mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 09:24:00 +02:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
7d69eb09c2
5 changed files with 176 additions and 78 deletions
|
@ -232,7 +232,7 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) {
|
|||
bool inChildBoundary = (distanceToNode <= childBoundary);
|
||||
shouldRender = (node->isLeaf() && inChildBoundary) || (inBoundary && !inChildBoundary);
|
||||
}
|
||||
node->setShouldRender(shouldRender);
|
||||
node->setShouldRender(shouldRender && !node->isStagedForDeletion());
|
||||
// let children figure out their renderness
|
||||
for (int i = 0; i < NUMBER_OF_CHILDREN; i++) {
|
||||
if (node->getChildAtIndex(i)) {
|
||||
|
@ -244,6 +244,15 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) {
|
|||
} else {
|
||||
voxelsUpdated += updateNodeInArraysAsPartialVBO(node);
|
||||
}
|
||||
|
||||
// If the node has been asked to be deleted, but we've gotten to here, after updateNodeInArraysXXX()
|
||||
// then it means our VBOs are "clean" and our vertices have been removed or not added. So we can now
|
||||
// safely remove the node from the tree and actually delete it.
|
||||
// otherwise honor our calculated shouldRender
|
||||
if (node->isStagedForDeletion()) {
|
||||
_tree->deleteVoxelCodeFromTree(node->getOctalCode());
|
||||
}
|
||||
|
||||
node->clearDirtyBit(); // always clear the dirty bit, even if it doesn't need to be rendered
|
||||
return voxelsUpdated;
|
||||
}
|
||||
|
@ -901,9 +910,19 @@ void VoxelSystem::collectStatsForTreesAndVBOs() {
|
|||
|
||||
|
||||
void VoxelSystem::deleteVoxelAt(float x, float y, float z, float s) {
|
||||
//printLog("VoxelSystem::deleteVoxelAt(%f,%f,%f,%f)\n",x,y,z,s);
|
||||
_tree->deleteVoxelAt(x, y, z, s);
|
||||
setupNewVoxelsForDrawing();
|
||||
printLog("VoxelSystem::deleteVoxelAt(%f,%f,%f,%f)\n",x,y,z,s);
|
||||
|
||||
VoxelNode* node = _tree->getVoxelAt(x, y, z, s);
|
||||
if (node) {
|
||||
// tell the node we want it deleted
|
||||
node->stageForDeletion();
|
||||
|
||||
// tree is now dirty
|
||||
_tree->setDirtyBit();
|
||||
|
||||
// redraw!
|
||||
setupNewVoxelsForDrawing(); // do we even need to do this? Or will the next network receive kick in?
|
||||
}
|
||||
};
|
||||
|
||||
VoxelNode* VoxelSystem::getVoxelAt(float x, float y, float z, float s) const {
|
||||
|
|
|
@ -175,6 +175,12 @@ int mouseY = 0;
|
|||
// Mouse location at start of last down click
|
||||
int mousePressed = 0; // true if mouse has been pressed (clear when finished)
|
||||
|
||||
// The current mode for mouse interaction
|
||||
enum MouseMode { ADD_VOXEL_MODE, DELETE_VOXEL_MODE, COLOR_VOXEL_MODE };
|
||||
MouseMode mouseMode = ADD_VOXEL_MODE;
|
||||
VoxelDetail mouseVoxel; // details of the voxel under the mouse cursor
|
||||
float mouseVoxelScale = 1.0f / 1024.0f; // the scale for adding/removing voxels
|
||||
|
||||
Menu menu; // main menu
|
||||
int menuOn = 1; // Whether to show onscreen menu
|
||||
|
||||
|
@ -369,6 +375,16 @@ void reset_sensors() {
|
|||
myAvatar.reset();
|
||||
}
|
||||
|
||||
void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
|
||||
unsigned char* bufferOut;
|
||||
int sizeOut;
|
||||
|
||||
if (createVoxelEditMessage(header, 0, 1, &detail, bufferOut, sizeOut)){
|
||||
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
|
||||
delete bufferOut;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Using gyro data, update both view frustum and avatar head position
|
||||
//
|
||||
|
@ -457,17 +473,11 @@ void updateAvatar(float deltaTime) {
|
|||
::paintingVoxel.y = avatarPos.y / 10.0;
|
||||
::paintingVoxel.z = avatarPos.z / 10.0;
|
||||
|
||||
unsigned char* bufferOut;
|
||||
int sizeOut;
|
||||
|
||||
if (::paintingVoxel.x >= 0.0 && ::paintingVoxel.x <= 1.0 &&
|
||||
::paintingVoxel.y >= 0.0 && ::paintingVoxel.y <= 1.0 &&
|
||||
::paintingVoxel.z >= 0.0 && ::paintingVoxel.z <= 1.0) {
|
||||
|
||||
if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL, 0, 1, &::paintingVoxel, bufferOut, sizeOut)){
|
||||
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
|
||||
delete bufferOut;
|
||||
}
|
||||
sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, ::paintingVoxel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -720,6 +730,20 @@ void displaySide(Camera& whichCamera) {
|
|||
voxels.render();
|
||||
}
|
||||
|
||||
// indicate what we'll be adding/removing in mouse mode, if anything
|
||||
if (::mouseVoxel.s != 0) {
|
||||
glPushMatrix();
|
||||
glColor3ub(::mouseVoxel.red, ::mouseVoxel.green, ::mouseVoxel.blue);
|
||||
glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
|
||||
glTranslatef(::mouseVoxel.x + ::mouseVoxel.s*0.5f,
|
||||
::mouseVoxel.y + ::mouseVoxel.s*0.5f,
|
||||
::mouseVoxel.z + ::mouseVoxel.s*0.5f);
|
||||
glLineWidth(4.0f);
|
||||
glutWireCube(::mouseVoxel.s);
|
||||
glLineWidth(1.0f);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
if (::renderAvatarsOn) {
|
||||
// Render avatars of other agents
|
||||
AgentList* agentList = AgentList::getInstance();
|
||||
|
@ -1420,72 +1444,41 @@ void setupPaintingVoxel() {
|
|||
shiftPaintingColor();
|
||||
}
|
||||
|
||||
void addVoxelUnderCursor() {
|
||||
glm::vec3 origin, direction;
|
||||
viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
|
||||
|
||||
void addVoxelInFrontOfAvatar() {
|
||||
VoxelDetail detail;
|
||||
float distance;
|
||||
BoxFace face;
|
||||
if (voxels.findRayIntersection(origin, direction, detail, distance, face)) {
|
||||
// use the face to determine the side on which to create a neighbor
|
||||
switch (face) {
|
||||
case MIN_X_FACE:
|
||||
detail.x -= detail.s;
|
||||
break;
|
||||
|
||||
case MAX_X_FACE:
|
||||
detail.x += detail.s;
|
||||
break;
|
||||
|
||||
case MIN_Y_FACE:
|
||||
detail.y -= detail.s;
|
||||
break;
|
||||
|
||||
case MAX_Y_FACE:
|
||||
detail.y += detail.s;
|
||||
break;
|
||||
|
||||
case MIN_Z_FACE:
|
||||
detail.z -= detail.s;
|
||||
break;
|
||||
|
||||
case MAX_Z_FACE:
|
||||
detail.z += detail.s;
|
||||
break;
|
||||
}
|
||||
unsigned char* bufferOut;
|
||||
int sizeOut;
|
||||
|
||||
if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL, 0, 1, &detail, bufferOut, sizeOut)){
|
||||
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
|
||||
delete bufferOut;
|
||||
glm::vec3 position = (myAvatar.getPosition() + myAvatar.getCameraDirection()) * (1.0f / TREE_SCALE);
|
||||
detail.s = ::mouseVoxelScale;
|
||||
|
||||
detail.x = detail.s * floor(position.x / detail.s);
|
||||
detail.y = detail.s * floor(position.y / detail.s);
|
||||
detail.z = detail.s * floor(position.z / detail.s);
|
||||
detail.red = 128;
|
||||
detail.green = 128;
|
||||
detail.blue = 128;
|
||||
|
||||
sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, detail);
|
||||
|
||||
// create the voxel locally so it appears immediately
|
||||
voxels.createVoxel(detail.x, detail.y, detail.z, detail.s, detail.red, detail.green, detail.blue);
|
||||
}
|
||||
|
||||
// create the voxel locally so it appears immediately
|
||||
voxels.createVoxel(detail.x, detail.y, detail.z, detail.s, detail.red, detail.green, detail.blue);
|
||||
}
|
||||
void addVoxelUnderCursor() {
|
||||
if (::mouseVoxel.s != 0) {
|
||||
sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, ::mouseVoxel);
|
||||
|
||||
// create the voxel locally so it appears immediately
|
||||
voxels.createVoxel(::mouseVoxel.x, ::mouseVoxel.y, ::mouseVoxel.z, ::mouseVoxel.s,
|
||||
::mouseVoxel.red, ::mouseVoxel.green, ::mouseVoxel.blue);
|
||||
}
|
||||
}
|
||||
|
||||
void deleteVoxelUnderCursor() {
|
||||
glm::vec3 origin, direction;
|
||||
viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
|
||||
|
||||
VoxelDetail detail;
|
||||
float distance;
|
||||
BoxFace face;
|
||||
if (voxels.findRayIntersection(origin, direction, detail, distance, face)) {
|
||||
unsigned char* bufferOut;
|
||||
int sizeOut;
|
||||
|
||||
if (createVoxelEditMessage(PACKET_HEADER_ERASE_VOXEL, 0, 1, &detail, bufferOut, sizeOut)){
|
||||
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
|
||||
delete bufferOut;
|
||||
|
||||
// delete the voxel locally so it disappears immediately
|
||||
voxels.deleteVoxelAt(detail.x, detail.y, detail.z, detail.s);
|
||||
|
||||
}
|
||||
if (::mouseVoxel.s != 0) {
|
||||
sendVoxelEditMessage(PACKET_HEADER_ERASE_VOXEL, ::mouseVoxel);
|
||||
|
||||
// delete the voxel locally so it disappears immediately
|
||||
voxels.deleteVoxelAt(::mouseVoxel.x, ::mouseVoxel.y, ::mouseVoxel.z, ::mouseVoxel.s);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1611,8 +1604,12 @@ void key(unsigned char k, int x, int y) {
|
|||
if (k == '^') ::shiftPaintingColor(); // shifts randomize color between R,G,B dominant
|
||||
if (k == '-') ::sendVoxelServerEraseAll(); // sends erase all command to voxel server
|
||||
if (k == '%') ::sendVoxelServerAddScene(); // sends add scene command to voxel server
|
||||
if (k == '1') ::addVoxelUnderCursor();
|
||||
if (k == '2') ::deleteVoxelUnderCursor();
|
||||
if (k == '1') ::mouseMode = ADD_VOXEL_MODE;
|
||||
if (k == '2') ::mouseMode = DELETE_VOXEL_MODE;
|
||||
if (k == '3') ::mouseMode = COLOR_VOXEL_MODE;
|
||||
if (k == '4') addVoxelInFrontOfAvatar();
|
||||
if (k == '5') ::mouseVoxelScale /= 2;
|
||||
if (k == '6') ::mouseVoxelScale *= 2;
|
||||
if (k == 'n' || k == 'N')
|
||||
{
|
||||
noiseOn = !noiseOn; // Toggle noise
|
||||
|
@ -1706,6 +1703,28 @@ void* networkReceive(void* args) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
glm::vec3 getFaceVector(BoxFace face) {
|
||||
switch (face) {
|
||||
case MIN_X_FACE:
|
||||
return glm::vec3(-1, 0, 0);
|
||||
|
||||
case MAX_X_FACE:
|
||||
return glm::vec3(1, 0, 0);
|
||||
|
||||
case MIN_Y_FACE:
|
||||
return glm::vec3(0, -1, 0);
|
||||
|
||||
case MAX_Y_FACE:
|
||||
return glm::vec3(0, 1, 0);
|
||||
|
||||
case MIN_Z_FACE:
|
||||
return glm::vec3(0, 0, -1);
|
||||
|
||||
case MAX_Z_FACE:
|
||||
return glm::vec3(0, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void idle(void) {
|
||||
timeval check;
|
||||
gettimeofday(&check, NULL);
|
||||
|
@ -1723,7 +1742,50 @@ void idle(void) {
|
|||
|
||||
// tell my avatar if the mouse is being pressed...
|
||||
myAvatar.setMousePressed(mousePressed);
|
||||
|
||||
|
||||
// check what's under the mouse and update the mouse voxel
|
||||
glm::vec3 origin, direction;
|
||||
viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
|
||||
|
||||
float distance;
|
||||
BoxFace face;
|
||||
::mouseVoxel.s = 0.0f;
|
||||
if (voxels.findRayIntersection(origin, direction, ::mouseVoxel, distance, face)) {
|
||||
// find the nearest voxel with the desired scale
|
||||
if (::mouseVoxelScale > ::mouseVoxel.s) {
|
||||
::mouseVoxel.x = ::mouseVoxelScale * floorf(::mouseVoxel.x / ::mouseVoxelScale);
|
||||
::mouseVoxel.y = ::mouseVoxelScale * floorf(::mouseVoxel.y / ::mouseVoxelScale);
|
||||
::mouseVoxel.z = ::mouseVoxelScale * floorf(::mouseVoxel.z / ::mouseVoxelScale);
|
||||
::mouseVoxel.s = ::mouseVoxelScale;
|
||||
|
||||
} else if (::mouseVoxelScale < ::mouseVoxel.s) {
|
||||
glm::vec3 pt = (origin + direction * distance) / (float)TREE_SCALE -
|
||||
getFaceVector(face) * (::mouseVoxelScale * 0.5f);
|
||||
::mouseVoxel.x = ::mouseVoxelScale * floorf(pt.x / ::mouseVoxelScale);
|
||||
::mouseVoxel.y = ::mouseVoxelScale * floorf(pt.y / ::mouseVoxelScale);
|
||||
::mouseVoxel.z = ::mouseVoxelScale * floorf(pt.z / ::mouseVoxelScale);
|
||||
::mouseVoxel.s = ::mouseVoxelScale;
|
||||
}
|
||||
|
||||
if (::mouseMode == ADD_VOXEL_MODE) {
|
||||
// use the face to determine the side on which to create a neighbor
|
||||
glm::vec3 offset = getFaceVector(face);
|
||||
::mouseVoxel.x += offset.x * ::mouseVoxel.s;
|
||||
::mouseVoxel.y += offset.y * ::mouseVoxel.s;
|
||||
::mouseVoxel.z += offset.z * ::mouseVoxel.s;
|
||||
|
||||
} else if (::mouseMode == COLOR_VOXEL_MODE) {
|
||||
::mouseVoxel.red = 0;
|
||||
::mouseVoxel.green = 255;
|
||||
::mouseVoxel.blue = 0;
|
||||
|
||||
} else { // ::mouseMode == DELETE_VOXEL_MODE
|
||||
// red indicates deletion
|
||||
::mouseVoxel.red = 255;
|
||||
::mouseVoxel.green = ::mouseVoxel.blue = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// walking triggers the handControl to stop
|
||||
if (myAvatar.getMode() == AVATAR_MODE_WALKING) {
|
||||
handControl.stop();
|
||||
|
@ -1839,19 +1901,27 @@ glm::vec3 getGravity(glm::vec3 pos) {
|
|||
|
||||
|
||||
void mouseFunc(int button, int state, int x, int y) {
|
||||
|
||||
//catch mouse actions on the menu
|
||||
bool menuClickedOrUnclicked = menu.mouseClick(x, y);
|
||||
|
||||
if (!menuClickedOrUnclicked) {
|
||||
if ( button == GLUT_LEFT_BUTTON ) {
|
||||
if (button == GLUT_LEFT_BUTTON) {
|
||||
mouseX = x;
|
||||
mouseY = y;
|
||||
if (state == GLUT_DOWN ) {
|
||||
|
||||
if (state == GLUT_DOWN) {
|
||||
mousePressed = 1;
|
||||
} else if (state == GLUT_UP ) {
|
||||
if (::mouseMode == ADD_VOXEL_MODE || ::mouseMode == COLOR_VOXEL_MODE) {
|
||||
addVoxelUnderCursor();
|
||||
|
||||
} else { // ::mouseMode == DELETE_VOXEL_MODE
|
||||
deleteVoxelUnderCursor();
|
||||
}
|
||||
} else if (state == GLUT_UP) {
|
||||
mousePressed = 0;
|
||||
}
|
||||
} else if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN) {
|
||||
deleteVoxelUnderCursor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -44,6 +44,7 @@ void VoxelNode::init(unsigned char * octalCode) {
|
|||
_glBufferIndex = GLBUFFER_INDEX_UNKNOWN;
|
||||
_isDirty = true;
|
||||
_shouldRender = false;
|
||||
_isStagedForDeletion = false;
|
||||
|
||||
calculateAABox();
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ private:
|
|||
glBufferIndex _glBufferIndex;
|
||||
bool _isDirty;
|
||||
bool _shouldRender;
|
||||
bool _isStagedForDeletion;
|
||||
AABox _box;
|
||||
unsigned char* _octalCode;
|
||||
VoxelNode* _children[8];
|
||||
|
@ -66,9 +67,15 @@ public:
|
|||
glBufferIndex getBufferIndex() const { return _glBufferIndex; };
|
||||
bool isKnownBufferIndex() const { return (_glBufferIndex != GLBUFFER_INDEX_UNKNOWN); };
|
||||
void setBufferIndex(glBufferIndex index) { _glBufferIndex = index; };
|
||||
|
||||
// Used by VoxelSystem for rendering in/out of view and LOD
|
||||
void setShouldRender(bool shouldRender);
|
||||
bool getShouldRender() const { return _shouldRender; }
|
||||
|
||||
// Used by VoxelSystem to mark a node as to be deleted on next render pass
|
||||
void stageForDeletion() { _isStagedForDeletion = true; };
|
||||
bool isStagedForDeletion() const { return _isStagedForDeletion; }
|
||||
|
||||
#ifndef NO_FALSE_COLOR // !NO_FALSE_COLOR means, does have false color
|
||||
void setFalseColor(colorPart red, colorPart green, colorPart blue);
|
||||
void setFalseColored(bool isFalseColored);
|
||||
|
|
|
@ -620,7 +620,8 @@ bool findRayOperation(VoxelNode* node, void* extraData) {
|
|||
if (!node->isLeaf()) {
|
||||
return true; // recurse on children
|
||||
}
|
||||
if (!args->found || distance < args->distance) {
|
||||
distance *= TREE_SCALE;
|
||||
if (node->isColored() && (!args->found || distance < args->distance)) {
|
||||
args->node = node;
|
||||
args->distance = distance;
|
||||
args->face = face;
|
||||
|
|
Loading…
Reference in a new issue