Modified CALLBACK_ACCELERATOR_RATIO for windows because some systems need larger input buffer to work fine.

This commit is contained in:
Kai Ludwig 2014-06-15 21:08:14 +02:00
parent 05900420a5
commit 8c700d43f3

View file

@ -1419,7 +1419,7 @@ bool Audio::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo)
// proportional to the accelerator ratio.
#ifdef Q_OS_WIN
const float Audio::CALLBACK_ACCELERATOR_RATIO = 0.4f;
const float Audio::CALLBACK_ACCELERATOR_RATIO = 0.1f;
#endif
#ifdef Q_OS_MAC