From 913026280c082a0d7df6311a1136ca95e45afac1 Mon Sep 17 00:00:00 2001 From: Ryan Huffman Date: Mon, 26 Oct 2015 13:02:39 -0700 Subject: [PATCH] Fix EntityTreeRenderer dropping contact end events --- libraries/entities-renderer/src/EntityTreeRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/entities-renderer/src/EntityTreeRenderer.cpp b/libraries/entities-renderer/src/EntityTreeRenderer.cpp index d5bf0bde8a..bed6ae1d0f 100644 --- a/libraries/entities-renderer/src/EntityTreeRenderer.cpp +++ b/libraries/entities-renderer/src/EntityTreeRenderer.cpp @@ -774,7 +774,7 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons } // Don't respond to small continuous contacts. const float COLLISION_MINUMUM_PENETRATION = 0.002f; - if ((collision.type != CONTACT_EVENT_TYPE_START) && (glm::length(collision.penetration) < COLLISION_MINUMUM_PENETRATION)) { + if ((collision.type == CONTACT_EVENT_TYPE_CONTINUE) && (glm::length(collision.penetration) < COLLISION_MINUMUM_PENETRATION)) { return; }