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Merge pull request #1658 from ey6es/master
Remove eyes' hovering on mouse avatar, voxels. Closes #1643.
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commit
8c92c0b663
1 changed files with 3 additions and 9 deletions
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@ -2008,15 +2008,9 @@ void Application::updateMyAvatarLookAtPosition(glm::vec3& lookAtSpot, glm::vec3&
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_viewFrustum.computePickRay(0.5f, 0.5f, rayOrigin, rayDirection);
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_viewFrustum.computePickRay(0.5f, 0.5f, rayOrigin, rayDirection);
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lookAtSpot = rayOrigin + rayDirection * FAR_AWAY_STARE;
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lookAtSpot = rayOrigin + rayDirection * FAR_AWAY_STARE;
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} else if (!_lookatTargetAvatar) {
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} else {
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if (_isHoverVoxel) {
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// just look in direction of the mouse ray
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// Look at the hovered voxel
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lookAtSpot = lookAtRayOrigin + lookAtRayDirection * FAR_AWAY_STARE;
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lookAtSpot = getMouseVoxelWorldCoordinates(_hoverVoxel);
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} else {
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// Just look in direction of the mouse ray
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lookAtSpot = lookAtRayOrigin + lookAtRayDirection * FAR_AWAY_STARE;
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}
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}
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}
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if (_faceshift.isActive()) {
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if (_faceshift.isActive()) {
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// deflect using Faceshift gaze data
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// deflect using Faceshift gaze data
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