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Merge pull request #272 from ey6es/master
Improvements to voxel editing: show what you'll be adding/removing/coloring, allow adjusting the desired size.
This commit is contained in:
commit
f9b0d7fce3
2 changed files with 145 additions and 74 deletions
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@ -175,6 +175,12 @@ int mouseY = 0;
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// Mouse location at start of last down click
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int mousePressed = 0; // true if mouse has been pressed (clear when finished)
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// The current mode for mouse interaction
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enum MouseMode { ADD_VOXEL_MODE, DELETE_VOXEL_MODE, COLOR_VOXEL_MODE };
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MouseMode mouseMode = ADD_VOXEL_MODE;
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VoxelDetail mouseVoxel; // details of the voxel under the mouse cursor
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float mouseVoxelScale = 1.0f / 1024.0f; // the scale for adding/removing voxels
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Menu menu; // main menu
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int menuOn = 1; // Whether to show onscreen menu
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@ -369,6 +375,16 @@ void reset_sensors() {
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myAvatar.reset();
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}
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void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
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unsigned char* bufferOut;
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int sizeOut;
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if (createVoxelEditMessage(header, 0, 1, &detail, bufferOut, sizeOut)){
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete bufferOut;
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}
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}
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//
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// Using gyro data, update both view frustum and avatar head position
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//
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@ -471,17 +487,11 @@ void updateAvatar(float deltaTime) {
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::paintingVoxel.y = avatarPos.y / 10.0;
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::paintingVoxel.z = avatarPos.z / 10.0;
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unsigned char* bufferOut;
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int sizeOut;
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if (::paintingVoxel.x >= 0.0 && ::paintingVoxel.x <= 1.0 &&
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::paintingVoxel.y >= 0.0 && ::paintingVoxel.y <= 1.0 &&
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::paintingVoxel.z >= 0.0 && ::paintingVoxel.z <= 1.0) {
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if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL, 0, 1, &::paintingVoxel, bufferOut, sizeOut)){
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete bufferOut;
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}
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sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, ::paintingVoxel);
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}
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}
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}
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@ -734,6 +744,20 @@ void displaySide(Camera& whichCamera) {
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voxels.render();
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}
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// indicate what we'll be adding/removing in mouse mode, if anything
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if (::mouseVoxel.s != 0) {
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glPushMatrix();
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glColor3ub(::mouseVoxel.red, ::mouseVoxel.green, ::mouseVoxel.blue);
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glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
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glTranslatef(::mouseVoxel.x + ::mouseVoxel.s*0.5f,
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::mouseVoxel.y + ::mouseVoxel.s*0.5f,
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::mouseVoxel.z + ::mouseVoxel.s*0.5f);
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glLineWidth(4.0f);
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glutWireCube(::mouseVoxel.s);
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glLineWidth(1.0f);
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glPopMatrix();
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}
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if (::renderAvatarsOn) {
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// Render avatars of other agents
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AgentList* agentList = AgentList::getInstance();
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@ -1434,72 +1458,41 @@ void setupPaintingVoxel() {
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shiftPaintingColor();
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}
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void addVoxelUnderCursor() {
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glm::vec3 origin, direction;
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viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
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void addVoxelInFrontOfAvatar() {
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VoxelDetail detail;
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float distance;
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BoxFace face;
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if (voxels.findRayIntersection(origin, direction, detail, distance, face)) {
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// use the face to determine the side on which to create a neighbor
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switch (face) {
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case MIN_X_FACE:
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detail.x -= detail.s;
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break;
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case MAX_X_FACE:
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detail.x += detail.s;
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break;
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case MIN_Y_FACE:
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detail.y -= detail.s;
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break;
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case MAX_Y_FACE:
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detail.y += detail.s;
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break;
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case MIN_Z_FACE:
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detail.z -= detail.s;
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break;
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case MAX_Z_FACE:
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detail.z += detail.s;
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break;
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}
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unsigned char* bufferOut;
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int sizeOut;
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if (createVoxelEditMessage(PACKET_HEADER_SET_VOXEL, 0, 1, &detail, bufferOut, sizeOut)){
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete bufferOut;
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glm::vec3 position = (myAvatar.getPosition() + myAvatar.getCameraDirection()) * (1.0f / TREE_SCALE);
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detail.s = ::mouseVoxelScale;
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detail.x = detail.s * floor(position.x / detail.s);
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detail.y = detail.s * floor(position.y / detail.s);
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detail.z = detail.s * floor(position.z / detail.s);
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detail.red = 128;
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detail.green = 128;
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detail.blue = 128;
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sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, detail);
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// create the voxel locally so it appears immediately
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voxels.createVoxel(detail.x, detail.y, detail.z, detail.s, detail.red, detail.green, detail.blue);
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}
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// create the voxel locally so it appears immediately
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voxels.createVoxel(detail.x, detail.y, detail.z, detail.s, detail.red, detail.green, detail.blue);
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}
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void addVoxelUnderCursor() {
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if (::mouseVoxel.s != 0) {
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sendVoxelEditMessage(PACKET_HEADER_SET_VOXEL, ::mouseVoxel);
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// create the voxel locally so it appears immediately
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voxels.createVoxel(::mouseVoxel.x, ::mouseVoxel.y, ::mouseVoxel.z, ::mouseVoxel.s,
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::mouseVoxel.red, ::mouseVoxel.green, ::mouseVoxel.blue);
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}
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}
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void deleteVoxelUnderCursor() {
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glm::vec3 origin, direction;
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viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
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VoxelDetail detail;
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float distance;
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BoxFace face;
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if (voxels.findRayIntersection(origin, direction, detail, distance, face)) {
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unsigned char* bufferOut;
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int sizeOut;
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if (createVoxelEditMessage(PACKET_HEADER_ERASE_VOXEL, 0, 1, &detail, bufferOut, sizeOut)){
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete bufferOut;
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// delete the voxel locally so it disappears immediately
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voxels.deleteVoxelAt(detail.x, detail.y, detail.z, detail.s);
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}
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if (::mouseVoxel.s != 0) {
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sendVoxelEditMessage(PACKET_HEADER_ERASE_VOXEL, ::mouseVoxel);
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// delete the voxel locally so it disappears immediately
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voxels.deleteVoxelAt(::mouseVoxel.x, ::mouseVoxel.y, ::mouseVoxel.z, ::mouseVoxel.s);
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}
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}
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@ -1625,8 +1618,12 @@ void key(unsigned char k, int x, int y) {
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if (k == '^') ::shiftPaintingColor(); // shifts randomize color between R,G,B dominant
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if (k == '-') ::sendVoxelServerEraseAll(); // sends erase all command to voxel server
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if (k == '%') ::sendVoxelServerAddScene(); // sends add scene command to voxel server
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if (k == '1') ::addVoxelUnderCursor();
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if (k == '2') ::deleteVoxelUnderCursor();
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if (k == '1') ::mouseMode = ADD_VOXEL_MODE;
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if (k == '2') ::mouseMode = DELETE_VOXEL_MODE;
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if (k == '3') ::mouseMode = COLOR_VOXEL_MODE;
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if (k == '4') addVoxelInFrontOfAvatar();
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if (k == '5') ::mouseVoxelScale /= 2;
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if (k == '6') ::mouseVoxelScale *= 2;
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if (k == 'n' || k == 'N')
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{
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noiseOn = !noiseOn; // Toggle noise
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@ -1720,6 +1717,28 @@ void* networkReceive(void* args) {
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return NULL;
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}
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glm::vec3 getFaceVector(BoxFace face) {
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switch (face) {
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case MIN_X_FACE:
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return glm::vec3(-1, 0, 0);
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case MAX_X_FACE:
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return glm::vec3(1, 0, 0);
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case MIN_Y_FACE:
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return glm::vec3(0, -1, 0);
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case MAX_Y_FACE:
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return glm::vec3(0, 1, 0);
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case MIN_Z_FACE:
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return glm::vec3(0, 0, -1);
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case MAX_Z_FACE:
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return glm::vec3(0, 0, 1);
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}
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}
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void idle(void) {
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timeval check;
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gettimeofday(&check, NULL);
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@ -1737,7 +1756,50 @@ void idle(void) {
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// tell my avatar if the mouse is being pressed...
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myAvatar.setMousePressed(mousePressed);
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// check what's under the mouse and update the mouse voxel
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glm::vec3 origin, direction;
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viewFrustum.computePickRay(mouseX / (float)WIDTH, mouseY / (float)HEIGHT, origin, direction);
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float distance;
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BoxFace face;
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::mouseVoxel.s = 0.0f;
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if (voxels.findRayIntersection(origin, direction, ::mouseVoxel, distance, face)) {
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// find the nearest voxel with the desired scale
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if (::mouseVoxelScale > ::mouseVoxel.s) {
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::mouseVoxel.x = ::mouseVoxelScale * floorf(::mouseVoxel.x / ::mouseVoxelScale);
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::mouseVoxel.y = ::mouseVoxelScale * floorf(::mouseVoxel.y / ::mouseVoxelScale);
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::mouseVoxel.z = ::mouseVoxelScale * floorf(::mouseVoxel.z / ::mouseVoxelScale);
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::mouseVoxel.s = ::mouseVoxelScale;
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} else if (::mouseVoxelScale < ::mouseVoxel.s) {
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glm::vec3 pt = (origin + direction * distance) / (float)TREE_SCALE -
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getFaceVector(face) * (::mouseVoxelScale * 0.5f);
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::mouseVoxel.x = ::mouseVoxelScale * floorf(pt.x / ::mouseVoxelScale);
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::mouseVoxel.y = ::mouseVoxelScale * floorf(pt.y / ::mouseVoxelScale);
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::mouseVoxel.z = ::mouseVoxelScale * floorf(pt.z / ::mouseVoxelScale);
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::mouseVoxel.s = ::mouseVoxelScale;
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}
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if (::mouseMode == ADD_VOXEL_MODE) {
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// use the face to determine the side on which to create a neighbor
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glm::vec3 offset = getFaceVector(face);
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::mouseVoxel.x += offset.x * ::mouseVoxel.s;
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::mouseVoxel.y += offset.y * ::mouseVoxel.s;
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::mouseVoxel.z += offset.z * ::mouseVoxel.s;
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} else if (::mouseMode == COLOR_VOXEL_MODE) {
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::mouseVoxel.red = 0;
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::mouseVoxel.green = 255;
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::mouseVoxel.blue = 0;
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} else { // ::mouseMode == DELETE_VOXEL_MODE
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// red indicates deletion
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::mouseVoxel.red = 255;
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::mouseVoxel.green = ::mouseVoxel.blue = 0;
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}
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}
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// walking triggers the handControl to stop
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if (myAvatar.getMode() == AVATAR_MODE_WALKING) {
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handControl.stop();
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@ -1853,19 +1915,27 @@ glm::vec3 getGravity(glm::vec3 pos) {
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void mouseFunc(int button, int state, int x, int y) {
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//catch mouse actions on the menu
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bool menuClickedOrUnclicked = menu.mouseClick(x, y);
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if (!menuClickedOrUnclicked) {
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if ( button == GLUT_LEFT_BUTTON ) {
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if (button == GLUT_LEFT_BUTTON) {
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mouseX = x;
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mouseY = y;
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if (state == GLUT_DOWN ) {
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if (state == GLUT_DOWN) {
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mousePressed = 1;
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} else if (state == GLUT_UP ) {
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if (::mouseMode == ADD_VOXEL_MODE || ::mouseMode == COLOR_VOXEL_MODE) {
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addVoxelUnderCursor();
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} else { // ::mouseMode == DELETE_VOXEL_MODE
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deleteVoxelUnderCursor();
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}
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} else if (state == GLUT_UP) {
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mousePressed = 0;
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}
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} else if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN) {
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deleteVoxelUnderCursor();
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}
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}
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}
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@ -620,7 +620,8 @@ bool findRayOperation(VoxelNode* node, void* extraData) {
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if (!node->isLeaf()) {
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return true; // recurse on children
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}
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if (!args->found || distance < args->distance) {
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distance *= TREE_SCALE;
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if (node->isColored() && (!args->found || distance < args->distance)) {
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args->node = node;
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args->distance = distance;
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args->face = face;
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