From 81e23eab28ae151f6ddd5f16bd222787663f7e29 Mon Sep 17 00:00:00 2001 From: David Rowe Date: Wed, 29 Apr 2015 22:15:49 -0700 Subject: [PATCH] Coding standard --- interface/src/devices/DdeFaceTracker.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/interface/src/devices/DdeFaceTracker.cpp b/interface/src/devices/DdeFaceTracker.cpp index ece9667816..e28496335f 100644 --- a/interface/src/devices/DdeFaceTracker.cpp +++ b/interface/src/devices/DdeFaceTracker.cpp @@ -369,7 +369,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) { } // Translate DDE coefficients to Faceshift compatible coefficients - for (int i = 0; i < NUM_EXPRESSIONS; i += 1) { + for (int i = 0; i < NUM_EXPRESSIONS; i++) { _coefficients[DDE_TO_FACESHIFT_MAPPING[i]] = packet.expressions[i]; } @@ -393,7 +393,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) { float eyeBlinks[] = { DDE_EYEBLINK_SCALE * _coefficients[_leftBlinkIndex], DDE_EYEBLINK_SCALE * _coefficients[_rightBlinkIndex] }; if (isFiltering) { const float BLINK_VELOCITY_FILTER_STRENGTH = 0.3f; - for (int i = 0; i < 2; i += 1) { + for (int i = 0; i < 2; i++) { float velocity = fabs(eyeBlinks[i] - _lastEyeBlinks[i]) / _averageMessageTime; float velocityFilter = glm::clamp(velocity * BLINK_VELOCITY_FILTER_STRENGTH, 0.0f, 1.0f); _filteredEyeBlinks[i] = velocityFilter * eyeBlinks[i] + (1.0f - velocityFilter) * _filteredEyeBlinks[i]; @@ -403,7 +403,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) { // Finesse EyeBlink values float eyeCoefficients[2]; - for (int i = 0; i < 2; i += 1) { + for (int i = 0; i < 2; i++) { // Scale EyeBlink values so that they can be used to control both EyeBlink and EyeOpen // -ve values control EyeOpen; +ve values control EyeBlink static const float EYE_CONTROL_THRESHOLD = 0.5f; // Resting eye value @@ -472,7 +472,7 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) { } // Scale all coefficients - for (int i = 0; i < NUM_EXPRESSIONS; i += 1) { + for (int i = 0; i < NUM_EXPRESSIONS; i++) { _blendshapeCoefficients[i] = glm::clamp(DDE_COEFFICIENT_SCALES[i] * _coefficients[i], 0.0f, 1.0f); }