Merge branch 'master' of https://github.com/highfidelity/hifi into ambient

This commit is contained in:
Sam Cake 2017-05-22 22:54:43 -07:00
commit 7f9c98a922
40 changed files with 571 additions and 468 deletions

View file

@ -3976,7 +3976,7 @@ void Application::updateMyAvatarLookAtPosition() {
if (faceAngle < MAXIMUM_FACE_ANGLE) {
// Randomly look back and forth between look targets
eyeContactTarget target = Menu::getInstance()->isOptionChecked(MenuOption::FixGaze) ?
LEFT_EYE : myAvatar->getEyeContactTarget();
LEFT_EYE : myAvatar->getEyeContactTarget();
switch (target) {
case LEFT_EYE:
lookAtSpot = lookingAtHead->getLeftEyePosition();

View file

@ -52,7 +52,7 @@ const QUuid MY_AVATAR_KEY; // NULL key
AvatarManager::AvatarManager(QObject* parent) :
_avatarsToFade(),
_myAvatar(std::make_shared<MyAvatar>(qApp->thread(), std::make_shared<Rig>()))
_myAvatar(std::make_shared<MyAvatar>(qApp->thread()))
{
// register a meta type for the weak pointer we'll use for the owning avatar mixer for each avatar
qRegisterMetaType<QWeakPointer<Node> >("NodeWeakPointer");
@ -300,7 +300,7 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
}
AvatarSharedPointer AvatarManager::newSharedAvatar() {
return std::make_shared<OtherAvatar>(qApp->thread(), std::make_shared<Rig>());
return std::make_shared<OtherAvatar>(qApp->thread());
}
void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason) {

View file

@ -98,8 +98,8 @@ static const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.91
static const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };
static const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.9154615998268127f, 0.0053307069465518f, 0.023696165531873703f };
MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
Avatar(thread, rig),
MyAvatar::MyAvatar(QThread* thread) :
Avatar(thread),
_yawSpeed(YAW_SPEED_DEFAULT),
_pitchSpeed(PITCH_SPEED_DEFAULT),
_scriptedMotorTimescale(DEFAULT_SCRIPTED_MOTOR_TIMESCALE),
@ -120,7 +120,6 @@ MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
_goToPending(false),
_goToPosition(),
_goToOrientation(),
_rig(rig),
_prevShouldDrawHead(true),
_audioListenerMode(FROM_HEAD),
_hmdAtRestDetector(glm::vec3(0), glm::quat())
@ -129,7 +128,7 @@ MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
// give the pointer to our head to inherited _headData variable from AvatarData
_headData = new MyHead(this);
_skeletonModel = std::make_shared<MySkeletonModel>(this, nullptr, rig);
_skeletonModel = std::make_shared<MySkeletonModel>(this, nullptr);
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
@ -180,9 +179,7 @@ MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
auto audioIO = DependencyManager::get<AudioClient>();
audioIO->setIsPlayingBackRecording(isPlaying);
if (_rig) {
_rig->setEnableAnimations(!isPlaying);
}
_skeletonModel->getRig().setEnableAnimations(!isPlaying);
});
connect(recorder.data(), &Recorder::recordingStateChanged, [=] {
@ -233,12 +230,12 @@ MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
}
auto jointData = dummyAvatar.getRawJointData();
if (jointData.length() > 0 && _rig) {
_rig->copyJointsFromJointData(jointData);
if (jointData.length() > 0) {
_skeletonModel->getRig().copyJointsFromJointData(jointData);
}
});
connect(rig.get(), SIGNAL(onLoadComplete()), this, SIGNAL(onLoadComplete()));
connect(&(_skeletonModel->getRig()), SIGNAL(onLoadComplete()), this, SIGNAL(onLoadComplete()));
_characterController.setDensity(_density);
}
@ -355,9 +352,7 @@ void MyAvatar::clearIKJointLimitHistory() {
return;
}
if (_rig) {
_rig->clearIKJointLimitHistory();
}
_skeletonModel->getRig().clearIKJointLimitHistory();
}
void MyAvatar::reset(bool andRecenter, bool andReload, bool andHead) {
@ -528,10 +523,8 @@ void MyAvatar::simulate(float deltaTime) {
{
PerformanceTimer perfTimer("skeleton");
if (_rig) {
_rig->setEnableDebugDrawIKTargets(_enableDebugDrawIKTargets);
_rig->setEnableDebugDrawIKConstraints(_enableDebugDrawIKConstraints);
}
_skeletonModel->getRig().setEnableDebugDrawIKTargets(_enableDebugDrawIKTargets);
_skeletonModel->getRig().setEnableDebugDrawIKConstraints(_enableDebugDrawIKConstraints);
_skeletonModel->simulate(deltaTime);
}
@ -550,7 +543,7 @@ void MyAvatar::simulate(float deltaTime) {
PerformanceTimer perfTimer("joints");
// copy out the skeleton joints from the model
if (_rigEnabled) {
_rig->copyJointsIntoJointData(_jointData);
_skeletonModel->getRig().copyJointsIntoJointData(_jointData);
}
}
@ -795,7 +788,7 @@ void MyAvatar::overrideAnimation(const QString& url, float fps, bool loop, float
Q_ARG(bool, loop), Q_ARG(float, firstFrame), Q_ARG(float, lastFrame));
return;
}
_rig->overrideAnimation(url, fps, loop, firstFrame, lastFrame);
_skeletonModel->getRig().overrideAnimation(url, fps, loop, firstFrame, lastFrame);
}
void MyAvatar::restoreAnimation() {
@ -803,7 +796,7 @@ void MyAvatar::restoreAnimation() {
QMetaObject::invokeMethod(this, "restoreAnimation");
return;
}
_rig->restoreAnimation();
_skeletonModel->getRig().restoreAnimation();
}
QStringList MyAvatar::getAnimationRoles() {
@ -812,7 +805,7 @@ QStringList MyAvatar::getAnimationRoles() {
QMetaObject::invokeMethod(this, "getAnimationRoles", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QStringList, result));
return result;
}
return _rig->getAnimationRoles();
return _skeletonModel->getRig().getAnimationRoles();
}
void MyAvatar::overrideRoleAnimation(const QString& role, const QString& url, float fps, bool loop,
@ -822,7 +815,7 @@ void MyAvatar::overrideRoleAnimation(const QString& role, const QString& url, fl
Q_ARG(float, fps), Q_ARG(bool, loop), Q_ARG(float, firstFrame), Q_ARG(float, lastFrame));
return;
}
_rig->overrideRoleAnimation(role, url, fps, loop, firstFrame, lastFrame);
_skeletonModel->getRig().overrideRoleAnimation(role, url, fps, loop, firstFrame, lastFrame);
}
void MyAvatar::restoreRoleAnimation(const QString& role) {
@ -830,7 +823,7 @@ void MyAvatar::restoreRoleAnimation(const QString& role) {
QMetaObject::invokeMethod(this, "restoreRoleAnimation", Q_ARG(const QString&, role));
return;
}
_rig->restoreRoleAnimation(role);
_skeletonModel->getRig().restoreRoleAnimation(role);
}
void MyAvatar::saveData() {
@ -968,7 +961,7 @@ void MyAvatar::setUseAnimPreAndPostRotations(bool isEnabled) {
}
void MyAvatar::setEnableInverseKinematics(bool isEnabled) {
_rig->setEnableInverseKinematics(isEnabled);
_skeletonModel->getRig().setEnableInverseKinematics(isEnabled);
}
void MyAvatar::loadData() {
@ -1217,7 +1210,7 @@ void MyAvatar::setJointData(int index, const glm::quat& rotation, const glm::vec
return;
}
// HACK: ATM only JS scripts call setJointData() on MyAvatar so we hardcode the priority
_rig->setJointState(index, true, rotation, translation, SCRIPT_PRIORITY);
_skeletonModel->getRig().setJointState(index, true, rotation, translation, SCRIPT_PRIORITY);
}
void MyAvatar::setJointRotation(int index, const glm::quat& rotation) {
@ -1226,7 +1219,7 @@ void MyAvatar::setJointRotation(int index, const glm::quat& rotation) {
return;
}
// HACK: ATM only JS scripts call setJointData() on MyAvatar so we hardcode the priority
_rig->setJointRotation(index, true, rotation, SCRIPT_PRIORITY);
_skeletonModel->getRig().setJointRotation(index, true, rotation, SCRIPT_PRIORITY);
}
void MyAvatar::setJointTranslation(int index, const glm::vec3& translation) {
@ -1235,7 +1228,7 @@ void MyAvatar::setJointTranslation(int index, const glm::vec3& translation) {
return;
}
// HACK: ATM only JS scripts call setJointData() on MyAvatar so we hardcode the priority
_rig->setJointTranslation(index, true, translation, SCRIPT_PRIORITY);
_skeletonModel->getRig().setJointTranslation(index, true, translation, SCRIPT_PRIORITY);
}
void MyAvatar::clearJointData(int index) {
@ -1243,7 +1236,7 @@ void MyAvatar::clearJointData(int index) {
QMetaObject::invokeMethod(this, "clearJointData", Q_ARG(int, index));
return;
}
_rig->clearJointAnimationPriority(index);
_skeletonModel->getRig().clearJointAnimationPriority(index);
}
void MyAvatar::clearJointsData() {
@ -1251,7 +1244,7 @@ void MyAvatar::clearJointsData() {
QMetaObject::invokeMethod(this, "clearJointsData");
return;
}
_rig->clearJointStates();
_skeletonModel->getRig().clearJointStates();
}
void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
@ -1694,7 +1687,7 @@ void MyAvatar::setAnimGraphUrl(const QUrl& url) {
_skeletonModel->reset(); // Why is this necessary? Without this, we crash in the next render.
_currentAnimGraphUrl.set(url);
_rig->initAnimGraph(url);
_skeletonModel->getRig().initAnimGraph(url);
_bodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
updateSensorToWorldMatrix(); // Uses updated position/orientation and _bodySensorMatrix changes
@ -1710,7 +1703,7 @@ void MyAvatar::initAnimGraph() {
graphUrl = QUrl::fromLocalFile(PathUtils::resourcesPath() + "avatar/avatar-animation.json");
}
_rig->initAnimGraph(graphUrl);
_skeletonModel->getRig().initAnimGraph(graphUrl);
_currentAnimGraphUrl.set(graphUrl);
_bodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
@ -1718,7 +1711,7 @@ void MyAvatar::initAnimGraph() {
}
void MyAvatar::destroyAnimGraph() {
_rig->destroyAnimGraph();
_skeletonModel->getRig().destroyAnimGraph();
}
void MyAvatar::postUpdate(float deltaTime) {
@ -1734,22 +1727,23 @@ void MyAvatar::postUpdate(float deltaTime) {
if (_enableDebugDrawDefaultPose || _enableDebugDrawAnimPose) {
auto animSkeleton = _rig->getAnimSkeleton();
auto animSkeleton = _skeletonModel->getRig().getAnimSkeleton();
// the rig is in the skeletonModel frame
AnimPose xform(glm::vec3(1), _skeletonModel->getRotation(), _skeletonModel->getTranslation());
if (_enableDebugDrawDefaultPose && animSkeleton) {
glm::vec4 gray(0.2f, 0.2f, 0.2f, 0.2f);
AnimDebugDraw::getInstance().addAbsolutePoses("myAvatarDefaultPoses", animSkeleton, _rig->getAbsoluteDefaultPoses(), xform, gray);
AnimDebugDraw::getInstance().addAbsolutePoses("myAvatarDefaultPoses", animSkeleton, _skeletonModel->getRig().getAbsoluteDefaultPoses(), xform, gray);
}
if (_enableDebugDrawAnimPose && animSkeleton) {
// build absolute AnimPoseVec from rig
AnimPoseVec absPoses;
absPoses.reserve(_rig->getJointStateCount());
for (int i = 0; i < _rig->getJointStateCount(); i++) {
absPoses.push_back(AnimPose(_rig->getJointTransform(i)));
const Rig& rig = _skeletonModel->getRig();
absPoses.reserve(rig.getJointStateCount());
for (int i = 0; i < rig.getJointStateCount(); i++) {
absPoses.push_back(AnimPose(rig.getJointTransform(i)));
}
glm::vec4 cyan(0.1f, 0.6f, 0.6f, 1.0f);
AnimDebugDraw::getInstance().addAbsolutePoses("myAvatarAnimPoses", animSkeleton, absPoses, xform, cyan);
@ -2338,17 +2332,18 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
const glm::quat hmdOrientation = getHMDSensorOrientation();
const glm::quat hmdOrientationYawOnly = cancelOutRollAndPitch(hmdOrientation);
int rightEyeIndex = _rig->indexOfJoint("RightEye");
int leftEyeIndex = _rig->indexOfJoint("LeftEye");
int neckIndex = _rig->indexOfJoint("Neck");
int hipsIndex = _rig->indexOfJoint("Hips");
const Rig& rig = _skeletonModel->getRig();
int rightEyeIndex = rig.indexOfJoint("RightEye");
int leftEyeIndex = rig.indexOfJoint("LeftEye");
int neckIndex = rig.indexOfJoint("Neck");
int hipsIndex = rig.indexOfJoint("Hips");
glm::vec3 rigMiddleEyePos = DEFAULT_AVATAR_MIDDLE_EYE_POS;
if (leftEyeIndex >= 0 && rightEyeIndex >= 0) {
rigMiddleEyePos = (_rig->getAbsoluteDefaultPose(leftEyeIndex).trans() + _rig->getAbsoluteDefaultPose(rightEyeIndex).trans()) / 2.0f;
rigMiddleEyePos = (rig.getAbsoluteDefaultPose(leftEyeIndex).trans() + rig.getAbsoluteDefaultPose(rightEyeIndex).trans()) / 2.0f;
}
glm::vec3 rigNeckPos = neckIndex != -1 ? _rig->getAbsoluteDefaultPose(neckIndex).trans() : DEFAULT_AVATAR_NECK_POS;
glm::vec3 rigHipsPos = hipsIndex != -1 ? _rig->getAbsoluteDefaultPose(hipsIndex).trans() : DEFAULT_AVATAR_HIPS_POS;
glm::vec3 rigNeckPos = neckIndex != -1 ? rig.getAbsoluteDefaultPose(neckIndex).trans() : DEFAULT_AVATAR_NECK_POS;
glm::vec3 rigHipsPos = hipsIndex != -1 ? rig.getAbsoluteDefaultPose(hipsIndex).trans() : DEFAULT_AVATAR_HIPS_POS;
glm::vec3 localEyes = (rigMiddleEyePos - rigHipsPos);
glm::vec3 localNeck = (rigNeckPos - rigHipsPos);
@ -2714,8 +2709,8 @@ glm::vec3 MyAvatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
glm::mat4 MyAvatar::getCenterEyeCalibrationMat() const {
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
int rightEyeIndex = _rig->indexOfJoint("RightEye");
int leftEyeIndex = _rig->indexOfJoint("LeftEye");
int rightEyeIndex = _skeletonModel->getRig().indexOfJoint("RightEye");
int leftEyeIndex = _skeletonModel->getRig().indexOfJoint("LeftEye");
if (rightEyeIndex >= 0 && leftEyeIndex >= 0) {
auto centerEyePos = (getAbsoluteDefaultJointTranslationInObjectFrame(rightEyeIndex) + getAbsoluteDefaultJointTranslationInObjectFrame(leftEyeIndex)) * 0.5f;
auto centerEyeRot = Quaternions::Y_180;
@ -2727,7 +2722,7 @@ glm::mat4 MyAvatar::getCenterEyeCalibrationMat() const {
glm::mat4 MyAvatar::getHeadCalibrationMat() const {
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
int headIndex = _rig->indexOfJoint("Head");
int headIndex = _skeletonModel->getRig().indexOfJoint("Head");
if (headIndex >= 0) {
auto headPos = getAbsoluteDefaultJointTranslationInObjectFrame(headIndex);
auto headRot = getAbsoluteDefaultJointRotationInObjectFrame(headIndex);
@ -2739,7 +2734,7 @@ glm::mat4 MyAvatar::getHeadCalibrationMat() const {
glm::mat4 MyAvatar::getSpine2CalibrationMat() const {
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
int spine2Index = _rig->indexOfJoint("Spine2");
int spine2Index = _skeletonModel->getRig().indexOfJoint("Spine2");
if (spine2Index >= 0) {
auto spine2Pos = getAbsoluteDefaultJointTranslationInObjectFrame(spine2Index);
auto spine2Rot = getAbsoluteDefaultJointRotationInObjectFrame(spine2Index);
@ -2751,7 +2746,7 @@ glm::mat4 MyAvatar::getSpine2CalibrationMat() const {
glm::mat4 MyAvatar::getHipsCalibrationMat() const {
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
int hipsIndex = _rig->indexOfJoint("Hips");
int hipsIndex = _skeletonModel->getRig().indexOfJoint("Hips");
if (hipsIndex >= 0) {
auto hipsPos = getAbsoluteDefaultJointTranslationInObjectFrame(hipsIndex);
auto hipsRot = getAbsoluteDefaultJointRotationInObjectFrame(hipsIndex);
@ -2763,7 +2758,7 @@ glm::mat4 MyAvatar::getHipsCalibrationMat() const {
glm::mat4 MyAvatar::getLeftFootCalibrationMat() const {
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
int leftFootIndex = _rig->indexOfJoint("LeftFoot");
int leftFootIndex = _skeletonModel->getRig().indexOfJoint("LeftFoot");
if (leftFootIndex >= 0) {
auto leftFootPos = getAbsoluteDefaultJointTranslationInObjectFrame(leftFootIndex);
auto leftFootRot = getAbsoluteDefaultJointRotationInObjectFrame(leftFootIndex);
@ -2775,7 +2770,7 @@ glm::mat4 MyAvatar::getLeftFootCalibrationMat() const {
glm::mat4 MyAvatar::getRightFootCalibrationMat() const {
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
int rightFootIndex = _rig->indexOfJoint("RightFoot");
int rightFootIndex = _skeletonModel->getRig().indexOfJoint("RightFoot");
if (rightFootIndex >= 0) {
auto rightFootPos = getAbsoluteDefaultJointTranslationInObjectFrame(rightFootIndex);
auto rightFootRot = getAbsoluteDefaultJointRotationInObjectFrame(rightFootIndex);
@ -2795,7 +2790,7 @@ bool MyAvatar::pinJoint(int index, const glm::vec3& position, const glm::quat& o
slamPosition(position);
setOrientation(orientation);
_rig->setMaxHipsOffsetLength(0.05f);
_skeletonModel->getRig().setMaxHipsOffsetLength(0.05f);
auto it = std::find(_pinnedJoints.begin(), _pinnedJoints.end(), index);
if (it == _pinnedJoints.end()) {
@ -2812,7 +2807,7 @@ bool MyAvatar::clearPinOnJoint(int index) {
auto hipsIndex = getJointIndex("Hips");
if (index == hipsIndex) {
_rig->setMaxHipsOffsetLength(FLT_MAX);
_skeletonModel->getRig().setMaxHipsOffsetLength(FLT_MAX);
}
return true;
@ -2821,7 +2816,7 @@ bool MyAvatar::clearPinOnJoint(int index) {
}
float MyAvatar::getIKErrorOnLastSolve() const {
return _rig->getIKErrorOnLastSolve();
return _skeletonModel->getRig().getIKErrorOnLastSolve();
}
// thread-safe

View file

@ -148,7 +148,7 @@ public:
};
Q_ENUM(DriveKeys)
explicit MyAvatar(QThread* thread, RigPointer rig);
explicit MyAvatar(QThread* thread);
~MyAvatar();
void instantiableAvatar() override {};
@ -322,9 +322,9 @@ public:
// adding one of the other handlers. While any handler may change a value in animStateDictionaryIn (or supply different values in animStateDictionaryOut)
// a handler must not remove properties from animStateDictionaryIn, nor change property values that it does not intend to change.
// It is not specified in what order multiple handlers are called.
Q_INVOKABLE QScriptValue addAnimationStateHandler(QScriptValue handler, QScriptValue propertiesList) { return _rig->addAnimationStateHandler(handler, propertiesList); }
Q_INVOKABLE QScriptValue addAnimationStateHandler(QScriptValue handler, QScriptValue propertiesList) { return _skeletonModel->getRig().addAnimationStateHandler(handler, propertiesList); }
// Removes a handler previously added by addAnimationStateHandler.
Q_INVOKABLE void removeAnimationStateHandler(QScriptValue handler) { _rig->removeAnimationStateHandler(handler); }
Q_INVOKABLE void removeAnimationStateHandler(QScriptValue handler) { _skeletonModel->getRig().removeAnimationStateHandler(handler); }
Q_INVOKABLE bool getSnapTurn() const { return _useSnapTurn; }
Q_INVOKABLE void setSnapTurn(bool on) { _useSnapTurn = on; }
@ -708,7 +708,6 @@ private:
glm::quat _goToOrientation;
std::unordered_set<int> _headBoneSet;
RigPointer _rig;
bool _prevShouldDrawHead;
bool _rigEnabled { true };

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@ -44,17 +44,14 @@ glm::quat MyHead::getCameraOrientation() const {
void MyHead::simulate(float deltaTime) {
auto player = DependencyManager::get<recording::Deck>();
// Only use face trackers when not playing back a recording.
if (player->isPlaying()) {
Parent::simulate(deltaTime);
} else {
computeAudioLoudness(deltaTime);
if (!player->isPlaying()) {
FaceTracker* faceTracker = qApp->getActiveFaceTracker();
_isFaceTrackerConnected = faceTracker && !faceTracker->isMuted();
_isFaceTrackerConnected = faceTracker != nullptr && !faceTracker->isMuted();
if (_isFaceTrackerConnected) {
_transientBlendshapeCoefficients = faceTracker->getBlendshapeCoefficients();
if (typeid(*faceTracker) == typeid(DdeFaceTracker)) {
if (Menu::getInstance()->isOptionChecked(MenuOption::UseAudioForMouth)) {
calculateMouthShapes(deltaTime);
@ -71,19 +68,9 @@ void MyHead::simulate(float deltaTime) {
}
applyEyelidOffset(getFinalOrientationInWorldFrame());
}
} else {
computeFaceMovement(deltaTime);
}
auto eyeTracker = DependencyManager::get<EyeTracker>();
_isEyeTrackerConnected = eyeTracker && eyeTracker->isTracking();
if (_isEyeTrackerConnected) {
// TODO? figure out where EyeTracker data harvested. Move it here?
_saccade = glm::vec3();
} else {
computeEyeMovement(deltaTime);
}
auto eyeTracker = DependencyManager::get<EyeTracker>();
_isEyeTrackerConnected = eyeTracker->isTracking();
}
computeEyePosition();
Parent::simulate(deltaTime);
}

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@ -13,7 +13,7 @@
#include "Application.h"
#include "InterfaceLogging.h"
MySkeletonModel::MySkeletonModel(Avatar* owningAvatar, QObject* parent, RigPointer rig) : SkeletonModel(owningAvatar, parent, rig) {
MySkeletonModel::MySkeletonModel(Avatar* owningAvatar, QObject* parent) : SkeletonModel(owningAvatar, parent) {
}
Rig::CharacterControllerState convertCharacterControllerState(CharacterController::State state) {
@ -63,7 +63,7 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
glm::mat4 rigToWorld = createMatFromQuatAndPos(getRotation(), getTranslation());
glm::mat4 worldToRig = glm::inverse(rigToWorld);
glm::mat4 rigHMDMat = worldToRig * worldHMDMat;
_rig->computeHeadFromHMD(AnimPose(rigHMDMat), headParams.rigHeadPosition, headParams.rigHeadOrientation);
_rig.computeHeadFromHMD(AnimPose(rigHMDMat), headParams.rigHeadPosition, headParams.rigHeadOrientation);
headParams.headEnabled = true;
} else {
// even though full head IK is disabled, the rig still needs the head orientation to rotate the head up and down in desktop mode.
@ -94,7 +94,7 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
headParams.isTalking = head->getTimeWithoutTalking() <= 1.5f;
_rig->updateFromHeadParameters(headParams, deltaTime);
_rig.updateFromHeadParameters(headParams, deltaTime);
Rig::HandAndFeetParameters handAndFeetParams;
@ -138,14 +138,14 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
handAndFeetParams.bodyCapsuleHalfHeight = myAvatar->getCharacterController()->getCapsuleHalfHeight();
handAndFeetParams.bodyCapsuleLocalOffset = myAvatar->getCharacterController()->getCapsuleLocalOffset();
_rig->updateFromHandAndFeetParameters(handAndFeetParams, deltaTime);
_rig.updateFromHandAndFeetParameters(handAndFeetParams, deltaTime);
Rig::CharacterControllerState ccState = convertCharacterControllerState(myAvatar->getCharacterController()->getState());
auto velocity = myAvatar->getLocalVelocity();
auto position = myAvatar->getLocalPosition();
auto orientation = myAvatar->getLocalOrientation();
_rig->computeMotionAnimationState(deltaTime, position, velocity, orientation, ccState);
_rig.computeMotionAnimationState(deltaTime, position, velocity, orientation, ccState);
// evaluate AnimGraph animation and update jointStates.
Model::updateRig(deltaTime, parentTransform);
@ -158,6 +158,6 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
eyeParams.leftEyeJointIndex = geometry.leftEyeJointIndex;
eyeParams.rightEyeJointIndex = geometry.rightEyeJointIndex;
_rig->updateFromEyeParameters(eyeParams);
_rig.updateFromEyeParameters(eyeParams);
}

View file

@ -19,7 +19,7 @@ private:
using Parent = SkeletonModel;
public:
MySkeletonModel(Avatar* owningAvatar, QObject* parent = nullptr, RigPointer rig = nullptr);
MySkeletonModel(Avatar* owningAvatar, QObject* parent = nullptr);
void updateRig(float deltaTime, glm::mat4 parentTransform) override;
};

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@ -18,7 +18,7 @@
QString const ModelOverlay::TYPE = "model";
ModelOverlay::ModelOverlay()
: _model(std::make_shared<Model>(std::make_shared<Rig>(), nullptr, this)),
: _model(std::make_shared<Model>(nullptr, this)),
_modelTextures(QVariantMap())
{
_model->init();
@ -28,7 +28,7 @@ ModelOverlay::ModelOverlay()
ModelOverlay::ModelOverlay(const ModelOverlay* modelOverlay) :
Volume3DOverlay(modelOverlay),
_model(std::make_shared<Model>(std::make_shared<Rig>(), nullptr, this)),
_model(std::make_shared<Model>(nullptr, this)),
_modelTextures(QVariantMap()),
_url(modelOverlay->_url),
_updateModel(false),
@ -211,12 +211,10 @@ QVariant ModelOverlay::getProperty(const QString& property) {
if (property == "jointNames") {
if (_model && _model->isActive()) {
// note: going through Rig because Model::getJointNames() (which proxies to FBXGeometry) was always empty
const RigPointer rig = _model->getRig();
if (rig) {
return mapJoints<QStringList, QString>([rig](int jointIndex) -> QString {
return rig->nameOfJoint(jointIndex);
});
}
const Rig* rig = &(_model->getRig());
return mapJoints<QStringList, QString>([rig](int jointIndex) -> QString {
return rig->nameOfJoint(jointIndex);
});
}
}

View file

@ -27,7 +27,6 @@
class Rig;
class AnimInverseKinematics;
typedef std::shared_ptr<Rig> RigPointer;
// Rig instances are reentrant.
// However only specific methods thread-safe. Noted below.

View file

@ -98,7 +98,7 @@ void Avatar::setShowNamesAboveHeads(bool show) {
showNamesAboveHeads = show;
}
Avatar::Avatar(QThread* thread, RigPointer rig) :
Avatar::Avatar(QThread* thread) :
_voiceSphereID(GeometryCache::UNKNOWN_ID)
{
// we may have been created in the network thread, but we live in the main thread
@ -344,9 +344,9 @@ void Avatar::simulate(float deltaTime, bool inView) {
if (inView) {
Head* head = getHead();
if (_hasNewJointData) {
_skeletonModel->getRig()->copyJointsFromJointData(_jointData);
_skeletonModel->getRig().copyJointsFromJointData(_jointData);
glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
_skeletonModel->getRig()->computeExternalPoses(rootTransform);
_skeletonModel->getRig().computeExternalPoses(rootTransform);
_jointDataSimulationRate.increment();
_skeletonModel->simulate(deltaTime, true);
@ -907,17 +907,16 @@ glm::vec3 Avatar::getDefaultJointTranslation(int index) const {
glm::quat Avatar::getAbsoluteDefaultJointRotationInObjectFrame(int index) const {
glm::quat rotation;
auto rig = _skeletonModel->getRig();
glm::quat rot = rig->getAnimSkeleton()->getAbsoluteDefaultPose(index).rot();
glm::quat rot = _skeletonModel->getRig().getAnimSkeleton()->getAbsoluteDefaultPose(index).rot();
return Quaternions::Y_180 * rot;
}
glm::vec3 Avatar::getAbsoluteDefaultJointTranslationInObjectFrame(int index) const {
glm::vec3 translation;
auto rig = _skeletonModel->getRig();
glm::vec3 trans = rig->getAnimSkeleton()->getAbsoluteDefaultPose(index).trans();
const Rig& rig = _skeletonModel->getRig();
glm::vec3 trans = rig.getAnimSkeleton()->getAbsoluteDefaultPose(index).trans();
glm::mat4 y180Mat = createMatFromQuatAndPos(Quaternions::Y_180, glm::vec3());
return transformPoint(y180Mat * rig->getGeometryToRigTransform(), trans);
return transformPoint(y180Mat * rig.getGeometryToRigTransform(), trans);
}
glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
@ -1083,16 +1082,16 @@ void Avatar::setModelURLFinished(bool success) {
// create new model, can return an instance of a SoftAttachmentModel rather then Model
static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, RigPointer rigOverride, bool isCauterized) {
static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, const Rig& rigOverride, bool isCauterized) {
if (isSoft) {
// cast to std::shared_ptr<Model>
std::shared_ptr<SoftAttachmentModel> softModel = std::make_shared<SoftAttachmentModel>(std::make_shared<Rig>(), nullptr, rigOverride);
std::shared_ptr<SoftAttachmentModel> softModel = std::make_shared<SoftAttachmentModel>(nullptr, rigOverride);
if (isCauterized) {
softModel->flagAsCauterized();
}
return std::dynamic_pointer_cast<Model>(softModel);
} else {
return std::make_shared<Model>(std::make_shared<Rig>());
return std::make_shared<Model>();
}
}
@ -1409,21 +1408,19 @@ void Avatar::setParentJointIndex(quint16 parentJointIndex) {
QList<QVariant> Avatar::getSkeleton() {
SkeletonModelPointer skeletonModel = _skeletonModel;
if (skeletonModel) {
RigPointer rig = skeletonModel->getRig();
if (rig) {
AnimSkeleton::ConstPointer skeleton = rig->getAnimSkeleton();
if (skeleton) {
QList<QVariant> list;
list.reserve(skeleton->getNumJoints());
for (int i = 0; i < skeleton->getNumJoints(); i++) {
QVariantMap obj;
obj["name"] = skeleton->getJointName(i);
obj["index"] = i;
obj["parentIndex"] = skeleton->getParentIndex(i);
list.push_back(obj);
}
return list;
const Rig& rig = skeletonModel->getRig();
AnimSkeleton::ConstPointer skeleton = rig.getAnimSkeleton();
if (skeleton) {
QList<QVariant> list;
list.reserve(skeleton->getNumJoints());
for (int i = 0; i < skeleton->getNumJoints(); i++) {
QVariantMap obj;
obj["name"] = skeleton->getJointName(i);
obj["index"] = i;
obj["parentIndex"] = skeleton->getParentIndex(i);
list.push_back(obj);
}
return list;
}
}

View file

@ -75,7 +75,7 @@ public:
static void setShowCollisionShapes(bool render);
static void setShowNamesAboveHeads(bool show);
explicit Avatar(QThread* thread, RigPointer rig = nullptr);
explicit Avatar(QThread* thread);
~Avatar();
virtual void instantiableAvatar() = 0;

View file

@ -23,8 +23,6 @@
#include "Avatar.h"
const float NORMAL_HZ = 60.0f; // the update rate the constant values were tuned for
using namespace std;
static bool disableEyelidAdjustment { false };
@ -43,7 +41,9 @@ void Head::reset() {
_baseYaw = _basePitch = _baseRoll = 0.0f;
}
void Head::computeAudioLoudness(float deltaTime) {
void Head::simulate(float deltaTime) {
const float NORMAL_HZ = 60.0f; // the update rate the constant values were tuned for
// grab the audio loudness from the owning avatar, if we have one
float audioLoudness = _owningAvatar ? _owningAvatar->getAudioLoudness() : 0.0f;
@ -58,99 +58,102 @@ void Head::computeAudioLoudness(float deltaTime) {
_longTermAverageLoudness = glm::mix(_longTermAverageLoudness, _averageLoudness, glm::min(deltaTime / AUDIO_LONG_TERM_AVERAGING_SECS, 1.0f));
}
float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz
_audioAttack = audioAttackAveragingRate * _audioAttack +
(1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness);
_lastLoudness = (audioLoudness - _longTermAverageLoudness);
}
if (!_isFaceTrackerConnected) {
if (!_isEyeTrackerConnected) {
// Update eye saccades
const float AVERAGE_MICROSACCADE_INTERVAL = 1.0f;
const float AVERAGE_SACCADE_INTERVAL = 6.0f;
const float MICROSACCADE_MAGNITUDE = 0.002f;
const float SACCADE_MAGNITUDE = 0.04f;
const float NOMINAL_FRAME_RATE = 60.0f;
void Head::computeEyeMovement(float deltaTime) {
// Update eye saccades
const float AVERAGE_MICROSACCADE_INTERVAL = 1.0f;
const float AVERAGE_SACCADE_INTERVAL = 6.0f;
const float MICROSACCADE_MAGNITUDE = 0.002f;
const float SACCADE_MAGNITUDE = 0.04f;
const float NOMINAL_FRAME_RATE = 60.0f;
if (randFloat() < deltaTime / AVERAGE_MICROSACCADE_INTERVAL) {
_saccadeTarget = MICROSACCADE_MAGNITUDE * randVector();
} else if (randFloat() < deltaTime / AVERAGE_SACCADE_INTERVAL) {
_saccadeTarget = SACCADE_MAGNITUDE * randVector();
}
_saccade += (_saccadeTarget - _saccade) * pow(0.5f, NOMINAL_FRAME_RATE * deltaTime);
} else {
_saccade = glm::vec3();
}
if (randFloat() < deltaTime / AVERAGE_MICROSACCADE_INTERVAL) {
_saccadeTarget = MICROSACCADE_MAGNITUDE * randVector();
} else if (randFloat() < deltaTime / AVERAGE_SACCADE_INTERVAL) {
_saccadeTarget = SACCADE_MAGNITUDE * randVector();
}
_saccade += (_saccadeTarget - _saccade) * pow(0.5f, NOMINAL_FRAME_RATE * deltaTime);
// Detect transition from talking to not; force blink after that and a delay
bool forceBlink = false;
const float TALKING_LOUDNESS = 100.0f;
const float BLINK_AFTER_TALKING = 0.25f;
_timeWithoutTalking += deltaTime;
if ((_averageLoudness - _longTermAverageLoudness) > TALKING_LOUDNESS) {
_timeWithoutTalking = 0.0f;
} else if (_timeWithoutTalking - deltaTime < BLINK_AFTER_TALKING && _timeWithoutTalking >= BLINK_AFTER_TALKING) {
forceBlink = true;
}
// Detect transition from talking to not; force blink after that and a delay
bool forceBlink = false;
const float TALKING_LOUDNESS = 100.0f;
const float BLINK_AFTER_TALKING = 0.25f;
_timeWithoutTalking += deltaTime;
if ((_averageLoudness - _longTermAverageLoudness) > TALKING_LOUDNESS) {
_timeWithoutTalking = 0.0f;
} else if (_timeWithoutTalking - deltaTime < BLINK_AFTER_TALKING && _timeWithoutTalking >= BLINK_AFTER_TALKING) {
forceBlink = true;
}
// Update audio attack data for facial animation (eyebrows and mouth)
float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz
_audioAttack = audioAttackAveragingRate * _audioAttack +
(1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness);
_lastLoudness = (audioLoudness - _longTermAverageLoudness);
const float BLINK_SPEED = 10.0f;
const float BLINK_SPEED_VARIABILITY = 1.0f;
const float BLINK_START_VARIABILITY = 0.25f;
const float FULLY_OPEN = 0.0f;
const float FULLY_CLOSED = 1.0f;
if (_leftEyeBlinkVelocity == 0.0f && _rightEyeBlinkVelocity == 0.0f) {
// no blinking when brows are raised; blink less with increasing loudness
const float BASE_BLINK_RATE = 15.0f / 60.0f;
const float ROOT_LOUDNESS_TO_BLINK_INTERVAL = 0.25f;
if (forceBlink || (_browAudioLift < EPSILON && shouldDo(glm::max(1.0f, sqrt(fabs(_averageLoudness - _longTermAverageLoudness)) *
ROOT_LOUDNESS_TO_BLINK_INTERVAL) / BASE_BLINK_RATE, deltaTime))) {
_leftEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
_rightEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
if (randFloat() < 0.5f) {
_leftEyeBlink = BLINK_START_VARIABILITY;
} else {
_rightEyeBlink = BLINK_START_VARIABILITY;
const float BROW_LIFT_THRESHOLD = 100.0f;
if (_audioAttack > BROW_LIFT_THRESHOLD) {
_browAudioLift += sqrtf(_audioAttack) * 0.01f;
}
_browAudioLift = glm::clamp(_browAudioLift *= 0.7f, 0.0f, 1.0f);
const float BLINK_SPEED = 10.0f;
const float BLINK_SPEED_VARIABILITY = 1.0f;
const float BLINK_START_VARIABILITY = 0.25f;
const float FULLY_OPEN = 0.0f;
const float FULLY_CLOSED = 1.0f;
if (_leftEyeBlinkVelocity == 0.0f && _rightEyeBlinkVelocity == 0.0f) {
// no blinking when brows are raised; blink less with increasing loudness
const float BASE_BLINK_RATE = 15.0f / 60.0f;
const float ROOT_LOUDNESS_TO_BLINK_INTERVAL = 0.25f;
if (forceBlink || (_browAudioLift < EPSILON && shouldDo(glm::max(1.0f, sqrt(fabs(_averageLoudness - _longTermAverageLoudness)) *
ROOT_LOUDNESS_TO_BLINK_INTERVAL) / BASE_BLINK_RATE, deltaTime))) {
_leftEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
_rightEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
if (randFloat() < 0.5f) {
_leftEyeBlink = BLINK_START_VARIABILITY;
} else {
_rightEyeBlink = BLINK_START_VARIABILITY;
}
}
} else {
_leftEyeBlink = glm::clamp(_leftEyeBlink + _leftEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
_rightEyeBlink = glm::clamp(_rightEyeBlink + _rightEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
if (_leftEyeBlink == FULLY_CLOSED) {
_leftEyeBlinkVelocity = -BLINK_SPEED;
} else if (_leftEyeBlink == FULLY_OPEN) {
_leftEyeBlinkVelocity = 0.0f;
}
if (_rightEyeBlink == FULLY_CLOSED) {
_rightEyeBlinkVelocity = -BLINK_SPEED;
} else if (_rightEyeBlink == FULLY_OPEN) {
_rightEyeBlinkVelocity = 0.0f;
}
}
// use data to update fake Faceshift blendshape coefficients
calculateMouthShapes(deltaTime);
FaceTracker::updateFakeCoefficients(_leftEyeBlink,
_rightEyeBlink,
_browAudioLift,
_audioJawOpen,
_mouth2,
_mouth3,
_mouth4,
_transientBlendshapeCoefficients);
applyEyelidOffset(getOrientation());
} else {
_leftEyeBlink = glm::clamp(_leftEyeBlink + _leftEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
_rightEyeBlink = glm::clamp(_rightEyeBlink + _rightEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
if (_leftEyeBlink == FULLY_CLOSED) {
_leftEyeBlinkVelocity = -BLINK_SPEED;
} else if (_leftEyeBlink == FULLY_OPEN) {
_leftEyeBlinkVelocity = 0.0f;
}
if (_rightEyeBlink == FULLY_CLOSED) {
_rightEyeBlinkVelocity = -BLINK_SPEED;
} else if (_rightEyeBlink == FULLY_OPEN) {
_rightEyeBlinkVelocity = 0.0f;
}
_saccade = glm::vec3();
}
applyEyelidOffset(getOrientation());
}
void Head::computeFaceMovement(float deltaTime) {
// Update audio attack data for facial animation (eyebrows and mouth)
const float BROW_LIFT_THRESHOLD = 100.0f;
if (_audioAttack > BROW_LIFT_THRESHOLD) {
_browAudioLift += sqrtf(_audioAttack) * 0.01f;
}
_browAudioLift = glm::clamp(_browAudioLift *= 0.7f, 0.0f, 1.0f);
// use data to update fake Faceshift blendshape coefficients
calculateMouthShapes(deltaTime);
FaceTracker::updateFakeCoefficients(_leftEyeBlink,
_rightEyeBlink,
_browAudioLift,
_audioJawOpen,
_mouth2,
_mouth3,
_mouth4,
_transientBlendshapeCoefficients);
}
void Head::computeEyePosition() {
_leftEyePosition = _rightEyePosition = getPosition();
if (_owningAvatar) {
auto skeletonModel = static_cast<Avatar*>(_owningAvatar)->getSkeletonModel();
@ -161,13 +164,6 @@ void Head::computeEyePosition() {
_eyePosition = 0.5f * (_leftEyePosition + _rightEyePosition);
}
void Head::simulate(float deltaTime) {
computeAudioLoudness(deltaTime);
computeFaceMovement(deltaTime);
computeEyeMovement(deltaTime);
computeEyePosition();
}
void Head::calculateMouthShapes(float deltaTime) {
const float JAW_OPEN_SCALE = 0.015f;
const float JAW_OPEN_RATE = 0.9f;

View file

@ -83,11 +83,6 @@ public:
float getTimeWithoutTalking() const { return _timeWithoutTalking; }
protected:
void computeAudioLoudness(float deltaTime);
void computeEyeMovement(float deltaTime);
void computeFaceMovement(float deltaTime);
void computeEyePosition();
// disallow copies of the Head, copy of owning Avatar is disallowed too
Head(const Head&);
Head& operator= (const Head&);

View file

@ -8,9 +8,9 @@
#include "OtherAvatar.h"
OtherAvatar::OtherAvatar(QThread* thread, RigPointer rig) : Avatar(thread, rig) {
OtherAvatar::OtherAvatar(QThread* thread) : Avatar(thread) {
// give the pointer to our head to inherited _headData variable from AvatarData
_headData = new Head(this);
_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr, rig);
_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr);
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
}

View file

@ -13,7 +13,7 @@
class OtherAvatar : public Avatar {
public:
explicit OtherAvatar(QThread* thread, RigPointer rig = nullptr);
explicit OtherAvatar(QThread* thread);
virtual void instantiableAvatar() override {};
};

View file

@ -22,8 +22,8 @@
#include "Avatar.h"
#include "Logging.h"
SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent, RigPointer rig) :
CauterizedModel(rig, parent),
SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent) :
CauterizedModel(parent),
_owningAvatar(owningAvatar),
_boundingCapsuleLocalOffset(0.0f),
_boundingCapsuleRadius(0.0f),
@ -31,7 +31,6 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent, RigPointer r
_defaultEyeModelPosition(glm::vec3(0.0f, 0.0f, 0.0f)),
_headClipDistance(DEFAULT_NEAR_CLIP)
{
assert(_rig);
assert(_owningAvatar);
}
@ -41,12 +40,12 @@ SkeletonModel::~SkeletonModel() {
void SkeletonModel::initJointStates() {
const FBXGeometry& geometry = getFBXGeometry();
glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
_rig->initJointStates(geometry, modelOffset);
_rig.initJointStates(geometry, modelOffset);
// Determine the default eye position for avatar scale = 1.0
int headJointIndex = geometry.headJointIndex;
if (0 > headJointIndex || headJointIndex >= _rig->getJointStateCount()) {
qCWarning(avatars_renderer) << "Bad head joint! Got:" << headJointIndex << "jointCount:" << _rig->getJointStateCount();
if (0 > headJointIndex || headJointIndex >= _rig.getJointStateCount()) {
qCWarning(avatars_renderer) << "Bad head joint! Got:" << headJointIndex << "jointCount:" << _rig.getJointStateCount();
}
glm::vec3 leftEyePosition, rightEyePosition;
getEyeModelPositions(leftEyePosition, rightEyePosition);
@ -102,7 +101,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
// If the head is not positioned, updateEyeJoints won't get the math right
glm::quat headOrientation;
_rig->getJointRotation(geometry.headJointIndex, headOrientation);
_rig.getJointRotation(geometry.headJointIndex, headOrientation);
glm::vec3 eulers = safeEulerAngles(headOrientation);
head->setBasePitch(glm::degrees(-eulers.x));
head->setBaseYaw(glm::degrees(eulers.y));
@ -116,7 +115,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
eyeParams.leftEyeJointIndex = geometry.leftEyeJointIndex;
eyeParams.rightEyeJointIndex = geometry.rightEyeJointIndex;
_rig->updateFromEyeParameters(eyeParams);
_rig.updateFromEyeParameters(eyeParams);
}
void SkeletonModel::updateAttitude() {
@ -136,7 +135,7 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
// let rig compute the model offset
glm::vec3 registrationPoint;
if (_rig->getModelRegistrationPoint(registrationPoint)) {
if (_rig.getModelRegistrationPoint(registrationPoint)) {
setOffset(registrationPoint);
}
} else {
@ -164,8 +163,8 @@ bool operator<(const IndexValue& firstIndex, const IndexValue& secondIndex) {
}
bool SkeletonModel::getLeftGrabPosition(glm::vec3& position) const {
int knuckleIndex = _rig->indexOfJoint("LeftHandMiddle1");
int handIndex = _rig->indexOfJoint("LeftHand");
int knuckleIndex = _rig.indexOfJoint("LeftHandMiddle1");
int handIndex = _rig.indexOfJoint("LeftHand");
if (knuckleIndex >= 0 && handIndex >= 0) {
glm::quat handRotation;
glm::vec3 knucklePosition;
@ -189,8 +188,8 @@ bool SkeletonModel::getLeftGrabPosition(glm::vec3& position) const {
}
bool SkeletonModel::getRightGrabPosition(glm::vec3& position) const {
int knuckleIndex = _rig->indexOfJoint("RightHandMiddle1");
int handIndex = _rig->indexOfJoint("RightHand");
int knuckleIndex = _rig.indexOfJoint("RightHandMiddle1");
int handIndex = _rig.indexOfJoint("RightHand");
if (knuckleIndex >= 0 && handIndex >= 0) {
glm::quat handRotation;
glm::vec3 knucklePosition;
@ -304,7 +303,7 @@ float VERY_BIG_MASS = 1.0e6f;
// virtual
void SkeletonModel::computeBoundingShape() {
if (!isLoaded() || _rig->jointStatesEmpty()) {
if (!isLoaded() || _rig.jointStatesEmpty()) {
return;
}
@ -316,7 +315,7 @@ void SkeletonModel::computeBoundingShape() {
float radius, height;
glm::vec3 offset;
_rig->computeAvatarBoundingCapsule(geometry, radius, height, offset);
_rig.computeAvatarBoundingCapsule(geometry, radius, height, offset);
float invScale = 1.0f / _owningAvatar->getUniformScale();
_boundingCapsuleRadius = invScale * radius;
_boundingCapsuleHeight = invScale * height;

View file

@ -28,7 +28,7 @@ class SkeletonModel : public CauterizedModel {
public:
SkeletonModel(Avatar* owningAvatar, QObject* parent = nullptr, RigPointer rig = nullptr);
SkeletonModel(Avatar* owningAvatar, QObject* parent = nullptr);
~SkeletonModel();
void initJointStates() override;

View file

@ -2030,17 +2030,6 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
version = JSON_AVATAR_JOINT_ROTATIONS_IN_RELATIVE_FRAME_VERSION;
}
// The head setOrientation likes to overwrite the avatar orientation,
// so lets do the head first
// Most head data is relative to the avatar, and needs no basis correction,
// but the lookat vector does need correction
if (json.contains(JSON_AVATAR_HEAD)) {
if (!_headData) {
_headData = new HeadData(this);
}
_headData->fromJson(json[JSON_AVATAR_HEAD].toObject());
}
if (json.contains(JSON_AVATAR_BODY_MODEL)) {
auto bodyModelURL = json[JSON_AVATAR_BODY_MODEL].toString();
if (useFrameSkeleton && bodyModelURL != getSkeletonModelURL().toString()) {
@ -2079,6 +2068,14 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
setOrientation(currentBasis->getRotation());
}
// Do after avatar orientation because head look-at needs avatar orientation.
if (json.contains(JSON_AVATAR_HEAD)) {
if (!_headData) {
_headData = new HeadData(this);
}
_headData->fromJson(json[JSON_AVATAR_HEAD].toObject());
}
if (json.contains(JSON_AVATAR_SCALE)) {
setTargetScale((float)json[JSON_AVATAR_SCALE].toDouble());
}

View file

@ -52,6 +52,13 @@ glm::quat HeadData::getOrientation() const {
return _owningAvatar->getOrientation() * getRawOrientation();
}
void HeadData::setHeadOrientation(const glm::quat& orientation) {
glm::quat bodyOrientation = _owningAvatar->getOrientation();
glm::vec3 eulers = glm::degrees(safeEulerAngles(glm::inverse(bodyOrientation) * orientation));
_basePitch = eulers.x;
_baseYaw = eulers.y;
_baseRoll = eulers.z;
}
void HeadData::setOrientation(const glm::quat& orientation) {
// rotate body about vertical axis
@ -61,10 +68,7 @@ void HeadData::setOrientation(const glm::quat& orientation) {
_owningAvatar->setOrientation(bodyOrientation);
// the rest goes to the head
glm::vec3 eulers = glm::degrees(safeEulerAngles(glm::inverse(bodyOrientation) * orientation));
_basePitch = eulers.x;
_baseYaw = eulers.y;
_baseRoll = eulers.z;
setHeadOrientation(orientation);
}
//Lazily construct a lookup map from the blendshapes
@ -173,14 +177,14 @@ void HeadData::fromJson(const QJsonObject& json) {
}
}
if (json.contains(JSON_AVATAR_HEAD_ROTATION)) {
setOrientation(quatFromJsonValue(json[JSON_AVATAR_HEAD_ROTATION]));
}
if (json.contains(JSON_AVATAR_HEAD_LOOKAT)) {
auto relativeLookAt = vec3FromJsonValue(json[JSON_AVATAR_HEAD_LOOKAT]);
if (glm::length2(relativeLookAt) > 0.01f) {
setLookAtPosition((_owningAvatar->getOrientation() * relativeLookAt) + _owningAvatar->getPosition());
}
}
if (json.contains(JSON_AVATAR_HEAD_ROTATION)) {
setHeadOrientation(quatFromJsonValue(json[JSON_AVATAR_HEAD_ROTATION]));
}
}

View file

@ -101,6 +101,8 @@ private:
// privatize copy ctor and assignment operator so copies of this object cannot be made
HeadData(const HeadData&);
HeadData& operator= (const HeadData&);
void setHeadOrientation(const glm::quat& orientation);
};
#endif // hifi_HeadData_h

View file

@ -582,7 +582,7 @@ ModelPointer EntityTreeRenderer::allocateModel(const QString& url, float loading
return model;
}
model = std::make_shared<Model>(std::make_shared<Rig>(), nullptr, spatiallyNestableOverride);
model = std::make_shared<Model>(nullptr, spatiallyNestableOverride);
model->setLoadingPriority(loadingPriority);
model->init();
model->setURL(QUrl(url));

View file

@ -807,7 +807,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
const FBXMesh& mesh = fbxGeometry.meshes.at(i);
if (mesh.clusters.size() > 0) {
const FBXCluster& cluster = mesh.clusters.at(0);
auto jointMatrix = _model->getRig()->getJointTransform(cluster.jointIndex);
auto jointMatrix = _model->getRig().getJointTransform(cluster.jointIndex);
// we backtranslate by the registration offset so we can apply that offset to the shapeInfo later
localTransforms.push_back(invRegistraionOffset * jointMatrix * cluster.inverseBindMatrix);
} else {
@ -1080,26 +1080,22 @@ bool RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame(int index,
if (!_model) {
return false;
}
RigPointer rig = _model->getRig();
if (!rig) {
return false;
}
int jointParentIndex = rig->getJointParentIndex(index);
const Rig& rig = _model->getRig();
int jointParentIndex = rig.getJointParentIndex(index);
if (jointParentIndex == -1) {
return setLocalJointRotation(index, rotation);
}
bool success;
AnimPose jointParentPose;
success = rig->getAbsoluteJointPoseInRigFrame(jointParentIndex, jointParentPose);
success = rig.getAbsoluteJointPoseInRigFrame(jointParentIndex, jointParentPose);
if (!success) {
return false;
}
AnimPose jointParentInversePose = jointParentPose.inverse();
AnimPose jointAbsolutePose; // in rig frame
success = rig->getAbsoluteJointPoseInRigFrame(index, jointAbsolutePose);
success = rig.getAbsoluteJointPoseInRigFrame(index, jointAbsolutePose);
if (!success) {
return false;
}
@ -1113,26 +1109,23 @@ bool RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame(int ind
if (!_model) {
return false;
}
RigPointer rig = _model->getRig();
if (!rig) {
return false;
}
const Rig& rig = _model->getRig();
int jointParentIndex = rig->getJointParentIndex(index);
int jointParentIndex = rig.getJointParentIndex(index);
if (jointParentIndex == -1) {
return setLocalJointTranslation(index, translation);
}
bool success;
AnimPose jointParentPose;
success = rig->getAbsoluteJointPoseInRigFrame(jointParentIndex, jointParentPose);
success = rig.getAbsoluteJointPoseInRigFrame(jointParentIndex, jointParentPose);
if (!success) {
return false;
}
AnimPose jointParentInversePose = jointParentPose.inverse();
AnimPose jointAbsolutePose; // in rig frame
success = rig->getAbsoluteJointPoseInRigFrame(index, jointAbsolutePose);
success = rig.getAbsoluteJointPoseInRigFrame(index, jointAbsolutePose);
if (!success) {
return false;
}
@ -1248,20 +1241,16 @@ void RenderableModelEntityItem::locationChanged(bool tellPhysics) {
}
int RenderableModelEntityItem::getJointIndex(const QString& name) const {
if (_model && _model->isActive()) {
RigPointer rig = _model->getRig();
return rig->indexOfJoint(name);
}
return -1;
return (_model && _model->isActive()) ? _model->getRig().indexOfJoint(name) : -1;
}
QStringList RenderableModelEntityItem::getJointNames() const {
QStringList result;
if (_model && _model->isActive()) {
RigPointer rig = _model->getRig();
int jointCount = rig->getJointStateCount();
const Rig& rig = _model->getRig();
int jointCount = rig.getJointStateCount();
for (int jointIndex = 0; jointIndex < jointCount; jointIndex++) {
result << rig->nameOfJoint(jointIndex);
result << rig.nameOfJoint(jointIndex);
}
}
return result;

View file

@ -36,15 +36,17 @@ void RenderableZoneEntityItem::changeProperties(Lambda setNewProperties) {
QString oldShapeURL = getCompoundShapeURL();
glm::vec3 oldPosition = getPosition(), oldDimensions = getDimensions();
glm::quat oldRotation = getRotation();
setNewProperties();
if (oldShapeURL != getCompoundShapeURL()) {
if (_model) {
delete _model;
_model.reset();
}
_model = getModel();
_model = std::make_shared<Model>();
_model->setIsWireframe(true);
_model->init();
_needsInitialSimulation = true;
_model->setURL(getCompoundShapeURL());
}
@ -80,35 +82,24 @@ int RenderableZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned ch
return bytesRead;
}
Model* RenderableZoneEntityItem::getModel() {
Model* model = new Model(nullptr);
model->setIsWireframe(true);
model->init();
return model;
}
void RenderableZoneEntityItem::initialSimulation() {
_model->setScaleToFit(true, getDimensions());
_model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
_model->setRotation(getRotation());
_model->setTranslation(getPosition());
_model->simulate(0.0f);
_needsInitialSimulation = false;
}
void RenderableZoneEntityItem::updateGeometry() {
if (_model && !_model->isActive() && hasCompoundShapeURL()) {
// Since we have a delayload, we need to update the geometry if it has been downloaded
_model->setURL(getCompoundShapeURL());
}
if (_model && _model->isActive() && _needsInitialSimulation) {
initialSimulation();
_model->setScaleToFit(true, getDimensions());
_model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
_model->setRotation(getRotation());
_model->setTranslation(getPosition());
_model->simulate(0.0f);
_needsInitialSimulation = false;
}
}
void RenderableZoneEntityItem::render(RenderArgs* args) {
Q_ASSERT(getType() == EntityTypes::Zone);
if (_drawZoneBoundaries) {
switch (getShapeType()) {
case SHAPE_TYPE_COMPOUND: {
@ -123,9 +114,9 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(getThisPointer(), statusGetters);
_model->addToScene(scene, transaction);
scene->enqueueTransaction(transaction);
_model->setVisibleInScene(getVisible(), scene);
}
break;
@ -134,7 +125,7 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
case SHAPE_TYPE_SPHERE: {
PerformanceTimer perfTimer("zone->renderPrimitive");
glm::vec4 DEFAULT_COLOR(1.0f, 1.0f, 1.0f, 1.0f);
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
@ -159,7 +150,7 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
break;
}
}
if ((!_drawZoneBoundaries || getShapeType() != SHAPE_TYPE_COMPOUND) &&
_model && !_model->needsFixupInScene()) {
// If the model is in the scene but doesn't need to be, remove it.
@ -175,11 +166,11 @@ bool RenderableZoneEntityItem::contains(const glm::vec3& point) const {
return EntityItem::contains(point);
}
const_cast<RenderableZoneEntityItem*>(this)->updateGeometry();
if (_model && _model->isActive() && EntityItem::contains(point)) {
return _model->convexHullContains(point);
}
return false;
}
@ -188,7 +179,7 @@ public:
RenderableZoneEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
typedef render::Payload<RenderableZoneEntityItemMeta> Payload;
typedef Payload::DataPointer Pointer;
EntityItemPointer entity;
};
@ -196,7 +187,7 @@ namespace render {
template <> const ItemKey payloadGetKey(const RenderableZoneEntityItemMeta::Pointer& payload) {
return ItemKey::Builder::opaqueShape();
}
template <> const Item::Bound payloadGetBound(const RenderableZoneEntityItemMeta::Pointer& payload) {
if (payload && payload->entity) {
bool success;
@ -220,7 +211,7 @@ namespace render {
bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, const render::ScenePointer& scene,
render::Transaction& transaction) {
_myMetaItem = scene->allocateID();
auto renderData = std::make_shared<RenderableZoneEntityItemMeta>(self);
auto renderPayload = std::make_shared<RenderableZoneEntityItemMeta::Payload>(renderData);

View file

@ -23,7 +23,7 @@ public:
RenderableZoneEntityItem(const EntityItemID& entityItemID) :
ZoneEntityItem(entityItemID),
_model(NULL),
_model(nullptr),
_needsInitialSimulation(true)
{ }
@ -48,14 +48,12 @@ private:
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); notifyBoundChanged(); }
void notifyBoundChanged();
Model* getModel();
void initialSimulation();
void updateGeometry();
template<typename Lambda>
void changeProperties(Lambda functor);
Model* _model;
ModelPointer _model;
bool _needsInitialSimulation;
render::ItemID _myMetaItem{ render::Item::INVALID_ITEM_ID };

View file

@ -957,6 +957,24 @@ void EntityTree::bumpTimestamp(EntityItemProperties& properties) { //fixme put c
properties.setLastEdited(properties.getLastEdited() + LAST_EDITED_SERVERSIDE_BUMP);
}
bool EntityTree::isScriptInWhitelist(const QString& scriptProperty) {
// grab a URL representation of the entity script so we can check the host for this script
auto entityScriptURL = QUrl::fromUserInput(scriptProperty);
for (const auto& whiteListedPrefix : _entityScriptSourceWhitelist) {
auto whiteListURL = QUrl::fromUserInput(whiteListedPrefix);
// check if this script URL matches the whitelist domain and, optionally, is beneath the path
if (entityScriptURL.host().compare(whiteListURL.host(), Qt::CaseInsensitive) == 0 &&
entityScriptURL.path().startsWith(whiteListURL.path(), Qt::CaseInsensitive)) {
return true;
}
}
return false;
}
int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned char* editData, int maxLength,
const SharedNodePointer& senderNode) {
@ -986,7 +1004,8 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
quint64 startFilter = 0, endFilter = 0;
quint64 startLogging = 0, endLogging = 0;
bool suppressDisallowedScript = false;
bool suppressDisallowedClientScript = false;
bool suppressDisallowedServerScript = false;
bool isPhysics = message.getType() == PacketType::EntityPhysics;
_totalEditMessages++;
@ -1011,36 +1030,57 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
}
}
if (validEditPacket && !_entityScriptSourceWhitelist.isEmpty() && !properties.getScript().isEmpty()) {
bool passedWhiteList = false;
if (validEditPacket && !_entityScriptSourceWhitelist.isEmpty()) {
// grab a URL representation of the entity script so we can check the host for this script
auto entityScriptURL = QUrl::fromUserInput(properties.getScript());
bool wasDeletedBecauseOfClientScript = false;
for (const auto& whiteListedPrefix : _entityScriptSourceWhitelist) {
auto whiteListURL = QUrl::fromUserInput(whiteListedPrefix);
// check the client entity script to make sure its URL is in the whitelist
if (!properties.getScript().isEmpty()) {
bool clientScriptPassedWhitelist = isScriptInWhitelist(properties.getScript());
// check if this script URL matches the whitelist domain and, optionally, is beneath the path
if (entityScriptURL.host().compare(whiteListURL.host(), Qt::CaseInsensitive) == 0 &&
entityScriptURL.path().startsWith(whiteListURL.path(), Qt::CaseInsensitive)) {
passedWhiteList = true;
break;
if (!clientScriptPassedWhitelist) {
if (wantEditLogging()) {
qCDebug(entities) << "User [" << senderNode->getUUID()
<< "] attempting to set entity script not on whitelist, edit rejected";
}
// If this was an add, we also want to tell the client that sent this edit that the entity was not added.
if (isAdd) {
QWriteLocker locker(&_recentlyDeletedEntitiesLock);
_recentlyDeletedEntityItemIDs.insert(usecTimestampNow(), entityItemID);
validEditPacket = false;
wasDeletedBecauseOfClientScript = true;
} else {
suppressDisallowedClientScript = true;
}
}
}
if (!passedWhiteList) {
if (wantEditLogging()) {
qCDebug(entities) << "User [" << senderNode->getUUID() << "] attempting to set entity script not on whitelist, edit rejected";
}
// If this was an add, we also want to tell the client that sent this edit that the entity was not added.
if (isAdd) {
QWriteLocker locker(&_recentlyDeletedEntitiesLock);
_recentlyDeletedEntityItemIDs.insert(usecTimestampNow(), entityItemID);
validEditPacket = passedWhiteList;
} else {
suppressDisallowedScript = true;
// check all server entity scripts to make sure their URLs are in the whitelist
if (!properties.getServerScripts().isEmpty()) {
bool serverScriptPassedWhitelist = isScriptInWhitelist(properties.getServerScripts());
if (!serverScriptPassedWhitelist) {
if (wantEditLogging()) {
qCDebug(entities) << "User [" << senderNode->getUUID()
<< "] attempting to set server entity script not on whitelist, edit rejected";
}
// If this was an add, we also want to tell the client that sent this edit that the entity was not added.
if (isAdd) {
// Make sure we didn't already need to send back a delete because the client script failed
// the whitelist check
if (!wasDeletedBecauseOfClientScript) {
QWriteLocker locker(&_recentlyDeletedEntitiesLock);
_recentlyDeletedEntityItemIDs.insert(usecTimestampNow(), entityItemID);
validEditPacket = false;
}
} else {
suppressDisallowedServerScript = true;
}
}
}
}
if ((isAdd || properties.lifetimeChanged()) &&
@ -1075,11 +1115,16 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
if (existingEntity && !isAdd) {
if (suppressDisallowedScript) {
if (suppressDisallowedClientScript) {
bumpTimestamp(properties);
properties.setScript(existingEntity->getScript());
}
if (suppressDisallowedServerScript) {
bumpTimestamp(properties);
properties.setServerScripts(existingEntity->getServerScripts());
}
// if the EntityItem exists, then update it
startLogging = usecTimestampNow();
if (wantEditLogging()) {

View file

@ -303,6 +303,8 @@ protected:
void notifyNewlyCreatedEntity(const EntityItem& newEntity, const SharedNodePointer& senderNode);
bool isScriptInWhitelist(const QString& scriptURL);
QReadWriteLock _newlyCreatedHooksLock;
QVector<NewlyCreatedEntityHook*> _newlyCreatedHooks;

View file

@ -93,6 +93,7 @@ AccountManager::AccountManager(UserAgentGetter userAgentGetter) :
}
const QString DOUBLE_SLASH_SUBSTITUTE = "slashslash";
const QString ACCOUNT_MANAGER_REQUESTED_SCOPE = "owner";
void AccountManager::logout() {
// a logout means we want to delete the DataServerAccountInfo we currently have for this URL, in-memory and in file
@ -190,6 +191,12 @@ void AccountManager::setAuthURL(const QUrl& authURL) {
requestProfile();
}
// prepare to refresh our token if it is about to expire
if (needsToRefreshToken()) {
qCDebug(networking) << "Refreshing access token since it will be expiring soon.";
refreshAccessToken();
}
// tell listeners that the auth endpoint has changed
emit authEndpointChanged();
}
@ -448,6 +455,12 @@ bool AccountManager::hasValidAccessToken() {
return false;
} else {
if (!_isWaitingForTokenRefresh && needsToRefreshToken()) {
qCDebug(networking) << "Refreshing access token since it will be expiring soon.";
refreshAccessToken();
}
return true;
}
}
@ -463,6 +476,15 @@ bool AccountManager::checkAndSignalForAccessToken() {
return hasToken;
}
bool AccountManager::needsToRefreshToken() {
if (!_accountInfo.getAccessToken().token.isEmpty()) {
qlonglong expireThreshold = QDateTime::currentDateTime().addSecs(1 * 60 * 60).toMSecsSinceEpoch();
return _accountInfo.getAccessToken().expiryTimestamp < expireThreshold;
} else {
return false;
}
}
void AccountManager::setAccessTokenForCurrentAuthURL(const QString& accessToken) {
// replace the account info access token with a new OAuthAccessToken
OAuthAccessToken newOAuthToken;
@ -495,8 +517,6 @@ void AccountManager::requestAccessToken(const QString& login, const QString& pas
QUrl grantURL = _authURL;
grantURL.setPath("/oauth/token");
const QString ACCOUNT_MANAGER_REQUESTED_SCOPE = "owner";
QByteArray postData;
postData.append("grant_type=password&");
postData.append("username=" + login + "&");
@ -520,8 +540,6 @@ void AccountManager::requestAccessTokenWithSteam(QByteArray authSessionTicket) {
QUrl grantURL = _authURL;
grantURL.setPath("/oauth/token");
const QString ACCOUNT_MANAGER_REQUESTED_SCOPE = "owner";
QByteArray postData;
postData.append("grant_type=password&");
postData.append("steam_auth_ticket=" + QUrl::toPercentEncoding(authSessionTicket) + "&");
@ -535,6 +553,32 @@ void AccountManager::requestAccessTokenWithSteam(QByteArray authSessionTicket) {
connect(requestReply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(requestAccessTokenError(QNetworkReply::NetworkError)));
}
void AccountManager::refreshAccessToken() {
_isWaitingForTokenRefresh = true;
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkRequest request;
request.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
request.setHeader(QNetworkRequest::UserAgentHeader, _userAgentGetter());
QUrl grantURL = _authURL;
grantURL.setPath("/oauth/token");
QByteArray postData;
postData.append("grant_type=refresh_token&");
postData.append("refresh_token=" + QUrl::toPercentEncoding(_accountInfo.getAccessToken().refreshToken) + "&");
postData.append("scope=" + ACCOUNT_MANAGER_REQUESTED_SCOPE);
request.setUrl(grantURL);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded");
QNetworkReply* requestReply = networkAccessManager.post(request, postData);
connect(requestReply, &QNetworkReply::finished, this, &AccountManager::refreshAccessTokenFinished);
connect(requestReply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(refreshAccessTokenError(QNetworkReply::NetworkError)));
}
void AccountManager::requestAccessTokenFinished() {
QNetworkReply* requestReply = reinterpret_cast<QNetworkReply*>(sender());
@ -573,10 +617,47 @@ void AccountManager::requestAccessTokenFinished() {
void AccountManager::requestAccessTokenError(QNetworkReply::NetworkError error) {
// TODO: error handling
qCDebug(networking) << "AccountManager requestError - " << error;
qCDebug(networking) << "AccountManager: failed to fetch access token - " << error;
emit loginFailed();
}
void AccountManager::refreshAccessTokenFinished() {
QNetworkReply* requestReply = reinterpret_cast<QNetworkReply*>(sender());
QJsonDocument jsonResponse = QJsonDocument::fromJson(requestReply->readAll());
const QJsonObject& rootObject = jsonResponse.object();
if (!rootObject.contains("error")) {
// construct an OAuthAccessToken from the json object
if (!rootObject.contains("access_token") || !rootObject.contains("expires_in")
|| !rootObject.contains("token_type")) {
// TODO: error handling - malformed token response
qCDebug(networking) << "Received a response for refresh grant that is missing one or more expected values.";
} else {
// clear the path from the response URL so we have the right root URL for this access token
QUrl rootURL = requestReply->url();
rootURL.setPath("");
qCDebug(networking) << "Storing an account with a refreshed access-token for" << qPrintable(rootURL.toString());
_accountInfo.setAccessTokenFromJSON(rootObject);
persistAccountToFile();
}
} else {
qCWarning(networking) << "Error in response for refresh grant - " << rootObject["error_description"].toString();
}
_isWaitingForTokenRefresh = false;
}
void AccountManager::refreshAccessTokenError(QNetworkReply::NetworkError error) {
// TODO: error handling
qCDebug(networking) << "AccountManager: failed to refresh access token - " << error;
_isWaitingForTokenRefresh = false;
}
void AccountManager::requestProfile() {
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();

View file

@ -79,6 +79,7 @@ public:
bool isLoggedIn() { return !_authURL.isEmpty() && hasValidAccessToken(); }
bool hasValidAccessToken();
bool needsToRefreshToken();
Q_INVOKABLE bool checkAndSignalForAccessToken();
void setAccessTokenForCurrentAuthURL(const QString& accessToken);
@ -97,10 +98,13 @@ public:
public slots:
void requestAccessToken(const QString& login, const QString& password);
void requestAccessTokenWithSteam(QByteArray authSessionTicket);
void refreshAccessToken();
void requestAccessTokenFinished();
void refreshAccessTokenFinished();
void requestProfileFinished();
void requestAccessTokenError(QNetworkReply::NetworkError error);
void refreshAccessTokenError(QNetworkReply::NetworkError error);
void requestProfileError(QNetworkReply::NetworkError error);
void logout();
void generateNewUserKeypair() { generateNewKeypair(); }
@ -141,6 +145,7 @@ private:
QMap<QNetworkReply*, JSONCallbackParameters> _pendingCallbackMap;
DataServerAccountInfo _accountInfo;
bool _isWaitingForTokenRefresh { false };
bool _isAgent { false };
bool _isWaitingForKeypairResponse { false };

View file

@ -17,7 +17,7 @@
using namespace render;
CauterizedMeshPartPayload::CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform)
CauterizedMeshPartPayload::CauterizedMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform)
: ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, offsetTransform) {}
void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(
@ -29,8 +29,16 @@ void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(
void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
// Still relying on the raw data from the model
CauterizedModel* skeleton = static_cast<CauterizedModel*>(_model);
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE) && skeleton->getEnableCauterization();
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE);
if (useCauterizedMesh) {
ModelPointer model = _model.lock();
if (model) {
CauterizedModel* skeleton = static_cast<CauterizedModel*>(model.get());
useCauterizedMesh = useCauterizedMesh && skeleton->getEnableCauterization();
} else {
useCauterizedMesh = false;
}
}
if (useCauterizedMesh) {
if (_cauterizedClusterBuffer) {

View file

@ -13,7 +13,7 @@
class CauterizedMeshPartPayload : public ModelMeshPartPayload {
public:
CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
CauterizedMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
void updateTransformForCauterizedMesh(const Transform& renderTransform, const gpu::BufferPointer& buffer);

View file

@ -16,8 +16,8 @@
#include "RenderUtilsLogging.h"
CauterizedModel::CauterizedModel(RigPointer rig, QObject* parent) :
Model(rig, parent) {
CauterizedModel::CauterizedModel(QObject* parent) :
Model(parent) {
}
CauterizedModel::~CauterizedModel() {
@ -78,7 +78,7 @@ void CauterizedModel::createVisibleRenderItemSet() {
// Create the render payloads
int numParts = (int)mesh->getNumParts();
for (int partIndex = 0; partIndex < numParts; partIndex++) {
auto ptr = std::make_shared<CauterizedMeshPartPayload>(this, i, partIndex, shapeID, transform, offset);
auto ptr = std::make_shared<CauterizedMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
_modelMeshRenderItems << std::static_pointer_cast<ModelMeshPartPayload>(ptr);
shapeID++;
}
@ -107,7 +107,7 @@ void CauterizedModel::updateClusterMatrices() {
const FBXMesh& mesh = geometry.meshes.at(i);
for (int j = 0; j < mesh.clusters.size(); j++) {
const FBXCluster& cluster = mesh.clusters.at(j);
auto jointMatrix = _rig->getJointTransform(cluster.jointIndex);
auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
}
@ -130,14 +130,14 @@ void CauterizedModel::updateClusterMatrices() {
glm::vec4(0.0f, 0.0f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
auto cauterizeMatrix = _rig->getJointTransform(geometry.neckJointIndex) * zeroScale;
auto cauterizeMatrix = _rig.getJointTransform(geometry.neckJointIndex) * zeroScale;
for (int i = 0; i < _cauterizeMeshStates.size(); i++) {
Model::MeshState& state = _cauterizeMeshStates[i];
const FBXMesh& mesh = geometry.meshes.at(i);
for (int j = 0; j < mesh.clusters.size(); j++) {
const FBXCluster& cluster = mesh.clusters.at(j);
auto jointMatrix = _rig->getJointTransform(cluster.jointIndex);
auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
if (_cauterizeBoneSet.find(cluster.jointIndex) != _cauterizeBoneSet.end()) {
jointMatrix = cauterizeMatrix;
}
@ -207,11 +207,12 @@ void CauterizedModel::updateRenderItems() {
QList<render::ItemID> keys = self->getRenderItems().keys();
foreach (auto itemID, keys) {
transaction.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, deleteGeometryCounter](CauterizedMeshPartPayload& data) {
if (data._model && data._model->isLoaded()) {
ModelPointer model = data._model.lock();
if (model && model->isLoaded()) {
// Ensure the model geometry was not reset between frames
if (deleteGeometryCounter == data._model->getGeometryCounter()) {
if (deleteGeometryCounter == model->getGeometryCounter()) {
// this stuff identical to what happens in regular Model
const Model::MeshState& state = data._model->getMeshState(data._meshIndex);
const Model::MeshState& state = model->getMeshState(data._meshIndex);
Transform renderTransform = modelTransform;
if (state.clusterMatrices.size() == 1) {
renderTransform = modelTransform.worldTransform(Transform(state.clusterMatrices[0]));
@ -219,7 +220,7 @@ void CauterizedModel::updateRenderItems() {
data.updateTransformForSkinnedMesh(renderTransform, modelTransform, state.clusterBuffer);
// this stuff for cauterized mesh
CauterizedModel* cModel = static_cast<CauterizedModel*>(data._model);
CauterizedModel* cModel = static_cast<CauterizedModel*>(model.get());
const Model::MeshState& cState = cModel->getCauterizeMeshState(data._meshIndex);
renderTransform = modelTransform;
if (cState.clusterMatrices.size() == 1) {

View file

@ -16,7 +16,7 @@ class CauterizedModel : public Model {
Q_OBJECT
public:
CauterizedModel(RigPointer rig, QObject* parent);
CauterizedModel(QObject* parent);
virtual ~CauterizedModel();
void flagAsCauterized() { _isCauterized = true; }

View file

@ -14,7 +14,6 @@
#include <PerfStat.h>
#include "DeferredLightingEffect.h"
#include "Model.h"
#include "EntityItem.h"
using namespace render;
@ -321,13 +320,13 @@ template <> void payloadRender(const ModelMeshPartPayload::Pointer& payload, Ren
}
}
ModelMeshPartPayload::ModelMeshPartPayload(Model* model, int _meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) :
_model(model),
ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int _meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) :
_meshIndex(_meshIndex),
_shapeID(shapeIndex) {
assert(_model && _model->isLoaded());
auto& modelMesh = _model->getGeometry()->getMeshes().at(_meshIndex);
assert(model && model->isLoaded());
_model = model;
auto& modelMesh = model->getGeometry()->getMeshes().at(_meshIndex);
updateMeshPart(modelMesh, partIndex);
updateTransform(transform, offsetTransform);
@ -335,20 +334,21 @@ ModelMeshPartPayload::ModelMeshPartPayload(Model* model, int _meshIndex, int par
}
void ModelMeshPartPayload::initCache() {
assert(_model->isLoaded());
ModelPointer model = _model.lock();
assert(model && model->isLoaded());
if (_drawMesh) {
auto vertexFormat = _drawMesh->getVertexFormat();
_hasColorAttrib = vertexFormat->hasAttribute(gpu::Stream::COLOR);
_isSkinned = vertexFormat->hasAttribute(gpu::Stream::SKIN_CLUSTER_WEIGHT) && vertexFormat->hasAttribute(gpu::Stream::SKIN_CLUSTER_INDEX);
const FBXGeometry& geometry = _model->getFBXGeometry();
const FBXGeometry& geometry = model->getFBXGeometry();
const FBXMesh& mesh = geometry.meshes.at(_meshIndex);
_isBlendShaped = !mesh.blendshapes.isEmpty();
}
auto networkMaterial = _model->getGeometry()->getShapeMaterial(_shapeID);
auto networkMaterial = model->getGeometry()->getShapeMaterial(_shapeID);
if (networkMaterial) {
_drawMaterial = networkMaterial;
}
@ -370,29 +370,31 @@ ItemKey ModelMeshPartPayload::getKey() const {
ItemKey::Builder builder;
builder.withTypeShape();
if (!_model->isVisible()) {
builder.withInvisible();
}
ModelPointer model = _model.lock();
if (model) {
if (!model->isVisible()) {
builder.withInvisible();
}
if (_model->isLayeredInFront()) {
builder.withLayered();
}
if (model->isLayeredInFront()) {
builder.withLayered();
}
if (_isBlendShaped || _isSkinned) {
builder.withDeformed();
}
if (_isBlendShaped || _isSkinned) {
builder.withDeformed();
}
if (_drawMaterial) {
auto matKey = _drawMaterial->getKey();
if (matKey.isTranslucent()) {
if (_drawMaterial) {
auto matKey = _drawMaterial->getKey();
if (matKey.isTranslucent()) {
builder.withTransparent();
}
}
if (_fadeState != FADE_COMPLETE) {
builder.withTransparent();
}
}
if (_fadeState != FADE_COMPLETE) {
builder.withTransparent();
}
return builder.build();
}
@ -400,7 +402,8 @@ int ModelMeshPartPayload::getLayer() const {
// MAgic number while we are defining the layering mechanism:
const int LAYER_3D_FRONT = 1;
const int LAYER_3D = 0;
if (_model->isLayeredInFront()) {
ModelPointer model = _model.lock();
if (model && model->isLayeredInFront()) {
return LAYER_3D_FRONT;
} else {
return LAYER_3D;
@ -410,15 +413,16 @@ int ModelMeshPartPayload::getLayer() const {
ShapeKey ModelMeshPartPayload::getShapeKey() const {
// guard against partially loaded meshes
if (!_model || !_model->isLoaded() || !_model->getGeometry()) {
ModelPointer model = _model.lock();
if (!model || !model->isLoaded() || !model->getGeometry()) {
return ShapeKey::Builder::invalid();
}
const FBXGeometry& geometry = _model->getFBXGeometry();
const auto& networkMeshes = _model->getGeometry()->getMeshes();
const FBXGeometry& geometry = model->getFBXGeometry();
const auto& networkMeshes = model->getGeometry()->getMeshes();
// guard against partially loaded meshes
if (_meshIndex >= (int)networkMeshes.size() || _meshIndex >= (int)geometry.meshes.size() || _meshIndex >= (int)_model->_meshStates.size()) {
if (_meshIndex >= (int)networkMeshes.size() || _meshIndex >= (int)geometry.meshes.size() || _meshIndex >= (int)model->_meshStates.size()) {
return ShapeKey::Builder::invalid();
}
@ -427,8 +431,8 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
// if our index is ever out of range for either meshes or networkMeshes, then skip it, and set our _meshGroupsKnown
// to false to rebuild out mesh groups.
if (_meshIndex < 0 || _meshIndex >= (int)networkMeshes.size() || _meshIndex > geometry.meshes.size()) {
_model->_needsFixupInScene = true; // trigger remove/add cycle
_model->invalidCalculatedMeshBoxes(); // if we have to reload, we need to assume our mesh boxes are all invalid
model->_needsFixupInScene = true; // trigger remove/add cycle
model->invalidCalculatedMeshBoxes(); // if we have to reload, we need to assume our mesh boxes are all invalid
return ShapeKey::Builder::invalid();
}
@ -452,7 +456,7 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
bool isUnlit = drawMaterialKey.isUnlit();
bool isSkinned = _isSkinned;
bool wireframe = _model->isWireframe();
bool wireframe = model->isWireframe();
if (wireframe) {
isTranslucent = hasTangents = hasSpecular = hasLightmap = isSkinned = false;
@ -488,18 +492,22 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) {
if (!_isBlendShaped) {
batch.setIndexBuffer(gpu::UINT32, (_drawMesh->getIndexBuffer()._buffer), 0);
batch.setInputFormat((_drawMesh->getVertexFormat()));
batch.setInputStream(0, _drawMesh->getVertexStream());
} else {
batch.setIndexBuffer(gpu::UINT32, (_drawMesh->getIndexBuffer()._buffer), 0);
batch.setInputFormat((_drawMesh->getVertexFormat()));
batch.setInputBuffer(0, _model->_blendedVertexBuffers[_meshIndex], 0, sizeof(glm::vec3));
batch.setInputBuffer(1, _model->_blendedVertexBuffers[_meshIndex], _drawMesh->getNumVertices() * sizeof(glm::vec3), sizeof(glm::vec3));
batch.setInputStream(2, _drawMesh->getVertexStream().makeRangedStream(2));
ModelPointer model = _model.lock();
if (model) {
batch.setInputBuffer(0, model->_blendedVertexBuffers[_meshIndex], 0, sizeof(glm::vec3));
batch.setInputBuffer(1, model->_blendedVertexBuffers[_meshIndex], _drawMesh->getNumVertices() * sizeof(glm::vec3), sizeof(glm::vec3));
batch.setInputStream(2, _drawMesh->getVertexStream().makeRangedStream(2));
} else {
batch.setIndexBuffer(gpu::UINT32, (_drawMesh->getIndexBuffer()._buffer), 0);
batch.setInputFormat((_drawMesh->getVertexFormat()));
batch.setInputStream(0, _drawMesh->getVertexStream());
}
}
if (_fadeState != FADE_COMPLETE) {
@ -530,7 +538,10 @@ float ModelMeshPartPayload::computeFadeAlpha() {
if (fadeAlpha >= 1.0f) {
_fadeState = FADE_COMPLETE;
// when fade-in completes we flag model for one last "render item update"
_model->setRenderItemsNeedUpdate();
ModelPointer model = _model.lock();
if (model) {
model->setRenderItemsNeedUpdate();
}
return 1.0f;
}
return Interpolate::simpleNonLinearBlend(fadeAlpha);
@ -539,26 +550,27 @@ float ModelMeshPartPayload::computeFadeAlpha() {
void ModelMeshPartPayload::render(RenderArgs* args) {
PerformanceTimer perfTimer("ModelMeshPartPayload::render");
if (!_model->addedToScene() || !_model->isVisible()) {
ModelPointer model = _model.lock();
if (!model || !model->addedToScene() || !model->isVisible()) {
return; // bail asap
}
if (_fadeState == FADE_WAITING_TO_START) {
if (_model->isLoaded()) {
if (model->isLoaded()) {
if (EntityItem::getEntitiesShouldFadeFunction()()) {
_fadeStartTime = usecTimestampNow();
_fadeState = FADE_IN_PROGRESS;
} else {
_fadeState = FADE_COMPLETE;
}
_model->setRenderItemsNeedUpdate();
model->setRenderItemsNeedUpdate();
} else {
return;
}
}
if (_materialNeedsUpdate && _model->getGeometry()->areTexturesLoaded()) {
_model->setRenderItemsNeedUpdate();
if (_materialNeedsUpdate && model->getGeometry()->areTexturesLoaded()) {
model->setRenderItemsNeedUpdate();
_materialNeedsUpdate = false;
}

View file

@ -21,6 +21,8 @@
#include <model/Geometry.h>
#include "Model.h"
const uint8_t FADE_WAITING_TO_START = 0;
const uint8_t FADE_IN_PROGRESS = 1;
const uint8_t FADE_COMPLETE = 2;
@ -83,7 +85,7 @@ namespace render {
class ModelMeshPartPayload : public MeshPartPayload {
public:
ModelMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
ModelMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
typedef render::Payload<ModelMeshPartPayload> Payload;
typedef Payload::DataPointer Pointer;
@ -110,7 +112,7 @@ public:
void computeAdjustedLocalBound(const QVector<glm::mat4>& clusterMatrices);
gpu::BufferPointer _clusterBuffer;
Model* _model;
ModelWeakPointer _model;
int _meshIndex;
int _shapeID;

View file

@ -78,7 +78,7 @@ void initCollisionMaterials() {
}
}
Model::Model(RigPointer rig, QObject* parent, SpatiallyNestable* spatiallyNestableOverride) :
Model::Model(QObject* parent, SpatiallyNestable* spatiallyNestableOverride) :
QObject(parent),
_renderGeometry(),
_collisionGeometry(),
@ -96,8 +96,7 @@ Model::Model(RigPointer rig, QObject* parent, SpatiallyNestable* spatiallyNestab
_isVisible(true),
_blendNumber(0),
_appliedBlendNumber(0),
_isWireframe(false),
_rig(rig)
_isWireframe(false)
{
// we may have been created in the network thread, but we live in the main thread
if (_viewState) {
@ -236,13 +235,14 @@ void Model::updateRenderItems() {
render::Transaction transaction;
foreach (auto itemID, self->_modelMeshRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(itemID, [deleteGeometryCounter](ModelMeshPartPayload& data) {
if (data._model && data._model->isLoaded()) {
ModelPointer model = data._model.lock();
if (model && model->isLoaded()) {
// Ensure the model geometry was not reset between frames
if (deleteGeometryCounter == data._model->_deleteGeometryCounter) {
Transform modelTransform = data._model->getTransform();
if (deleteGeometryCounter == model->_deleteGeometryCounter) {
Transform modelTransform = model->getTransform();
modelTransform.setScale(glm::vec3(1.0f));
const Model::MeshState& state = data._model->getMeshState(data._meshIndex);
const Model::MeshState& state = model->getMeshState(data._meshIndex);
Transform renderTransform = modelTransform;
if (state.clusterMatrices.size() == 1) {
renderTransform = modelTransform.worldTransform(Transform(state.clusterMatrices[0]));
@ -271,7 +271,7 @@ void Model::updateRenderItems() {
void Model::initJointTransforms() {
if (isLoaded()) {
glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
_rig->setModelOffset(modelOffset);
_rig.setModelOffset(modelOffset);
}
}
@ -281,7 +281,7 @@ void Model::init() {
void Model::reset() {
if (isLoaded()) {
const FBXGeometry& geometry = getFBXGeometry();
_rig->reset(geometry);
_rig.reset(geometry);
}
}
@ -294,7 +294,8 @@ bool Model::updateGeometry() {
_needsReload = false;
if (_rig->jointStatesEmpty() && getFBXGeometry().joints.size() > 0) {
// TODO: should all Models have a valid _rig?
if (_rig.jointStatesEmpty() && getFBXGeometry().joints.size() > 0) {
initJointStates();
assert(_meshStates.empty());
@ -326,7 +327,7 @@ void Model::initJointStates() {
const FBXGeometry& geometry = getFBXGeometry();
glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
_rig->initJointStates(geometry, modelOffset);
_rig.initJointStates(geometry, modelOffset);
}
bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const glm::vec3& direction, float& distance,
@ -746,19 +747,19 @@ Extents Model::getUnscaledMeshExtents() const {
}
void Model::clearJointState(int index) {
_rig->clearJointState(index);
_rig.clearJointState(index);
}
void Model::setJointState(int index, bool valid, const glm::quat& rotation, const glm::vec3& translation, float priority) {
_rig->setJointState(index, valid, rotation, translation, priority);
_rig.setJointState(index, valid, rotation, translation, priority);
}
void Model::setJointRotation(int index, bool valid, const glm::quat& rotation, float priority) {
_rig->setJointRotation(index, valid, rotation, priority);
_rig.setJointRotation(index, valid, rotation, priority);
}
void Model::setJointTranslation(int index, bool valid, const glm::vec3& translation, float priority) {
_rig->setJointTranslation(index, valid, translation, priority);
_rig.setJointTranslation(index, valid, translation, priority);
}
int Model::getParentJointIndex(int jointIndex) const {
@ -810,8 +811,10 @@ void Model::setURL(const QUrl& url) {
deleteGeometry();
auto resource = DependencyManager::get<ModelCache>()->getGeometryResource(url);
resource->setLoadPriority(this, _loadingPriority);
_renderWatcher.setResource(resource);
if (resource) {
resource->setLoadPriority(this, _loadingPriority);
_renderWatcher.setResource(resource);
}
onInvalidate();
}
@ -823,43 +826,43 @@ void Model::loadURLFinished(bool success) {
}
bool Model::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const {
return _rig->getJointPositionInWorldFrame(jointIndex, position, _translation, _rotation);
return _rig.getJointPositionInWorldFrame(jointIndex, position, _translation, _rotation);
}
bool Model::getJointPosition(int jointIndex, glm::vec3& position) const {
return _rig->getJointPosition(jointIndex, position);
return _rig.getJointPosition(jointIndex, position);
}
bool Model::getJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const {
return _rig->getJointRotationInWorldFrame(jointIndex, rotation, _rotation);
return _rig.getJointRotationInWorldFrame(jointIndex, rotation, _rotation);
}
bool Model::getJointRotation(int jointIndex, glm::quat& rotation) const {
return _rig->getJointRotation(jointIndex, rotation);
return _rig.getJointRotation(jointIndex, rotation);
}
bool Model::getJointTranslation(int jointIndex, glm::vec3& translation) const {
return _rig->getJointTranslation(jointIndex, translation);
return _rig.getJointTranslation(jointIndex, translation);
}
bool Model::getAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotationOut) const {
return _rig->getAbsoluteJointRotationInRigFrame(jointIndex, rotationOut);
return _rig.getAbsoluteJointRotationInRigFrame(jointIndex, rotationOut);
}
bool Model::getAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translationOut) const {
return _rig->getAbsoluteJointTranslationInRigFrame(jointIndex, translationOut);
return _rig.getAbsoluteJointTranslationInRigFrame(jointIndex, translationOut);
}
bool Model::getRelativeDefaultJointRotation(int jointIndex, glm::quat& rotationOut) const {
return _rig->getRelativeDefaultJointRotation(jointIndex, rotationOut);
return _rig.getRelativeDefaultJointRotation(jointIndex, rotationOut);
}
bool Model::getRelativeDefaultJointTranslation(int jointIndex, glm::vec3& translationOut) const {
return _rig->getRelativeDefaultJointTranslation(jointIndex, translationOut);
return _rig.getRelativeDefaultJointTranslation(jointIndex, translationOut);
}
bool Model::getJointCombinedRotation(int jointIndex, glm::quat& rotation) const {
return _rig->getJointCombinedRotation(jointIndex, rotation, _rotation);
return _rig.getJointCombinedRotation(jointIndex, rotation, _rotation);
}
QStringList Model::getJointNames() const {
@ -1047,7 +1050,7 @@ void Model::simulate(float deltaTime, bool fullUpdate) {
void Model::updateRig(float deltaTime, glm::mat4 parentTransform) {
_needsUpdateClusterMatrices = true;
glm::mat4 rigToWorldTransform = createMatFromQuatAndPos(getRotation(), getTranslation());
_rig->updateAnimations(deltaTime, parentTransform, rigToWorldTransform);
_rig.updateAnimations(deltaTime, parentTransform, rigToWorldTransform);
}
void Model::computeMeshPartLocalBounds() {
@ -1071,7 +1074,7 @@ void Model::updateClusterMatrices() {
const FBXMesh& mesh = geometry.meshes.at(i);
for (int j = 0; j < mesh.clusters.size(); j++) {
const FBXCluster& cluster = mesh.clusters.at(j);
auto jointMatrix = _rig->getJointTransform(cluster.jointIndex);
auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
}
@ -1098,19 +1101,19 @@ void Model::inverseKinematics(int endIndex, glm::vec3 targetPosition, const glm:
const FBXGeometry& geometry = getFBXGeometry();
const QVector<int>& freeLineage = geometry.joints.at(endIndex).freeLineage;
glm::mat4 parentTransform = glm::scale(_scale) * glm::translate(_offset);
_rig->inverseKinematics(endIndex, targetPosition, targetRotation, priority, freeLineage, parentTransform);
_rig.inverseKinematics(endIndex, targetPosition, targetRotation, priority, freeLineage, parentTransform);
}
bool Model::restoreJointPosition(int jointIndex, float fraction, float priority) {
const FBXGeometry& geometry = getFBXGeometry();
const QVector<int>& freeLineage = geometry.joints.at(jointIndex).freeLineage;
return _rig->restoreJointPosition(jointIndex, fraction, priority, freeLineage);
return _rig.restoreJointPosition(jointIndex, fraction, priority, freeLineage);
}
float Model::getLimbLength(int jointIndex) const {
const FBXGeometry& geometry = getFBXGeometry();
const QVector<int>& freeLineage = geometry.joints.at(jointIndex).freeLineage;
return _rig->getLimbLength(jointIndex, freeLineage, _scale, geometry.joints);
return _rig.getLimbLength(jointIndex, freeLineage, _scale, geometry.joints);
}
bool Model::maybeStartBlender() {
@ -1153,7 +1156,7 @@ void Model::deleteGeometry() {
_deleteGeometryCounter++;
_blendedVertexBuffers.clear();
_meshStates.clear();
_rig->destroyAnimGraph();
_rig.destroyAnimGraph();
_blendedBlendshapeCoefficients.clear();
_renderGeometry.reset();
_collisionGeometry.reset();
@ -1223,7 +1226,7 @@ void Model::createVisibleRenderItemSet() {
// Create the render payloads
int numParts = (int)mesh->getNumParts();
for (int partIndex = 0; partIndex < numParts; partIndex++) {
_modelMeshRenderItems << std::make_shared<ModelMeshPartPayload>(this, i, partIndex, shapeID, transform, offset);
_modelMeshRenderItems << std::make_shared<ModelMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
shapeID++;
}
}

View file

@ -68,7 +68,7 @@ public:
static void setAbstractViewStateInterface(AbstractViewStateInterface* viewState) { _viewState = viewState; }
Model(RigPointer rig, QObject* parent = nullptr, SpatiallyNestable* spatiallyNestableOverride = nullptr);
Model(QObject* parent = nullptr, SpatiallyNestable* spatiallyNestableOverride = nullptr);
virtual ~Model();
inline ModelPointer getThisPointer() const {
@ -174,7 +174,7 @@ public:
}
/// Returns the number of joint states in the model.
int getJointStateCount() const { return (int)_rig->getJointStateCount(); }
int getJointStateCount() const { return (int)_rig.getJointStateCount(); }
bool getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const;
bool getJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const;
bool getJointCombinedRotation(int jointIndex, glm::quat& rotation) const;
@ -223,7 +223,8 @@ public:
return ((index < 0) && (index >= _blendshapeCoefficients.size())) ? 0.0f : _blendshapeCoefficients.at(index);
}
virtual RigPointer getRig() const { return _rig; }
Rig& getRig() { return _rig; }
const Rig& getRig() const { return _rig; }
const glm::vec3& getRegistrationPoint() const { return _registrationPoint; }
@ -390,7 +391,7 @@ protected:
mutable bool _needsUpdateTextures { true };
friend class ModelMeshPartPayload;
RigPointer _rig;
Rig _rig;
uint32_t _deleteGeometryCounter { 0 };

View file

@ -8,11 +8,9 @@
#include "SoftAttachmentModel.h"
SoftAttachmentModel::SoftAttachmentModel(RigPointer rig, QObject* parent, RigPointer rigOverride) :
CauterizedModel(rig, parent),
SoftAttachmentModel::SoftAttachmentModel(QObject* parent, const Rig& rigOverride) :
CauterizedModel(parent),
_rigOverride(rigOverride) {
assert(_rig);
assert(_rigOverride);
}
SoftAttachmentModel::~SoftAttachmentModel() {
@ -24,11 +22,11 @@ void SoftAttachmentModel::updateRig(float deltaTime, glm::mat4 parentTransform)
}
int SoftAttachmentModel::getJointIndexOverride(int i) const {
QString name = _rig->nameOfJoint(i);
QString name = _rig.nameOfJoint(i);
if (name.isEmpty()) {
return -1;
}
return _rigOverride->indexOfJoint(name);
return _rigOverride.indexOfJoint(name);
}
// virtual
@ -51,10 +49,10 @@ void SoftAttachmentModel::updateClusterMatrices() {
// TODO: cache these look-ups as an optimization
int jointIndexOverride = getJointIndexOverride(cluster.jointIndex);
glm::mat4 jointMatrix;
if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride->getJointStateCount()) {
jointMatrix = _rigOverride->getJointTransform(jointIndexOverride);
if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride.getJointStateCount()) {
jointMatrix = _rigOverride.getJointTransform(jointIndexOverride);
} else {
jointMatrix = _rig->getJointTransform(cluster.jointIndex);
jointMatrix = _rig.getJointTransform(cluster.jointIndex);
}
glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
}

View file

@ -23,7 +23,7 @@ class SoftAttachmentModel : public CauterizedModel {
Q_OBJECT
public:
SoftAttachmentModel(RigPointer rig, QObject* parent, RigPointer rigOverride);
SoftAttachmentModel(QObject* parent, const Rig& rigOverride);
~SoftAttachmentModel();
void updateRig(float deltaTime, glm::mat4 parentTransform) override;
@ -32,7 +32,7 @@ public:
protected:
int getJointIndexOverride(int i) const;
RigPointer _rigOverride;
const Rig& _rigOverride;
};
#endif // hifi_SoftAttachmentModel_h

View file

@ -47,7 +47,7 @@
#include <Rig.h>
#include "RigTests.h"
static void reportJoint(RigPointer rig, int index) { // Handy for debugging
static void reportJoint(const Rig& rig, int index) { // Handy for debugging
std::cout << "\n";
std::cout << index << " " << rig->getAnimSkeleton()->getJointName(index).toUtf8().data() << "\n";
glm::vec3 pos;
@ -58,16 +58,16 @@ static void reportJoint(RigPointer rig, int index) { // Handy for debugging
std::cout << " rot:" << safeEulerAngles(rot) << "\n";
std::cout << "\n";
}
static void reportByName(RigPointer rig, const QString& name) {
static void reportByName(const Rig& rig, const QString& name) {
int jointIndex = rig->indexOfJoint(name);
reportJoint(rig, jointIndex);
}
static void reportAll(RigPointer rig) {
static void reportAll(const Rig& rig) {
for (int i = 0; i < rig->getJointStateCount(); i++) {
reportJoint(rig, i);
}
}
static void reportSome(RigPointer rig) {
static void reportSome(const Rig& rig) {
QString names[] = {"Head", "Neck", "RightShoulder", "RightArm", "RightForeArm", "RightHand", "Spine2", "Spine1", "Spine", "Hips", "RightUpLeg", "RightLeg", "RightFoot", "RightToeBase", "RightToe_End"};
for (auto name : names) {
reportByName(rig, name);
@ -91,8 +91,7 @@ void RigTests::initTestCase() {
#endif
QVERIFY((bool)geometry);
_rig = std::make_shared<Rig>();
_rig->initJointStates(*geometry, glm::mat4());
_rig.initJointStates(*geometry, glm::mat4());
std::cout << "Rig is ready " << geometry->joints.count() << " joints " << std::endl;
reportAll(_rig);
}

View file

@ -43,13 +43,13 @@
class RigTests : public QObject {
Q_OBJECT
private slots:
void initTestCase();
void initialPoseArmsDown();
private:
RigPointer _rig;
Rig _rig;
};
#endif // hifi_RigTests_h