From 8bd155cb86191a7c48b0adee4fec4625c79cfa3b Mon Sep 17 00:00:00 2001 From: Triplelexx Date: Tue, 14 Mar 2017 01:23:04 +0000 Subject: [PATCH] change offsetPosition to use Camera.orientation --- scripts/system/audioMuteOverlay.js | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/scripts/system/audioMuteOverlay.js b/scripts/system/audioMuteOverlay.js index f112381040..db2b706b32 100644 --- a/scripts/system/audioMuteOverlay.js +++ b/scripts/system/audioMuteOverlay.js @@ -48,7 +48,7 @@ } function getOffsetPosition() { - return Vec3.sum(MyAvatar.getHeadPosition(), Quat.getFront(MyAvatar.headOrientation)); + return Vec3.sum(MyAvatar.getHeadPosition(), Quat.getFront(Camera.orientation)); } function onMuteToggled() { @@ -63,12 +63,11 @@ overlayPosition = getOffsetPosition(); overlayID = Overlays.addOverlay("sphere", { position: overlayPosition, - rotation: MyAvatar.orientation, + rotation: Camera.orientation, alpha: 0.9, dimensions: 0.1, solid: true, - ignoreRayIntersection: true, - visible: true + ignoreRayIntersection: true }); } @@ -99,7 +98,7 @@ blue: lerp(startColor.blue, endColor.blue, tweenPosition) }, position: overlayPosition, - rotation: MyAvatar.orientation, + rotation: Camera.orientation }); }