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Merge pull request #1563 from birarda/master
have muting also mute local loopback, NodeList tweak
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commit
c93e70e3cb
2 changed files with 16 additions and 17 deletions
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@ -297,7 +297,7 @@ void Audio::handleAudioInput() {
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QByteArray inputByteArray = _inputDevice->readAll();
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if (Menu::getInstance()->isOptionChecked(MenuOption::EchoLocalAudio)) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::EchoLocalAudio) && !_muted) {
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// if this person wants local loopback add that to the locally injected audio
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if (!_loopbackOutputDevice) {
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@ -674,9 +674,9 @@ void NodeList::pingPublicAndLocalSocketsForInactiveNode(Node* node) {
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SharedNodePointer NodeList::addOrUpdateNode(const QUuid& uuid, char nodeType,
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const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket) {
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NodeHash::iterator matchingNodeItem = _nodeHash.find(uuid);
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if (matchingNodeItem == _nodeHash.end()) {
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SharedNodePointer matchingNode = _nodeHash.value(uuid);
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if (!matchingNode) {
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// we didn't have this node, so add them
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Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket);
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SharedNodePointer newNodeSharedPointer(newNode, &QObject::deleteLater);
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@ -689,29 +689,28 @@ SharedNodePointer NodeList::addOrUpdateNode(const QUuid& uuid, char nodeType,
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return newNodeSharedPointer;
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} else {
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SharedNodePointer node = matchingNodeItem.value();
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QMutexLocker(&node->getMutex());
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QMutexLocker(&matchingNode->getMutex());
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if (node->getType() == NODE_TYPE_AUDIO_MIXER ||
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node->getType() == NODE_TYPE_VOXEL_SERVER ||
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node->getType() == NODE_TYPE_METAVOXEL_SERVER) {
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if (matchingNode->getType() == NODE_TYPE_AUDIO_MIXER ||
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matchingNode->getType() == NODE_TYPE_VOXEL_SERVER ||
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matchingNode->getType() == NODE_TYPE_METAVOXEL_SERVER) {
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// until the Audio class also uses our nodeList, we need to update
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// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
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node->setLastHeardMicrostamp(usecTimestampNow());
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matchingNode->setLastHeardMicrostamp(usecTimestampNow());
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}
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// check if we need to change this node's public or local sockets
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if (publicSocket != node->getPublicSocket()) {
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node->setPublicSocket(publicSocket);
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qDebug() << "Public socket change for node" << *node;
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if (publicSocket != matchingNode->getPublicSocket()) {
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matchingNode->setPublicSocket(publicSocket);
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qDebug() << "Public socket change for node" << *matchingNode;
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}
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if (localSocket != node->getLocalSocket()) {
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node->setLocalSocket(localSocket);
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qDebug() << "Local socket change for node" << *node;
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if (localSocket != matchingNode->getLocalSocket()) {
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matchingNode->setLocalSocket(localSocket);
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qDebug() << "Local socket change for node" << *matchingNode;
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}
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// we had this node already, do nothing for now
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return node;
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return matchingNode;
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}
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}
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