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Update pitching.js to add audio
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commit
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4 changed files with 196 additions and 0 deletions
23
examples/baseball/audio/assets.txt
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23
examples/baseball/audio/assets.txt
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crowd-boos.wav
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atp:c632c92b166ade60aa16b23ff1dfdf712856caeb83bd9311980b2d5edac821af.wav
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crowd-cheers-organ.wav
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atp:b8044401a846ed29f881a0b9b80cf1ba41f26327180c28fc9c70d144f9b70045.wav
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crowd-medium.wav
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atp:0821bf2ac60dd2f356dfdd948e8bb89c23984dc3584612f6c815765154f02cae.wav
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baseball-hitting-bat-1.wav
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atp:6f0b691a0c9c9ece6557d97fe242b1faec4020fe26efc9c17327993b513c5fe5.wav
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baseball-hitting-bat-set-1.wav
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atp:5be5806205158ebdc5c3623ceb7ae73315028b51ffeae24292aff7042e3fa6a9.wav
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baseball-hitting-bat-set-2.wav
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atp:e68661374e2145c480809c26134782aad11e0de456c7802170c7abccc4028873.wav
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baseball-hitting-bat-set-3.wav
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atp:787e3c9af17dd3929527787176ede83d6806260e63ddd5a4cef48cd22e32c6f7.wav
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baseball-hitting-bat-set-4.wav
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atp:fc65383431a6238c7a4749f0f6f061f75a604ed5e17d775ab1b2955609e67ebb.wav
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8
examples/baseball/audio/attribution.txt
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examples/baseball/audio/attribution.txt
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Baseball bat hitting sounds
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https://www.freesound.org/people/SocializedArtist45/sounds/266595/
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https://www.freesound.org/people/CGEffex/sounds/93136/
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Crowd Sounds
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http://freesound.org/people/AshFox/sounds/191925/
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http://freesound.org/people/AshFox/sounds/191928/
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http://freesound.org/people/AshFox/sounds/191929/
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165
examples/baseball/line.js
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165
examples/baseball/line.js
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function info(message) {
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print("[INFO] " + message);
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}
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function error(message) {
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print("[ERROR] " + message);
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}
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/******************************************************************************
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* PolyLine
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*****************************************************************************/
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var LINE_DIMENSIONS = { x: 2000, y: 2000, z: 2000 };
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var MAX_LINE_LENGTH = 40; // This must be 2 or greater;
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var PolyLine = function(position, color, defaultStrokeWidth) {
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//info("Creating polyline");
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//Vec3.print("New line at", position);
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this.position = position;
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this.color = color;
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this.defaultStrokeWidth = 0.10;
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this.points = [
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{ x: 0, y: 0, z: 0 },
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];
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this.strokeWidths = [
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this.defaultStrokeWidth,
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]
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this.normals = [
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{ x: 1, y: 0, z: 0 },
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]
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this.entityID = Entities.addEntity({
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type: "PolyLine",
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position: position,
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linePoints: this.points,
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normals: this.normals,
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strokeWidths: this.strokeWidths,
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dimensions: LINE_DIMENSIONS,
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color: color,
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lifetime: 20,
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});
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};
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PolyLine.prototype.enqueuePoint = function(position) {
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if (this.isFull()) {
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error("Hit max PolyLine size");
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return;
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}
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//Vec3.print("pos", position);
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//info("Number of points: " + this.points.length);
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position = Vec3.subtract(position, this.position);
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this.points.push(position);
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this.normals.push({ x: 1, y: 0, z: 0 });
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this.strokeWidths.push(this.defaultStrokeWidth);
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Entities.editEntity(this.entityID, {
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linePoints: this.points,
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normals: this.normals,
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strokeWidths: this.strokeWidths,
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});
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};
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PolyLine.prototype.dequeuePoint = function() {
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if (this.points.length == 0) {
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error("Hit min PolyLine size");
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return;
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}
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this.points = this.points.slice(1);
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this.normals = this.normals.slice(1);
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this.strokeWidths = this.strokeWidths.slice(1);
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Entities.editEntity(this.entityID, {
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linePoints: this.points,
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normals: this.normals,
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strokeWidths: this.strokeWidths,
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});
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};
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PolyLine.prototype.getFirstPoint = function() {
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return Vec3.sum(this.position, this.points[0]);
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};
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PolyLine.prototype.getLastPoint = function() {
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return Vec3.sum(this.position, this.points[this.points.length - 1]);
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};
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PolyLine.prototype.getSize = function() {
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return this.points.length;
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}
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PolyLine.prototype.isFull = function() {
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return this.points.length >= MAX_LINE_LENGTH;
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};
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PolyLine.prototype.destroy = function() {
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Entities.deleteEntity(this.entityID);
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this.points = [];
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};
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/******************************************************************************
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* InfiniteLine
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*****************************************************************************/
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InfiniteLine = function(position, color) {
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this.position = position;
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this.color = color;
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this.lines = [new PolyLine(position, color)];
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this.size = 0;
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};
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InfiniteLine.prototype.enqueuePoint = function(position) {
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var currentLine;
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if (this.lines.length == 0) {
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currentLine = new PolyLine(position, this.color);
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this.lines.push(currentLine);
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} else {
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currentLine = this.lines[this.lines.length - 1];
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}
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if (currentLine.isFull()) {
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//info("Current line is full, creating new line");
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//Vec3.print("Last line is", currentLine.getLastPoint());
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//Vec3.print("New line is", position);
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var newLine = new PolyLine(currentLine.getLastPoint(), this.color);
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this.lines.push(newLine);
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currentLine = newLine;
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}
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currentLine.enqueuePoint(position);
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++this.size;
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};
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InfiniteLine.prototype.dequeuePoint = function() {
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if (this.lines.length == 0) {
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error("Trying to dequeue from InfiniteLine when no points are left");
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return;
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}
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var lastLine = this.lines[0];
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lastLine.dequeuePoint();
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if (lastLine.getSize() <= 1) {
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this.lines = this.lines.slice(1);
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}
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--this.size;
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};
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InfiniteLine.prototype.getFirstPoint = function() {
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return this.lines.length > 0 ? this.lines[0].getFirstPoint() : null;
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};
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InfiniteLine.prototype.getLastPoint = function() {
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return this.lines.length > 0 ? this.lines[lines.length - 1].getLastPoint() : null;
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};
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InfiniteLine.prototype.destroy = function() {
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for (var i = 0; i < this.lines.length; ++i) {
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this.lines[i].destroy();
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}
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this.size = 0;
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};
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