Remove gl polygon offset calls

This commit is contained in:
Ryan Huffman 2015-06-02 22:02:50 -07:00
parent c4dbf6dae8
commit 847eccca84

View file

@ -750,10 +750,6 @@ void Avatar::renderDisplayName(RenderArgs* renderArgs) {
top += border;
right += border;
// We are drawing coplanar textures with depth: need the polygon offset
//glEnable(GL_POLYGON_OFFSET_FILL);
//glPolygonOffset(1.0f, 1.0f);
auto backgroundTransform = textTransform;
backgroundTransform.postTranslate(glm::vec3(0.0f, 0.0f, -0.001f));
batch->setModelTransform(backgroundTransform);