change offsetPosition to use Camera.orientation

This commit is contained in:
Triplelexx 2017-03-14 01:23:04 +00:00
parent 95fcb1df7a
commit 8bd155cb86

View file

@ -48,7 +48,7 @@
} }
function getOffsetPosition() { function getOffsetPosition() {
return Vec3.sum(MyAvatar.getHeadPosition(), Quat.getFront(MyAvatar.headOrientation)); return Vec3.sum(MyAvatar.getHeadPosition(), Quat.getFront(Camera.orientation));
} }
function onMuteToggled() { function onMuteToggled() {
@ -63,12 +63,11 @@
overlayPosition = getOffsetPosition(); overlayPosition = getOffsetPosition();
overlayID = Overlays.addOverlay("sphere", { overlayID = Overlays.addOverlay("sphere", {
position: overlayPosition, position: overlayPosition,
rotation: MyAvatar.orientation, rotation: Camera.orientation,
alpha: 0.9, alpha: 0.9,
dimensions: 0.1, dimensions: 0.1,
solid: true, solid: true,
ignoreRayIntersection: true, ignoreRayIntersection: true
visible: true
}); });
} }
@ -99,7 +98,7 @@
blue: lerp(startColor.blue, endColor.blue, tweenPosition) blue: lerp(startColor.blue, endColor.blue, tweenPosition)
}, },
position: overlayPosition, position: overlayPosition,
rotation: MyAvatar.orientation, rotation: Camera.orientation
}); });
} }