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Coding standard
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1d7420d0dc
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1 changed files with 4 additions and 4 deletions
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@ -369,7 +369,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
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}
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// Translate DDE coefficients to Faceshift compatible coefficients
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for (int i = 0; i < NUM_EXPRESSIONS; i += 1) {
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for (int i = 0; i < NUM_EXPRESSIONS; i++) {
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_coefficients[DDE_TO_FACESHIFT_MAPPING[i]] = packet.expressions[i];
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}
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@ -393,7 +393,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
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float eyeBlinks[] = { DDE_EYEBLINK_SCALE * _coefficients[_leftBlinkIndex], DDE_EYEBLINK_SCALE * _coefficients[_rightBlinkIndex] };
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if (isFiltering) {
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const float BLINK_VELOCITY_FILTER_STRENGTH = 0.3f;
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for (int i = 0; i < 2; i += 1) {
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for (int i = 0; i < 2; i++) {
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float velocity = fabs(eyeBlinks[i] - _lastEyeBlinks[i]) / _averageMessageTime;
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float velocityFilter = glm::clamp(velocity * BLINK_VELOCITY_FILTER_STRENGTH, 0.0f, 1.0f);
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_filteredEyeBlinks[i] = velocityFilter * eyeBlinks[i] + (1.0f - velocityFilter) * _filteredEyeBlinks[i];
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@ -403,7 +403,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
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// Finesse EyeBlink values
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float eyeCoefficients[2];
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for (int i = 0; i < 2; i += 1) {
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for (int i = 0; i < 2; i++) {
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// Scale EyeBlink values so that they can be used to control both EyeBlink and EyeOpen
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// -ve values control EyeOpen; +ve values control EyeBlink
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static const float EYE_CONTROL_THRESHOLD = 0.5f; // Resting eye value
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@ -472,7 +472,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
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}
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// Scale all coefficients
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for (int i = 0; i < NUM_EXPRESSIONS; i += 1) {
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for (int i = 0; i < NUM_EXPRESSIONS; i++) {
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_blendshapeCoefficients[i]
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= glm::clamp(DDE_COEFFICIENT_SCALES[i] * _coefficients[i], 0.0f, 1.0f);
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}
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