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Cruft removal. We don't use Head::YawRate stuff.
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@ -82,7 +82,6 @@ public:
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//getters
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//getters
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bool isInitialized() const { return _initialized; }
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bool isInitialized() const { return _initialized; }
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SkeletonModel& getSkeletonModel() { return _skeletonModel; }
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SkeletonModel& getSkeletonModel() { return _skeletonModel; }
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float getHeadYawRate() const { return _head.yawRate; }
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glm::vec3 getChestPosition() const;
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glm::vec3 getChestPosition() const;
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float getScale() const { return _scale; }
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float getScale() const { return _scale; }
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const glm::vec3& getVelocity() const { return _velocity; }
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const glm::vec3& getVelocity() const { return _velocity; }
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