if an action is updating its own arguments, cause updates to go out over network

This commit is contained in:
Seth Alves 2015-07-09 14:13:01 -07:00
parent 050c472d6a
commit 85f206d49d

View file

@ -287,6 +287,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) {
}
if (_serverActionData != _entity->getActionData()) {
setOutgoingPriority(SCRIPT_EDIT_SIMULATION_PRIORITY);
return true;
}