From 85f206d49d36e6ab7d13355c3e8b3b938f430c56 Mon Sep 17 00:00:00 2001 From: Seth Alves Date: Thu, 9 Jul 2015 14:13:01 -0700 Subject: [PATCH] if an action is updating its own arguments, cause updates to go out over network --- libraries/physics/src/EntityMotionState.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/libraries/physics/src/EntityMotionState.cpp b/libraries/physics/src/EntityMotionState.cpp index 8d77f815b7..b06c6f264b 100644 --- a/libraries/physics/src/EntityMotionState.cpp +++ b/libraries/physics/src/EntityMotionState.cpp @@ -287,6 +287,7 @@ bool EntityMotionState::remoteSimulationOutOfSync(uint32_t simulationStep) { } if (_serverActionData != _entity->getActionData()) { + setOutgoingPriority(SCRIPT_EDIT_SIMULATION_PRIORITY); return true; }