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https://github.com/overte-org/overte.git
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Merge branch 'master' of https://github.com/highfidelity/hifi into debone
This commit is contained in:
commit
8c6c521b65
5 changed files with 27 additions and 18 deletions
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@ -1474,6 +1474,11 @@ void Application::setFullscreen(bool fullscreen) {
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(_window->windowState() & ~Qt::WindowFullScreen));
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(_window->windowState() & ~Qt::WindowFullScreen));
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}
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}
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void Application::setEnable3DTVMode(bool enable3DTVMode) {
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resizeGL(_glWidget->width(),_glWidget->height());
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}
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void Application::setRenderVoxels(bool voxelRender) {
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void Application::setRenderVoxels(bool voxelRender) {
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_voxelEditSender.setShouldSend(voxelRender);
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_voxelEditSender.setShouldSend(voxelRender);
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if (!voxelRender) {
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if (!voxelRender) {
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@ -232,6 +232,8 @@ private slots:
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void terminate();
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void terminate();
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void setFullscreen(bool fullscreen);
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void setFullscreen(bool fullscreen);
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void setEnable3DTVMode(bool enable3DTVMode);
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void renderThrustAtVoxel(const glm::vec3& thrust);
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void renderThrustAtVoxel(const glm::vec3& thrust);
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@ -297,7 +297,7 @@ void Audio::handleAudioInput() {
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QByteArray inputByteArray = _inputDevice->readAll();
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QByteArray inputByteArray = _inputDevice->readAll();
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if (Menu::getInstance()->isOptionChecked(MenuOption::EchoLocalAudio)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::EchoLocalAudio) && !_muted) {
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// if this person wants local loopback add that to the locally injected audio
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// if this person wants local loopback add that to the locally injected audio
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if (!_loopbackOutputDevice) {
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if (!_loopbackOutputDevice) {
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@ -232,7 +232,10 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FirstPerson, Qt::Key_P, true);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror, Qt::SHIFT | Qt::Key_H);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::FullscreenMirror, Qt::Key_H);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0, false);
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Enable3DTVMode, 0,
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false,
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appInstance,
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SLOT(setEnable3DTVMode(bool)));
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QMenu* avatarSizeMenu = viewMenu->addMenu("Avatar Size");
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QMenu* avatarSizeMenu = viewMenu->addMenu("Avatar Size");
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@ -674,9 +674,9 @@ void NodeList::pingPublicAndLocalSocketsForInactiveNode(Node* node) {
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SharedNodePointer NodeList::addOrUpdateNode(const QUuid& uuid, char nodeType,
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SharedNodePointer NodeList::addOrUpdateNode(const QUuid& uuid, char nodeType,
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const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket) {
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const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket) {
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NodeHash::iterator matchingNodeItem = _nodeHash.find(uuid);
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SharedNodePointer matchingNode = _nodeHash.value(uuid);
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if (matchingNodeItem == _nodeHash.end()) {
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if (!matchingNode) {
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// we didn't have this node, so add them
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// we didn't have this node, so add them
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Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket);
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Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket);
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SharedNodePointer newNodeSharedPointer(newNode, &QObject::deleteLater);
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SharedNodePointer newNodeSharedPointer(newNode, &QObject::deleteLater);
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@ -689,29 +689,28 @@ SharedNodePointer NodeList::addOrUpdateNode(const QUuid& uuid, char nodeType,
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return newNodeSharedPointer;
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return newNodeSharedPointer;
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} else {
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} else {
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SharedNodePointer node = matchingNodeItem.value();
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QMutexLocker(&matchingNode->getMutex());
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QMutexLocker(&node->getMutex());
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if (node->getType() == NODE_TYPE_AUDIO_MIXER ||
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if (matchingNode->getType() == NODE_TYPE_AUDIO_MIXER ||
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node->getType() == NODE_TYPE_VOXEL_SERVER ||
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matchingNode->getType() == NODE_TYPE_VOXEL_SERVER ||
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node->getType() == NODE_TYPE_METAVOXEL_SERVER) {
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matchingNode->getType() == NODE_TYPE_METAVOXEL_SERVER) {
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// until the Audio class also uses our nodeList, we need to update
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// until the Audio class also uses our nodeList, we need to update
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// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
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// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
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node->setLastHeardMicrostamp(usecTimestampNow());
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matchingNode->setLastHeardMicrostamp(usecTimestampNow());
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}
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}
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// check if we need to change this node's public or local sockets
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// check if we need to change this node's public or local sockets
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if (publicSocket != node->getPublicSocket()) {
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if (publicSocket != matchingNode->getPublicSocket()) {
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node->setPublicSocket(publicSocket);
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matchingNode->setPublicSocket(publicSocket);
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qDebug() << "Public socket change for node" << *node;
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qDebug() << "Public socket change for node" << *matchingNode;
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}
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}
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if (localSocket != node->getLocalSocket()) {
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if (localSocket != matchingNode->getLocalSocket()) {
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node->setLocalSocket(localSocket);
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matchingNode->setLocalSocket(localSocket);
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qDebug() << "Local socket change for node" << *node;
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qDebug() << "Local socket change for node" << *matchingNode;
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}
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}
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// we had this node already, do nothing for now
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// we had this node already, do nothing for now
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return node;
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return matchingNode;
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}
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}
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}
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}
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