseball(pitchFromPosition, Vec3.multiply(BASEBALL_SPEED, pitchDirection), ballScale);
var speed = randomFloat(BASEBALL_MIN_SPEED, BASEBALL_MAX_SPEED)
var timeToPassPlate = (DISTANCE_FROM_PLATE + 1.0) / speed;
var baseball = new Baseball(pitchFromPosition, Vec3.multiply(speed, pitchDirection), ballScale);
lastBall = baseball;
baseball.onHit = function(entityB, collision) {
var properties = Entities.getEntityProperties(entityB, ["name"]);
var name = properties.name;
print("Hit: " + name);
if (name == "backstop") {
print("STRIKE");
} else if (name == "bat") {
print("HIT");
Script.setTimeout(function() {
playRandomSound(sounds, {
position: { x: 0 ,y: 0, z: 0 },
volume: 1.0,
});
}, 500);
}
//Script.clearTimeout(strikeTimeout);
return true;
}
if (!injector) {
injector = Audio.playSound(pitchSound, {
position: pitchFromPosition,
@ -209,159 +311,3 @@ Script.setInterval(pitchBall, PITCH_RATE);
/******************************************************************************
* PolyLine
*****************************************************************************/
var LINE_DIMENSIONS = { x: 2000, y: 2000, z: 2000 };
var MAX_LINE_LENGTH = 40; // This must be 2 or greater;
var PolyLine = function(position, color, defaultStrokeWidth) {
//info("Creating polyline");
//Vec3.print("New line at", position);
this.position = position;
this.color = color;
this.defaultStrokeWidth = 0.10;
this.points = [
{ x: 0, y: 0, z: 0 },
];
this.strokeWidths = [
this.defaultStrokeWidth,
]
this.normals = [
{ x: 1, y: 0, z: 0 },
]
this.entityID = Entities.addEntity({
type: "PolyLine",
position: position,
linePoints: this.points,
normals: this.normals,
strokeWidths: this.strokeWidths,
dimensions: LINE_DIMENSIONS,
color: color,
lifetime: 20,
});
};
PolyLine.prototype.enqueuePoint = function(position) {
if (this.isFull()) {
error("Hit max PolyLine size");
return;
}
//Vec3.print("pos", position);
//info("Number of points: " + this.points.length);
position = Vec3.subtract(position, this.position);
this.points.push(position);
this.normals.push({ x: 1, y: 0, z: 0 });
this.strokeWidths.push(this.defaultStrokeWidth);
Entities.editEntity(this.entityID, {
linePoints: this.points,
normals: this.normals,
strokeWidths: this.strokeWidths,
});
};
PolyLine.prototype.dequeuePoint = function() {
if (this.points.length == 0) {
error("Hit min PolyLine size");
return;
}
this.points = this.points.slice(1);
this.normals = this.normals.slice(1);
this.strokeWidths = this.strokeWidths.slice(1);
Entities.editEntity(this.entityID, {
linePoints: this.points,
normals: this.normals,
strokeWidths: this.strokeWidths,
});
};
PolyLine.prototype.getFirstPoint = function() {
return Vec3.sum(this.position, this.points[0]);
};
PolyLine.prototype.getLastPoint = function() {
return Vec3.sum(this.position, this.points[this.points.length - 1]);
};
PolyLine.prototype.getSize = function() {
return this.points.length;
}
PolyLine.prototype.isFull = function() {
return this.points.length >= MAX_LINE_LENGTH;
};
PolyLine.prototype.destroy = function() {
Entities.deleteEntity(this.entityID);
this.points = [];
};
/******************************************************************************
* InfiniteLine
*****************************************************************************/
InfiniteLine = function(position, color) {
this.position = position;
this.color = color;
this.lines = [new PolyLine(position, color)];
this.size = 0;
};
InfiniteLine.prototype.enqueuePoint = function(position) {
var currentLine;
if (this.lines.length == 0) {
currentLine = new PolyLine(position, this.color);
this.lines.push(currentLine);
} else {
currentLine = this.lines[this.lines.length - 1];
}
if (currentLine.isFull()) {
//info("Current line is full, creating new line");
//Vec3.print("Last line is", currentLine.getLastPoint());
//Vec3.print("New line is", position);
var newLine = new PolyLine(currentLine.getLastPoint(), this.color);
this.lines.push(newLine);
currentLine = newLine;
}
currentLine.enqueuePoint(position);
++this.size;
};
InfiniteLine.prototype.dequeuePoint = function() {
if (this.lines.length == 0) {
error("Trying to dequeue from InfiniteLine when no points are left");
return;
}
var lastLine = this.lines[0];
lastLine.dequeuePoint();
if (lastLine.getSize() <= 1) {
this.lines = this.lines.slice(1);
}
--this.size;
};
InfiniteLine.prototype.getFirstPoint = function() {
return this.lines.length > 0 ? this.lines[0].getFirstPoint() : null;
};
InfiniteLine.prototype.getLastPoint = function() {
return this.lines.length > 0 ? this.lines[lines.length - 1].getLastPoint() : null;
};
InfiniteLine.prototype.destroy = function() {
for (var i = 0; i < this.lines.length; ++i) {
this.lines[i].destroy();
}
this.size = 0;
};