Fix EntityTreeRenderer dropping contact end events

This commit is contained in:
Ryan Huffman 2015-10-26 13:02:39 -07:00
parent 837430329b
commit 913026280c

View file

@ -774,7 +774,7 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
}
// Don't respond to small continuous contacts.
const float COLLISION_MINUMUM_PENETRATION = 0.002f;
if ((collision.type != CONTACT_EVENT_TYPE_START) && (glm::length(collision.penetration) < COLLISION_MINUMUM_PENETRATION)) {
if ((collision.type == CONTACT_EVENT_TYPE_CONTINUE) && (glm::length(collision.penetration) < COLLISION_MINUMUM_PENETRATION)) {
return;
}