Fix mis-renamed method names

This commit is contained in:
Ryan Huffman 2015-10-30 09:30:22 -07:00
parent 7a4787a79c
commit 84869c512b

View file

@ -228,7 +228,7 @@ void PhysicsEngine::removeContacts(ObjectMotionState* motionState) {
void PhysicsEngine::stepSimulation() { void PhysicsEngine::stepSimulation() {
CProfileManager::Reset(); CProfileManager::Reset();
BT_PROFILE("stepSimulationWithSubstepCallback"); BT_PROFILE("stepSimulation");
// NOTE: the grand order of operations is: // NOTE: the grand order of operations is:
// (1) pull incoming changes // (1) pull incoming changes
// (2) step simulation // (2) step simulation
@ -241,7 +241,7 @@ void PhysicsEngine::stepSimulation() {
float timeStep = btMin(dt, MAX_TIMESTEP); float timeStep = btMin(dt, MAX_TIMESTEP);
if (_myAvatarController) { if (_myAvatarController) {
// ADEBUG TODO: move this stuff outside and in front of stepSimulationWithSubstepCallback, because // ADEBUG TODO: move this stuff outside and in front of stepSimulation, because
// the updateShapeIfNecessary() call needs info from MyAvatar and should // the updateShapeIfNecessary() call needs info from MyAvatar and should
// be done on the main thread during the pre-simulation stuff // be done on the main thread during the pre-simulation stuff
if (_myAvatarController->needsRemoval()) { if (_myAvatarController->needsRemoval()) {