change offsetPosition to use Camera.orientation

This commit is contained in:
Triplelexx 2017-03-14 01:23:04 +00:00
parent 95fcb1df7a
commit 8bd155cb86

View file

@ -48,7 +48,7 @@
}
function getOffsetPosition() {
return Vec3.sum(MyAvatar.getHeadPosition(), Quat.getFront(MyAvatar.headOrientation));
return Vec3.sum(MyAvatar.getHeadPosition(), Quat.getFront(Camera.orientation));
}
function onMuteToggled() {
@ -63,12 +63,11 @@
overlayPosition = getOffsetPosition();
overlayID = Overlays.addOverlay("sphere", {
position: overlayPosition,
rotation: MyAvatar.orientation,
rotation: Camera.orientation,
alpha: 0.9,
dimensions: 0.1,
solid: true,
ignoreRayIntersection: true,
visible: true
ignoreRayIntersection: true
});
}
@ -99,7 +98,7 @@
blue: lerp(startColor.blue, endColor.blue, tweenPosition)
},
position: overlayPosition,
rotation: MyAvatar.orientation,
rotation: Camera.orientation
});
}