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Add post-scale to view matrix when in mirror mode
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2 changed files with 18 additions and 0 deletions
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@ -136,6 +136,9 @@ template <> void render::jobRun(const DrawOpaqueDeferred& job, const SceneContex
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Transform viewMat;
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
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}
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batch.setProjectionTransform(projMat);
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batch.setViewTransform(viewMat);
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@ -203,6 +206,9 @@ template <> void render::jobRun(const DrawTransparentDeferred& job, const SceneC
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Transform viewMat;
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
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}
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batch.setProjectionTransform(projMat);
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batch.setViewTransform(viewMat);
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@ -279,6 +279,9 @@ template <> void render::jobRun(const DrawOpaque& job, const SceneContextPointer
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Transform viewMat;
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
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}
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batch.setProjectionTransform(projMat);
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batch.setViewTransform(viewMat);
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@ -345,6 +348,9 @@ template <> void render::jobRun(const DrawTransparent& job, const SceneContextPo
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Transform viewMat;
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
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}
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batch.setProjectionTransform(projMat);
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batch.setViewTransform(viewMat);
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@ -430,6 +436,9 @@ template <> void render::jobRun(const DrawBackground& job, const SceneContextPoi
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Transform viewMat;
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
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}
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batch.setProjectionTransform(projMat);
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batch.setViewTransform(viewMat);
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@ -471,6 +480,9 @@ template <> void render::jobRun(const DrawPostLayered& job, const SceneContextPo
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Transform viewMat;
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args->_viewFrustum->evalProjectionMatrix(projMat);
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args->_viewFrustum->evalViewTransform(viewMat);
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if (args->_renderMode == RenderArgs::MIRROR_RENDER_MODE) {
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viewMat.postScale(glm::vec3(-1.0f, 1.0f, 1.0f));
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}
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batch.setProjectionTransform(projMat);
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batch.setViewTransform(viewMat);
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