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Minor comment change.
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@ -448,7 +448,7 @@ void Application::paintGL() {
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_myCamera.setTargetRotation(_myAvatar->getHead().getOrientation());
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} else if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
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_myCamera.setTightness(0.0f); // In first person, camera follows head exactly without delay
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_myCamera.setTightness(0.0f); // In first person, camera follows (untweaked) head exactly without delay
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_myCamera.setTargetPosition(_myAvatar->getHead().calculateAverageEyePosition());
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_myCamera.setTargetRotation(_myAvatar->getHead().getCameraOrientation());
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