Merge branch 'master' into feature/pole-vector

This commit is contained in:
Anthony J. Thibault 2017-06-22 13:37:55 -07:00
commit 79d9bbe6c5
69 changed files with 3310 additions and 643 deletions

View file

@ -55,7 +55,8 @@ QVector<AudioMixer::ZoneSettings> AudioMixer::_zoneSettings;
QVector<AudioMixer::ReverbSettings> AudioMixer::_zoneReverbSettings;
AudioMixer::AudioMixer(ReceivedMessage& message) :
ThreadedAssignment(message) {
ThreadedAssignment(message)
{
// Always clear settings first
// This prevents previous assignment settings from sticking around
@ -92,7 +93,21 @@ AudioMixer::AudioMixer(ReceivedMessage& message) :
packetReceiver.registerListener(PacketType::NodeMuteRequest, this, "handleNodeMuteRequestPacket");
packetReceiver.registerListener(PacketType::KillAvatar, this, "handleKillAvatarPacket");
packetReceiver.registerListenerForTypes({
PacketType::ReplicatedMicrophoneAudioNoEcho,
PacketType::ReplicatedMicrophoneAudioWithEcho,
PacketType::ReplicatedInjectAudio,
PacketType::ReplicatedSilentAudioFrame
},
this, "queueReplicatedAudioPacket"
);
connect(nodeList.data(), &NodeList::nodeKilled, this, &AudioMixer::handleNodeKilled);
connect(nodeList.data(), &NodeList::nodeAdded, this, [this](const SharedNodePointer& node) {
if (node->getType() == NodeType::DownstreamAudioMixer) {
node->activatePublicSocket();
}
});
}
void AudioMixer::queueAudioPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
@ -103,6 +118,33 @@ void AudioMixer::queueAudioPacket(QSharedPointer<ReceivedMessage> message, Share
getOrCreateClientData(node.data())->queuePacket(message, node);
}
void AudioMixer::queueReplicatedAudioPacket(QSharedPointer<ReceivedMessage> message) {
// make sure we have a replicated node for the original sender of the packet
auto nodeList = DependencyManager::get<NodeList>();
QUuid nodeID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
auto replicatedNode = nodeList->addOrUpdateNode(nodeID, NodeType::Agent,
message->getSenderSockAddr(), message->getSenderSockAddr(),
true, true);
replicatedNode->setLastHeardMicrostamp(usecTimestampNow());
// construct a "fake" audio received message from the byte array and packet list information
auto audioData = message->getMessage().mid(NUM_BYTES_RFC4122_UUID);
PacketType rewrittenType = REPLICATED_PACKET_MAPPING.key(message->getType());
if (rewrittenType == PacketType::Unknown) {
qDebug() << "Cannot unwrap replicated packet type not present in REPLICATED_PACKET_WRAPPING";
}
auto replicatedMessage = QSharedPointer<ReceivedMessage>::create(audioData, rewrittenType,
versionForPacketType(rewrittenType),
message->getSenderSockAddr(), nodeID);
getOrCreateClientData(replicatedNode.data())->queuePacket(replicatedMessage, replicatedNode);
}
void AudioMixer::handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
auto nodeList = DependencyManager::get<NodeList>();
@ -347,7 +389,7 @@ void AudioMixer::start() {
auto nodeList = DependencyManager::get<NodeList>();
// prepare the NodeList
nodeList->addSetOfNodeTypesToNodeInterestSet({ NodeType::Agent, NodeType::EntityScriptServer });
nodeList->addSetOfNodeTypesToNodeInterestSet({ NodeType::Agent, NodeType::DownstreamAudioMixer, NodeType::EntityScriptServer });
nodeList->linkedDataCreateCallback = [&](Node* node) { getOrCreateClientData(node); };
// parse out any AudioMixer settings
@ -506,7 +548,7 @@ void AudioMixer::clearDomainSettings() {
_zoneReverbSettings.clear();
}
void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
void AudioMixer::parseSettingsObject(const QJsonObject& settingsObject) {
qDebug() << "AVX2 Support:" << (cpuSupportsAVX2() ? "enabled" : "disabled");
if (settingsObject.contains(AUDIO_THREADING_GROUP_KEY)) {

View file

@ -63,6 +63,7 @@ private slots:
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void queueAudioPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void queueReplicatedAudioPacket(QSharedPointer<ReceivedMessage> packet);
void removeHRTFsForFinishedInjector(const QUuid& streamID);
void start();

View file

@ -68,9 +68,21 @@ void AudioMixerClientData::processPackets() {
case PacketType::MicrophoneAudioWithEcho:
case PacketType::InjectAudio:
case PacketType::AudioStreamStats:
case PacketType::SilentAudioFrame: {
case PacketType::SilentAudioFrame:
case PacketType::ReplicatedMicrophoneAudioNoEcho:
case PacketType::ReplicatedMicrophoneAudioWithEcho:
case PacketType::ReplicatedInjectAudio:
case PacketType::ReplicatedSilentAudioFrame: {
if (node->isUpstream() && !_hasSetupCodecForUpstreamNode) {
setupCodecForReplicatedAgent(packet);
}
QMutexLocker lock(&getMutex());
parseData(*packet);
optionallyReplicatePacket(*packet, *node);
break;
}
case PacketType::NegotiateAudioFormat:
@ -97,6 +109,59 @@ void AudioMixerClientData::processPackets() {
assert(_packetQueue.empty());
}
bool isReplicatedPacket(PacketType packetType) {
return packetType == PacketType::ReplicatedMicrophoneAudioNoEcho
|| packetType == PacketType::ReplicatedMicrophoneAudioWithEcho
|| packetType == PacketType::ReplicatedInjectAudio
|| packetType == PacketType::ReplicatedSilentAudioFrame;
}
void AudioMixerClientData::optionallyReplicatePacket(ReceivedMessage& message, const Node& node) {
// first, make sure that this is a packet from a node we are supposed to replicate
if (node.isReplicated()) {
// now make sure it's a packet type that we want to replicate
// first check if it is an original type that we should replicate
PacketType mirroredType = REPLICATED_PACKET_MAPPING.value(message.getType());
if (mirroredType == PacketType::Unknown) {
// if it wasn't check if it is a replicated type that we should re-replicate
if (REPLICATED_PACKET_MAPPING.key(message.getType()) != PacketType::Unknown) {
mirroredType = message.getType();
} else {
qDebug() << "Packet passed to optionallyReplicatePacket was not a replicatable type - returning";
return;
}
}
std::unique_ptr<NLPacket> packet;
auto nodeList = DependencyManager::get<NodeList>();
// enumerate the downstream audio mixers and send them the replicated version of this packet
nodeList->unsafeEachNode([&](const SharedNodePointer& downstreamNode) {
if (downstreamNode->getType() == NodeType::DownstreamAudioMixer) {
// construct the packet only once, if we have any downstream audio mixers to send to
if (!packet) {
// construct an NLPacket to send to the replicant that has the contents of the received packet
packet = NLPacket::create(mirroredType);
if (!isReplicatedPacket(message.getType())) {
// since this packet will be non-sourced, we add the replicated node's ID here
packet->write(node.getUUID().toRfc4122());
}
packet->write(message.getMessage());
}
nodeList->sendUnreliablePacket(*packet, *downstreamNode);
}
});
}
}
void AudioMixerClientData::negotiateAudioFormat(ReceivedMessage& message, const SharedNodePointer& node) {
quint8 numberOfCodecs;
message.readPrimitive(&numberOfCodecs);
@ -188,8 +253,11 @@ int AudioMixerClientData::parseData(ReceivedMessage& message) {
bool isMicStream = false;
if (packetType == PacketType::MicrophoneAudioWithEcho
|| packetType == PacketType::ReplicatedMicrophoneAudioWithEcho
|| packetType == PacketType::MicrophoneAudioNoEcho
|| packetType == PacketType::SilentAudioFrame) {
|| packetType == PacketType::ReplicatedMicrophoneAudioNoEcho
|| packetType == PacketType::SilentAudioFrame
|| packetType == PacketType::ReplicatedSilentAudioFrame) {
QWriteLocker writeLocker { &_streamsLock };
@ -209,7 +277,8 @@ int AudioMixerClientData::parseData(ReceivedMessage& message) {
avatarAudioStream->setupCodec(_codec, _selectedCodecName, AudioConstants::MONO);
qDebug() << "creating new AvatarAudioStream... codec:" << _selectedCodecName;
connect(avatarAudioStream, &InboundAudioStream::mismatchedAudioCodec, this, &AudioMixerClientData::handleMismatchAudioFormat);
connect(avatarAudioStream, &InboundAudioStream::mismatchedAudioCodec,
this, &AudioMixerClientData::handleMismatchAudioFormat);
auto emplaced = _audioStreams.emplace(
QUuid(),
@ -224,10 +293,12 @@ int AudioMixerClientData::parseData(ReceivedMessage& message) {
writeLocker.unlock();
isMicStream = true;
} else if (packetType == PacketType::InjectAudio) {
} else if (packetType == PacketType::InjectAudio
|| packetType == PacketType::ReplicatedInjectAudio) {
// this is injected audio
// grab the stream identifier for this injected audio
message.seek(sizeof(quint16));
QUuid streamIdentifier = QUuid::fromRfc4122(message.readWithoutCopy(NUM_BYTES_RFC4122_UUID));
bool isStereo;
@ -608,3 +679,22 @@ bool AudioMixerClientData::shouldIgnore(const SharedNodePointer self, const Shar
return shouldIgnore;
}
void AudioMixerClientData::setupCodecForReplicatedAgent(QSharedPointer<ReceivedMessage> message) {
// hop past the sequence number that leads the packet
message->seek(sizeof(quint16));
// pull the codec string from the packet
auto codecString = message->readString();
qDebug() << "Manually setting codec for replicated agent" << uuidStringWithoutCurlyBraces(getNodeID())
<< "-" << codecString;
const std::pair<QString, CodecPluginPointer> codec = AudioMixer::negotiateCodec({ codecString });
setupCodec(codec.second, codec.first);
_hasSetupCodecForUpstreamNode = true;
// seek back to the beginning of the message so other readers are in the right place
message->seek(0);
}

View file

@ -26,7 +26,6 @@
#include "PositionalAudioStream.h"
#include "AvatarAudioStream.h"
class AudioMixerClientData : public NodeData {
Q_OBJECT
public:
@ -108,6 +107,8 @@ public:
bool getRequestsDomainListData() { return _requestsDomainListData; }
void setRequestsDomainListData(bool requesting) { _requestsDomainListData = requesting; }
void setupCodecForReplicatedAgent(QSharedPointer<ReceivedMessage> message);
signals:
void injectorStreamFinished(const QUuid& streamIdentifier);
@ -124,6 +125,8 @@ private:
QReadWriteLock _streamsLock;
AudioStreamMap _audioStreams; // microphone stream from avatar is stored under key of null UUID
void optionallyReplicatePacket(ReceivedMessage& packet, const Node& node);
using IgnoreZone = AABox;
class IgnoreZoneMemo {
public:
@ -181,6 +184,8 @@ private:
bool _shouldMuteClient { false };
bool _requestsDomainListData { false };
bool _hasSetupCodecForUpstreamNode { false };
};
#endif // hifi_AudioMixerClientData_h

View file

@ -74,6 +74,10 @@ void AudioMixerSlave::mix(const SharedNodePointer& node) {
return;
}
if (node->isUpstream()) {
return;
}
// check that the stream is valid
auto avatarStream = data->getAvatarAudioStream();
if (avatarStream == nullptr) {

View file

@ -54,8 +54,108 @@ AvatarMixer::AvatarMixer(ReceivedMessage& message) :
packetReceiver.registerListener(PacketType::RadiusIgnoreRequest, this, "handleRadiusIgnoreRequestPacket");
packetReceiver.registerListener(PacketType::RequestsDomainListData, this, "handleRequestsDomainListDataPacket");
packetReceiver.registerListenerForTypes({
PacketType::ReplicatedAvatarIdentity,
PacketType::ReplicatedKillAvatar
}, this, "handleReplicatedPacket");
packetReceiver.registerListener(PacketType::ReplicatedBulkAvatarData, this, "handleReplicatedBulkAvatarPacket");
auto nodeList = DependencyManager::get<NodeList>();
connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &AvatarMixer::handlePacketVersionMismatch);
connect(nodeList.data(), &NodeList::nodeAdded, this, [this](const SharedNodePointer& node) {
if (node->getType() == NodeType::DownstreamAvatarMixer) {
getOrCreateClientData(node);
node->activatePublicSocket();
}
});
}
SharedNodePointer addOrUpdateReplicatedNode(const QUuid& nodeID, const HifiSockAddr& senderSockAddr) {
auto replicatedNode = DependencyManager::get<NodeList>()->addOrUpdateNode(nodeID, NodeType::Agent,
senderSockAddr,
senderSockAddr,
true, true);
replicatedNode->setLastHeardMicrostamp(usecTimestampNow());
return replicatedNode;
}
void AvatarMixer::handleReplicatedPacket(QSharedPointer<ReceivedMessage> message) {
auto nodeList = DependencyManager::get<NodeList>();
auto nodeID = QUuid::fromRfc4122(message->peek(NUM_BYTES_RFC4122_UUID));
auto replicatedNode = addOrUpdateReplicatedNode(nodeID, message->getSenderSockAddr());
if (message->getType() == PacketType::ReplicatedAvatarIdentity) {
handleAvatarIdentityPacket(message, replicatedNode);
} else if (message->getType() == PacketType::ReplicatedKillAvatar) {
handleKillAvatarPacket(message, replicatedNode);
}
}
void AvatarMixer::handleReplicatedBulkAvatarPacket(QSharedPointer<ReceivedMessage> message) {
while (message->getBytesLeftToRead()) {
// first, grab the node ID for this replicated avatar
auto nodeID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
// make sure we have an upstream replicated node that matches
auto replicatedNode = addOrUpdateReplicatedNode(nodeID, message->getSenderSockAddr());
// grab the size of the avatar byte array so we know how much to read
quint16 avatarByteArraySize;
message->readPrimitive(&avatarByteArraySize);
// read the avatar byte array
auto avatarByteArray = message->read(avatarByteArraySize);
// construct a "fake" avatar data received message from the byte array and packet list information
auto replicatedMessage = QSharedPointer<ReceivedMessage>::create(avatarByteArray, PacketType::AvatarData,
versionForPacketType(PacketType::AvatarData),
message->getSenderSockAddr(), nodeID);
// queue up the replicated avatar data with the client data for the replicated node
auto start = usecTimestampNow();
getOrCreateClientData(replicatedNode)->queuePacket(replicatedMessage, replicatedNode);
auto end = usecTimestampNow();
_queueIncomingPacketElapsedTime += (end - start);
}
}
void AvatarMixer::optionallyReplicatePacket(ReceivedMessage& message, const Node& node) {
// first, make sure that this is a packet from a node we are supposed to replicate
if (node.isReplicated()) {
// check if this is a packet type we replicate
// which means it must be a packet type present in REPLICATED_PACKET_MAPPING or must be the
// replicated version of one of those packet types
PacketType replicatedType = REPLICATED_PACKET_MAPPING.value(message.getType());
if (replicatedType == PacketType::Unknown) {
if (REPLICATED_PACKET_MAPPING.key(message.getType()) != PacketType::Unknown) {
replicatedType = message.getType();
} else {
qDebug() << __FUNCTION__ << "called without replicatable packet type - returning";
return;
}
}
std::unique_ptr<NLPacket> packet;
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachMatchingNode([&](const SharedNodePointer& node) {
return node->getType() == NodeType::DownstreamAvatarMixer;
}, [&](const SharedNodePointer& node) {
if (!packet) {
// construct an NLPacket to send to the replicant that has the contents of the received packet
packet = NLPacket::create(replicatedType, message.getSize());
packet->write(message.getMessage());
}
nodeList->sendUnreliablePacket(*packet, *node);
});
}
}
void AvatarMixer::queueIncomingPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
@ -70,12 +170,14 @@ AvatarMixer::~AvatarMixer() {
}
void AvatarMixer::sendIdentityPacket(AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
QByteArray individualData = nodeData->getAvatar().identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122());
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
++_sumIdentityPackets;
if (destinationNode->getType() == NodeType::Agent && !destinationNode->isUpstream()) {
QByteArray individualData = nodeData->getAvatar().identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122());
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
++_sumIdentityPackets;
}
}
std::chrono::microseconds AvatarMixer::timeFrame(p_high_resolution_clock::time_point& timestamp) {
@ -132,7 +234,10 @@ void AvatarMixer::start() {
auto start = usecTimestampNow();
nodeList->nestedEach([&](NodeList::const_iterator cbegin, NodeList::const_iterator cend) {
std::for_each(cbegin, cend, [&](const SharedNodePointer& node) {
manageIdentityData(node);
if (node->getType() == NodeType::Agent && !node->isUpstream()) {
manageIdentityData(node);
}
++_sumListeners;
});
}, &lockWait, &nodeTransform, &functor);
@ -226,7 +331,13 @@ void AvatarMixer::manageIdentityData(const SharedNodePointer& node) {
}
}
if (sendIdentity) {
sendIdentityPacket(nodeData, node); // Tell node whose name changed about its new session display name or avatar.
// since this packet includes a change to either the skeleton model URL or the display name
// it needs a new sequence number
nodeData->getAvatar().pushIdentitySequenceNumber();
// tell node whose name changed about its new session display name or avatar.
sendIdentityPacket(nodeData, node);
}
}
@ -310,13 +421,38 @@ void AvatarMixer::nodeKilled(SharedNodePointer killedNode) {
}
}
std::unique_ptr<NLPacket> killPacket;
std::unique_ptr<NLPacket> replicatedKillPacket;
// this was an avatar we were sending to other people
// send a kill packet for it to our other nodes
auto killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason));
killPacket->write(killedNode->getUUID().toRfc4122());
killPacket->writePrimitive(KillAvatarReason::AvatarDisconnected);
nodeList->eachMatchingNode([&](const SharedNodePointer& node) {
// we relay avatar kill packets to agents that are not upstream
// and downstream avatar mixers, if the node that was just killed was being replicated
return (node->getType() == NodeType::Agent && !node->isUpstream())
|| (killedNode->isReplicated() && node->getType() == NodeType::DownstreamAvatarMixer);
}, [&](const SharedNodePointer& node) {
if (node->getType() == NodeType::Agent) {
if (!killPacket) {
killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason));
killPacket->write(killedNode->getUUID().toRfc4122());
killPacket->writePrimitive(KillAvatarReason::AvatarDisconnected);
}
nodeList->sendUnreliablePacket(*killPacket, *node);
} else {
// send a replicated kill packet to the downstream avatar mixer
if (!replicatedKillPacket) {
replicatedKillPacket = NLPacket::create(PacketType::ReplicatedKillAvatar,
NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason));
replicatedKillPacket->write(killedNode->getUUID().toRfc4122());
replicatedKillPacket->writePrimitive(KillAvatarReason::AvatarDisconnected);
}
nodeList->sendUnreliablePacket(*replicatedKillPacket, *node);
}
});
nodeList->broadcastToNodes(std::move(killPacket), NodeSet() << NodeType::Agent);
// we also want to remove sequence number data for this avatar on our other avatars
// so invoke the appropriate method on the AvatarMixerClientData for other avatars
@ -429,12 +565,11 @@ void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> mes
AvatarData& avatar = nodeData->getAvatar();
// parse the identity packet and update the change timestamp if appropriate
AvatarData::Identity identity;
AvatarData::parseAvatarIdentityPacket(message->getMessage(), identity);
bool identityChanged = false;
bool displayNameChanged = false;
bool skeletonModelUrlChanged = false;
avatar.processAvatarIdentity(identity, identityChanged, displayNameChanged, skeletonModelUrlChanged);
avatar.processAvatarIdentity(message->getMessage(), identityChanged, displayNameChanged, skeletonModelUrlChanged);
if (identityChanged) {
QMutexLocker nodeDataLocker(&nodeData->getMutex());
nodeData->flagIdentityChange();
@ -451,11 +586,13 @@ void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> mes
_handleAvatarIdentityPacketElapsedTime += (end - start);
}
void AvatarMixer::handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message) {
void AvatarMixer::handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
auto start = usecTimestampNow();
DependencyManager::get<NodeList>()->processKillNode(*message);
auto end = usecTimestampNow();
_handleKillAvatarPacketElapsedTime += (end - start);
optionallyReplicatePacket(*message, *node);
}
void AvatarMixer::handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
@ -707,7 +844,6 @@ void AvatarMixer::run() {
connect(&domainHandler, &DomainHandler::settingsReceiveFail, this, &AvatarMixer::domainSettingsRequestFailed);
ThreadedAssignment::commonInit(AVATAR_MIXER_LOGGING_NAME, NodeType::AvatarMixer);
}
AvatarMixerClientData* AvatarMixer::getOrCreateClientData(SharedNodePointer node) {
@ -726,7 +862,7 @@ AvatarMixerClientData* AvatarMixer::getOrCreateClientData(SharedNodePointer node
void AvatarMixer::domainSettingsRequestComplete() {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addSetOfNodeTypesToNodeInterestSet({ NodeType::Agent, NodeType::EntityScriptServer });
nodeList->addSetOfNodeTypesToNodeInterestSet({ NodeType::Agent, NodeType::DownstreamAvatarMixer, NodeType::EntityScriptServer });
// parse the settings to pull out the values we need
parseDomainServerSettings(nodeList->getDomainHandler().getSettingsObject());
@ -803,12 +939,13 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
static const QString AVATAR_WHITELIST_OPTION = "avatar_whitelist";
_avatarWhitelist = domainSettings[AVATARS_SETTINGS_KEY].toObject()[AVATAR_WHITELIST_OPTION].toString(AVATAR_WHITELIST_DEFAULT).split(',', QString::KeepEmptyParts);
static const QString REPLACEMENT_AVATAR_OPTION = "replacement_avatar";
static const QString REPLACEMENT_AVATAR_OPTION = "replacement_avatar";
_replacementAvatar = domainSettings[AVATARS_SETTINGS_KEY].toObject()[REPLACEMENT_AVATAR_OPTION].toString(REPLACEMENT_AVATAR_DEFAULT);
if ((_avatarWhitelist.count() == 1) && _avatarWhitelist[0].isEmpty()) {
_avatarWhitelist.clear(); // KeepEmptyParts above will parse "," as ["", ""] (which is ok), but "" as [""] (which is not ok).
}
if (_avatarWhitelist.isEmpty()) {
qCDebug(avatars) << "All avatars are allowed.";
} else {

View file

@ -42,10 +42,12 @@ private slots:
void handleAdjustAvatarSorting(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleViewFrustumPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message);
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleRadiusIgnoreRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void handleRequestsDomainListDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleReplicatedPacket(QSharedPointer<ReceivedMessage> message);
void handleReplicatedBulkAvatarPacket(QSharedPointer<ReceivedMessage> message);
void domainSettingsRequestComplete();
void handlePacketVersionMismatch(PacketType type, const HifiSockAddr& senderSockAddr, const QUuid& senderUUID);
void start();
@ -66,6 +68,8 @@ private:
QStringList _avatarWhitelist { };
QString _replacementAvatar { REPLACEMENT_AVATAR_DEFAULT };
void optionallyReplicatePacket(ReceivedMessage& message, const Node& node);
p_high_resolution_clock::time_point _lastFrameTimestamp;
// FIXME - new throttling - use these values somehow

View file

@ -65,15 +65,32 @@ void AvatarMixerSlave::processIncomingPackets(const SharedNodePointer& node) {
_stats.processIncomingPacketsElapsedTime += (end - start);
}
int AvatarMixerSlave::sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
_stats.numIdentityPackets++;
return individualData.size();
if (destinationNode->getType() == NodeType::Agent && !destinationNode->isUpstream()) {
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
_stats.numIdentityPackets++;
return individualData.size();
} else {
return 0;
}
}
int AvatarMixerSlave::sendReplicatedIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
if (destinationNode->getType() == NodeType::DownstreamAvatarMixer) {
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
auto identityPacket = NLPacket::create(PacketType::ReplicatedAvatarIdentity);
identityPacket->write(individualData);
DependencyManager::get<NodeList>()->sendUnreliablePacket(*identityPacket, *destinationNode);
_stats.numIdentityPackets++;
return individualData.size();
} else {
return 0;
}
}
static const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
@ -81,6 +98,18 @@ static const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
quint64 start = usecTimestampNow();
if (node->getType() == NodeType::Agent && node->getLinkedData() && node->getActiveSocket() && !node->isUpstream()) {
broadcastAvatarDataToAgent(node);
} else if (node->getType() == NodeType::DownstreamAvatarMixer) {
broadcastAvatarDataToDownstreamMixer(node);
}
quint64 end = usecTimestampNow();
_stats.jobElapsedTime += (end - start);
}
void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) {
auto nodeList = DependencyManager::get<NodeList>();
// setup for distributed random floating point values
@ -88,308 +117,432 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
std::mt19937 generator(randomDevice());
std::uniform_real_distribution<float> distribution;
if (node->getLinkedData() && (node->getType() == NodeType::Agent) && node->getActiveSocket()) {
_stats.nodesBroadcastedTo++;
_stats.nodesBroadcastedTo++;
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
nodeData->resetInViewStats();
nodeData->resetInViewStats();
const AvatarData& avatar = nodeData->getAvatar();
glm::vec3 myPosition = avatar.getClientGlobalPosition();
const AvatarData& avatar = nodeData->getAvatar();
glm::vec3 myPosition = avatar.getClientGlobalPosition();
// reset the internal state for correct random number distribution
distribution.reset();
// reset the internal state for correct random number distribution
distribution.reset();
// reset the number of sent avatars
nodeData->resetNumAvatarsSentLastFrame();
// reset the number of sent avatars
nodeData->resetNumAvatarsSentLastFrame();
// keep a counter of the number of considered avatars
int numOtherAvatars = 0;
// keep a counter of the number of considered avatars
int numOtherAvatars = 0;
// keep track of outbound data rate specifically for avatar data
int numAvatarDataBytes = 0;
int identityBytesSent = 0;
// keep track of outbound data rate specifically for avatar data
int numAvatarDataBytes = 0;
int identityBytesSent = 0;
// max number of avatarBytes per frame
auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
// max number of avatarBytes per frame
auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
// FIXME - find a way to not send the sessionID for every avatar
int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
// FIXME - find a way to not send the sessionID for every avatar
int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
int overBudgetAvatars = 0;
int overBudgetAvatars = 0;
// keep track of the number of other avatars held back in this frame
int numAvatarsHeldBack = 0;
// keep track of the number of other avatars held back in this frame
int numAvatarsHeldBack = 0;
// keep track of the number of other avatar frames skipped
int numAvatarsWithSkippedFrames = 0;
// keep track of the number of other avatar frames skipped
int numAvatarsWithSkippedFrames = 0;
// When this is true, the AvatarMixer will send Avatar data to a client
// about avatars they've ignored or that are out of view
bool PALIsOpen = nodeData->getRequestsDomainListData();
// When this is true, the AvatarMixer will send Avatar data to a client
// about avatars they've ignored or that are out of view
bool PALIsOpen = nodeData->getRequestsDomainListData();
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
bool getsAnyIgnored = PALIsOpen && node->getCanKick();
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
bool getsAnyIgnored = PALIsOpen && node->getCanKick();
if (PALIsOpen) {
// Increase minimumBytesPerAvatar if the PAL is open
minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
sizeof(AvatarDataPacket::AudioLoudness);
}
if (PALIsOpen) {
// Increase minimumBytesPerAvatar if the PAL is open
minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
sizeof(AvatarDataPacket::AudioLoudness);
}
// setup a PacketList for the avatarPackets
auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
// setup a PacketList for the avatarPackets
auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
// Define the minimum bubble size
static const glm::vec3 minBubbleSize = glm::vec3(0.3f, 1.3f, 0.3f);
// Define the scale of the box for the current node
glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current node
AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
nodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
nodeBox.embiggen(4.0f);
// Define the minimum bubble size
static const glm::vec3 minBubbleSize = glm::vec3(0.3f, 1.3f, 0.3f);
// Define the scale of the box for the current node
glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current node
AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
nodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
nodeBox.embiggen(4.0f);
// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
// for calling the AvatarData::sortAvatars() function and getting our sorted list of client nodes
QList<AvatarSharedPointer> avatarList;
std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
// for calling the AvatarData::sortAvatars() function and getting our sorted list of client nodes
QList<AvatarSharedPointer> avatarList;
std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
// make sure this is an agent that we have avatar data for before considering it for inclusion
if (otherNode->getType() == NodeType::Agent
&& otherNode->getLinkedData()) {
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
// theoretically it's possible for a Node to be in the NodeList (and therefore end up here),
// but not have yet sent data that's linked to the node. Check for that case and don't
// consider those nodes.
if (otherNodeData) {
AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
avatarList << otherAvatar;
avatarDataToNodes[otherAvatar] = otherNode;
AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
avatarList << otherAvatar;
avatarDataToNodes[otherAvatar] = otherNode;
}
});
AvatarSharedPointer thisAvatar = nodeData->getAvatarSharedPointer();
ViewFrustum cameraView = nodeData->getViewFrustom();
std::priority_queue<AvatarPriority> sortedAvatars;
AvatarData::sortAvatars(avatarList, cameraView, sortedAvatars,
[&](AvatarSharedPointer avatar)->uint64_t {
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
return nodeData->getLastBroadcastTime(avatarNode->getUUID());
}, [&](AvatarSharedPointer avatar)->float{
glm::vec3 nodeBoxHalfScale = (avatar->getPosition() - avatar->getGlobalBoundingBoxCorner());
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
}, [&](AvatarSharedPointer avatar)->bool {
if (avatar == thisAvatar) {
return true; // ignore ourselves...
}
bool shouldIgnore = false;
// We will also ignore other nodes for a couple of different reasons:
// 1) ignore bubbles and ignore specific node
// 2) the node hasn't really updated it's frame data recently, this can
// happen if for example the avatar is connected on a desktop and sending
// updates at ~30hz. So every 3 frames we skip a frame.
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
assert(avatarNodeData); // we can't have gotten here without avatarNode having valid data
quint64 startIgnoreCalculation = usecTimestampNow();
// make sure we have data for this avatar, that it isn't the same node,
// and isn't an avatar that the viewing node has ignored
// or that has ignored the viewing node
if (!avatarNode->getLinkedData()
|| avatarNode->getUUID() == node->getUUID()
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
shouldIgnore = true;
} else {
// Check to see if the space bubble is enabled
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
// Define the scale of the box for the current other node
glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current other node
AABox otherNodeBox(avatarNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
otherNodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
otherNodeBox.embiggen(4.0f);
// Perform the collision check between the two bounding boxes
if (nodeBox.touches(otherNodeBox)) {
nodeData->ignoreOther(node, avatarNode);
shouldIgnore = !getsAnyIgnored;
}
}
});
// Not close enough to ignore
if (!shouldIgnore) {
nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
}
}
quint64 endIgnoreCalculation = usecTimestampNow();
_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
AvatarSharedPointer thisAvatar = nodeData->getAvatarSharedPointer();
ViewFrustum cameraView = nodeData->getViewFrustom();
std::priority_queue<AvatarPriority> sortedAvatars;
AvatarData::sortAvatars(avatarList, cameraView, sortedAvatars,
if (!shouldIgnore) {
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
AvatarDataSequenceNumber lastSeqFromSender = avatarNodeData->getLastReceivedSequenceNumber();
[&](AvatarSharedPointer avatar)->uint64_t{
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
return nodeData->getLastBroadcastTime(avatarNode->getUUID());
},
// FIXME - This code does appear to be working. But it seems brittle.
// It supports determining if the frame of data for this "other"
// avatar has already been sent to the reciever. This has been
// verified to work on a desktop display that renders at 60hz and
// therefore sends to mixer at 30hz. Each second you'd expect to
// have 15 (45hz-30hz) duplicate frames. In this case, the stat
// avg_other_av_skips_per_second does report 15.
//
// make sure we haven't already sent this data from this sender to this receiver
// or that somehow we haven't sent
if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
++numAvatarsHeldBack;
shouldIgnore = true;
} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
++numAvatarsWithSkippedFrames;
}
}
return shouldIgnore;
});
[&](AvatarSharedPointer avatar)->float{
glm::vec3 nodeBoxHalfScale = (avatar->getPosition() - avatar->getGlobalBoundingBoxCorner());
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
},
// loop through our sorted avatars and allocate our bandwidth to them accordingly
int avatarRank = 0;
[&](AvatarSharedPointer avatar)->bool{
if (avatar == thisAvatar) {
return true; // ignore ourselves...
}
// this is overly conservative, because it includes some avatars we might not consider
int remainingAvatars = (int)sortedAvatars.size();
bool shouldIgnore = false;
while (!sortedAvatars.empty()) {
AvatarPriority sortData = sortedAvatars.top();
sortedAvatars.pop();
const auto& avatarData = sortData.avatar;
avatarRank++;
remainingAvatars--;
// We will also ignore other nodes for a couple of different reasons:
// 1) ignore bubbles and ignore specific node
// 2) the node hasn't really updated it's frame data recently, this can
// happen if for example the avatar is connected on a desktop and sending
// updates at ~30hz. So every 3 frames we skip a frame.
auto avatarNode = avatarDataToNodes[avatar];
auto otherNode = avatarDataToNodes[avatarData];
assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
assert(avatarNodeData); // we can't have gotten here without avatarNode having valid data
quint64 startIgnoreCalculation = usecTimestampNow();
quint64 startAvatarDataPacking = usecTimestampNow();
// make sure we have data for this avatar, that it isn't the same node,
// and isn't an avatar that the viewing node has ignored
// or that has ignored the viewing node
if (!avatarNode->getLinkedData()
|| avatarNode->getUUID() == node->getUUID()
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
shouldIgnore = true;
} else {
++numOtherAvatars;
// Check to see if the space bubble is enabled
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
// Define the scale of the box for the current other node
glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current other node
AABox otherNodeBox(avatarNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
otherNodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
otherNodeBox.embiggen(4.0f);
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
if (nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
identityBytesSent += sendIdentityPacket(otherNodeData, node);
}
// Perform the collision check between the two bounding boxes
if (nodeBox.touches(otherNodeBox)) {
nodeData->ignoreOther(node, avatarNode);
shouldIgnore = !getsAnyIgnored;
}
}
// Not close enough to ignore
if (!shouldIgnore) {
nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
}
}
quint64 endIgnoreCalculation = usecTimestampNow();
_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
if (!shouldIgnore) {
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
AvatarDataSequenceNumber lastSeqFromSender = avatarNodeData->getLastReceivedSequenceNumber();
// determine if avatar is in view, to determine how much data to include...
glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
bool isInView = nodeData->otherAvatarInView(otherNodeBox);
// FIXME - This code does appear to be working. But it seems brittle.
// It supports determining if the frame of data for this "other"
// avatar has already been sent to the reciever. This has been
// verified to work on a desktop display that renders at 60hz and
// therefore sends to mixer at 30hz. Each second you'd expect to
// have 15 (45hz-30hz) duplicate frames. In this case, the stat
// avg_other_av_skips_per_second does report 15.
//
// make sure we haven't already sent this data from this sender to this receiver
// or that somehow we haven't sent
if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
++numAvatarsHeldBack;
shouldIgnore = true;
} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
++numAvatarsWithSkippedFrames;
}
}
return shouldIgnore;
});
// start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
// loop through our sorted avatars and allocate our bandwidth to them accordingly
int avatarRank = 0;
AvatarData::AvatarDataDetail detail;
// this is overly conservative, because it includes some avatars we might not consider
int remainingAvatars = (int)sortedAvatars.size();
if (overBudget) {
overBudgetAvatars++;
_stats.overBudgetAvatars++;
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
} else if (!isInView) {
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
nodeData->incrementAvatarOutOfView();
} else {
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
? AvatarData::SendAllData : AvatarData::CullSmallData;
nodeData->incrementAvatarInView();
}
while (!sortedAvatars.empty()) {
AvatarPriority sortData = sortedAvatars.top();
sortedAvatars.pop();
const auto& avatarData = sortData.avatar;
avatarRank++;
remainingAvatars--;
bool includeThisAvatar = true;
auto lastEncodeForOther = nodeData->getLastOtherAvatarEncodeTime(otherNode->getUUID());
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
bool distanceAdjust = true;
glm::vec3 viewerPosition = myPosition;
AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
bool dropFaceTracking = false;
auto otherNode = avatarDataToNodes[avatarData];
assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
quint64 start = usecTimestampNow();
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
quint64 end = usecTimestampNow();
_stats.toByteArrayElapsedTime += (end - start);
// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
static const int MAX_ALLOWED_AVATAR_DATA = (1400 - NUM_BYTES_RFC4122_UUID);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() resulted in very large buffer:" << bytes.size() << "... attempt to drop facial data";
dropFaceTracking = true; // first try dropping the facial data
bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() without facial data resulted in very large buffer:" << bytes.size() << "... reduce to MinimumData";
bytes = otherAvatar->toByteArray(AvatarData::MinimumData, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
}
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() MinimumData resulted in very large buffer:" << bytes.size() << "... FAIL!!";
includeThisAvatar = false;
}
}
if (includeThisAvatar) {
numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->write(bytes);
if (detail != AvatarData::NoData) {
_stats.numOthersIncluded++;
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
otherNodeData->getLastReceivedSequenceNumber());
// remember the last time we sent details about this other node to the receiver
nodeData->setLastBroadcastTime(otherNode->getUUID(), start);
}
}
avatarPacketList->endSegment();
quint64 endAvatarDataPacking = usecTimestampNow();
_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
};
quint64 startPacketSending = usecTimestampNow();
// close the current packet so that we're always sending something
avatarPacketList->closeCurrentPacket(true);
_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
_stats.numBytesSent += numAvatarDataBytes;
// send the avatar data PacketList
nodeList->sendPacketList(std::move(avatarPacketList), *node);
// record the bytes sent for other avatar data in the AvatarMixerClientData
nodeData->recordSentAvatarData(numAvatarDataBytes);
// record the number of avatars held back this frame
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
quint64 endPacketSending = usecTimestampNow();
_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
}
uint64_t REBROADCAST_IDENTITY_TO_DOWNSTREAM_EVERY_US = 5 * 1000 * 1000;
void AvatarMixerSlave::broadcastAvatarDataToDownstreamMixer(const SharedNodePointer& node) {
_stats.downstreamMixersBroadcastedTo++;
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
if (!nodeData) {
return;
}
// setup a PacketList for the replicated bulk avatar data
auto avatarPacketList = NLPacketList::create(PacketType::ReplicatedBulkAvatarData);
int numAvatarDataBytes = 0;
// reset the number of sent avatars
nodeData->resetNumAvatarsSentLastFrame();
std::for_each(_begin, _end, [&](const SharedNodePointer& agentNode) {
// collect agents that we have avatar data for that we are supposed to replicate
if (agentNode->getType() == NodeType::Agent && agentNode->getLinkedData() && agentNode->isReplicated()) {
const AvatarMixerClientData* agentNodeData = reinterpret_cast<const AvatarMixerClientData*>(agentNode->getLinkedData());
AvatarSharedPointer otherAvatar = agentNodeData->getAvatarSharedPointer();
quint64 startAvatarDataPacking = usecTimestampNow();
++numOtherAvatars;
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
if (nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
identityBytesSent += sendIdentityPacket(otherNodeData, node);
}
const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
// determine if avatar is in view, to determine how much data to include...
glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
bool isInView = nodeData->otherAvatarInView(otherNodeBox);
// start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
AvatarData::AvatarDataDetail detail;
if (overBudget) {
overBudgetAvatars++;
_stats.overBudgetAvatars++;
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
} else if (!isInView) {
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
nodeData->incrementAvatarOutOfView();
} else {
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
? AvatarData::SendAllData : AvatarData::CullSmallData;
nodeData->incrementAvatarInView();
}
bool includeThisAvatar = true;
auto lastEncodeForOther = nodeData->getLastOtherAvatarEncodeTime(otherNode->getUUID());
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
bool distanceAdjust = true;
glm::vec3 viewerPosition = myPosition;
AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
bool dropFaceTracking = false;
// we cannot send a downstream avatar mixer any updates that expect them to have previous state for this avatar
// since we have no idea if they're online and receiving our packets
// so we always send a full update for this avatar
quint64 start = usecTimestampNow();
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
AvatarDataPacket::HasFlags flagsOut;
QVector<JointData> emptyLastJointSendData { otherAvatar->getJointCount() };
QByteArray avatarByteArray = otherAvatar->toByteArray(AvatarData::SendAllData, 0, emptyLastJointSendData,
flagsOut, false, false, glm::vec3(0), nullptr);
quint64 end = usecTimestampNow();
_stats.toByteArrayElapsedTime += (end - start);
static const int MAX_ALLOWED_AVATAR_DATA = (1400 - NUM_BYTES_RFC4122_UUID);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() resulted in very large buffer:" << bytes.size() << "... attempt to drop facial data";
auto lastBroadcastTime = nodeData->getLastBroadcastTime(agentNode->getUUID());
if (lastBroadcastTime <= agentNodeData->getIdentityChangeTimestamp()
|| (start - lastBroadcastTime) >= REBROADCAST_IDENTITY_TO_DOWNSTREAM_EVERY_US) {
sendReplicatedIdentityPacket(agentNodeData, node);
nodeData->setLastBroadcastTime(agentNode->getUUID(), start);
}
dropFaceTracking = true; // first try dropping the facial data
bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
// figure out how large our avatar byte array can be to fit in the packet list
// given that we need it and the avatar UUID and the size of the byte array (16 bit)
// to fit in a segment of the packet list
auto maxAvatarByteArraySize = avatarPacketList->getMaxSegmentSize();
maxAvatarByteArraySize -= NUM_BYTES_RFC4122_UUID;
maxAvatarByteArraySize -= sizeof(quint16);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() without facial data resulted in very large buffer:" << bytes.size() << "... reduce to MinimumData";
bytes = otherAvatar->toByteArray(AvatarData::MinimumData, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
}
auto sequenceNumberSize = sizeof(agentNodeData->getLastReceivedSequenceNumber());
maxAvatarByteArraySize -= sequenceNumberSize;
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() MinimumData resulted in very large buffer:" << bytes.size() << "... FAIL!!";
includeThisAvatar = false;
if (avatarByteArray.size() > maxAvatarByteArraySize) {
qCWarning(avatars) << "Replicated avatar data too large for" << otherAvatar->getSessionUUID()
<< "-" << avatarByteArray.size() << "bytes";
avatarByteArray = otherAvatar->toByteArray(AvatarData::SendAllData, 0, emptyLastJointSendData,
flagsOut, true, false, glm::vec3(0), nullptr);
if (avatarByteArray.size() > maxAvatarByteArraySize) {
qCWarning(avatars) << "Replicated avatar data without facial data still too large for"
<< otherAvatar->getSessionUUID() << "-" << avatarByteArray.size() << "bytes";
avatarByteArray = otherAvatar->toByteArray(AvatarData::MinimumData, 0, emptyLastJointSendData,
flagsOut, true, false, glm::vec3(0), nullptr);
}
}
if (includeThisAvatar) {
numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->write(bytes);
if (avatarByteArray.size() <= maxAvatarByteArraySize) {
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
if (detail != AvatarData::NoData) {
_stats.numOthersIncluded++;
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(agentNode->getUUID(),
agentNodeData->getLastReceivedSequenceNumber());
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
otherNodeData->getLastReceivedSequenceNumber());
// start a new segment in the packet list for this avatar
avatarPacketList->startSegment();
// remember the last time we sent details about this other node to the receiver
nodeData->setLastBroadcastTime(otherNode->getUUID(), start);
}
// write the node's UUID, the size of the replicated avatar data,
// the sequence number of the replicated avatar data, and the replicated avatar data
numAvatarDataBytes += avatarPacketList->write(agentNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->writePrimitive((quint16) (avatarByteArray.size() + sequenceNumberSize));
numAvatarDataBytes += avatarPacketList->writePrimitive(agentNodeData->getLastReceivedSequenceNumber());
numAvatarDataBytes += avatarPacketList->write(avatarByteArray);
avatarPacketList->endSegment();
} else {
qCWarning(avatars) << "Could not fit minimum data avatar for" << otherAvatar->getSessionUUID()
<< "to packet list -" << avatarByteArray.size() << "bytes";
}
avatarPacketList->endSegment();
quint64 endAvatarDataPacking = usecTimestampNow();
_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
};
}
});
if (avatarPacketList->getNumPackets() > 0) {
quint64 startPacketSending = usecTimestampNow();
// close the current packet so that we're always sending something
@ -398,21 +551,15 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
_stats.numBytesSent += numAvatarDataBytes;
// send the avatar data PacketList
nodeList->sendPacketList(std::move(avatarPacketList), *node);
// send the replicated bulk avatar data
auto nodeList = DependencyManager::get<NodeList>();
nodeList->sendPacketList(std::move(avatarPacketList), node->getPublicSocket());
// record the bytes sent for other avatar data in the AvatarMixerClientData
nodeData->recordSentAvatarData(numAvatarDataBytes);
// record the number of avatars held back this frame
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
quint64 endPacketSending = usecTimestampNow();
_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
}
quint64 end = usecTimestampNow();
_stats.jobElapsedTime += (end - start);
}

View file

@ -21,6 +21,7 @@ public:
quint64 processIncomingPacketsElapsedTime { 0 };
int nodesBroadcastedTo { 0 };
int downstreamMixersBroadcastedTo { 0 };
int numPacketsSent { 0 };
int numBytesSent { 0 };
int numIdentityPackets { 0 };
@ -41,6 +42,7 @@ public:
// sending job stats
nodesBroadcastedTo = 0;
downstreamMixersBroadcastedTo = 0;
numPacketsSent = 0;
numBytesSent = 0;
numIdentityPackets = 0;
@ -60,6 +62,7 @@ public:
processIncomingPacketsElapsedTime += rhs.processIncomingPacketsElapsedTime;
nodesBroadcastedTo += rhs.nodesBroadcastedTo;
downstreamMixersBroadcastedTo += rhs.downstreamMixersBroadcastedTo;
numPacketsSent += rhs.numPacketsSent;
numBytesSent += rhs.numBytesSent;
numIdentityPackets += rhs.numIdentityPackets;
@ -92,6 +95,10 @@ public:
private:
int sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
int sendReplicatedIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
void broadcastAvatarDataToAgent(const SharedNodePointer& node);
void broadcastAvatarDataToDownstreamMixer(const SharedNodePointer& node);
// frame state
ConstIter _begin;

View file

@ -76,8 +76,8 @@ void AvatarMixerSlavePool::processIncomingPackets(ConstIter begin, ConstIter end
}
void AvatarMixerSlavePool::broadcastAvatarData(ConstIter begin, ConstIter end,
p_high_resolution_clock::time_point lastFrameTimestamp,
float maxKbpsPerNode, float throttlingRatio) {
p_high_resolution_clock::time_point lastFrameTimestamp,
float maxKbpsPerNode, float throttlingRatio) {
_function = &AvatarMixerSlave::broadcastAvatarData;
_configure = [&](AvatarMixerSlave& slave) {
slave.configureBroadcast(begin, end, lastFrameTimestamp, maxKbpsPerNode, throttlingRatio);

View file

@ -29,6 +29,7 @@ string(REGEX REPLACE "^[0-9]+\\.([0-9]+).*$" "\\1" FBX_VERSION_MINOR "${FBX_VER
string(REGEX REPLACE "^[0-9]+\\.[0-9]+\\.([0-9]+).*$" "\\1" FBX_VERSION_PATCH "${FBX_VERSION}")
set(FBX_MAC_LOCATIONS "/Applications/Autodesk/FBX\ SDK/${FBX_VERSION}")
set(FBX_LINUX_LOCATIONS "/usr/local/lib/gcc4/x64/debug/")
if (WIN32)
string(REGEX REPLACE "\\\\" "/" WIN_PROGRAM_FILES_X64_DIRECTORY $ENV{ProgramW6432})
@ -36,7 +37,7 @@ endif()
set(FBX_WIN_LOCATIONS "${WIN_PROGRAM_FILES_X64_DIRECTORY}/Autodesk/FBX/FBX SDK/${FBX_VERSION}")
set(FBX_SEARCH_LOCATIONS $ENV{FBX_ROOT} ${FBX_ROOT} ${FBX_MAC_LOCATIONS} ${FBX_WIN_LOCATIONS})
set(FBX_SEARCH_LOCATIONS $ENV{FBX_ROOT} ${FBX_ROOT} ${FBX_MAC_LOCATIONS} ${FBX_WIN_LOCATIONS} ${FBX_LINUX_LOCATIONS})
function(_fbx_append_debugs _endvar _library)
if (${_library} AND ${_library}_DEBUG)
@ -94,6 +95,8 @@ elseif (APPLE)
find_library(SYSTEM_CONFIGURATION NAMES SystemConfiguration)
_fbx_find_library(FBX_LIBRARY libfbxsdk.a release)
_fbx_find_library(FBX_LIBRARY_DEBUG libfbxsdk.a debug)
else ()
_fbx_find_library(FBX_LIBRARY libfbxsdk.a release)
endif()
include(FindPackageHandleStandardArgs)

View file

@ -1335,6 +1335,68 @@
"advanced": true
}
]
},
{
"name": "broadcasting",
"label": "Broadcasting",
"settings": [
{
"name": "users",
"label": "Broadcasted Users",
"type": "table",
"advanced": true,
"can_add_new_rows": true,
"help": "Users that are broadcasted to downstream servers",
"numbered": false,
"columns": [
{
"name": "user",
"label": "User",
"can_set": true
}
]
},
{
"name": "downstream_servers",
"label": "Receiving Servers",
"assignment-types": [0,1],
"type": "table",
"advanced": true,
"can_add_new_rows": true,
"help": "Servers that receive data for broadcasted users",
"numbered": false,
"columns": [
{
"name": "address",
"label": "Address",
"can_set": true
},
{
"name": "port",
"label": "Port",
"can_set": true
},
{
"name": "server_type",
"label": "Server Type",
"type": "select",
"placeholder": "Audio Mixer",
"default": "Audio Mixer",
"can_set": true,
"options": [
{
"value": "Audio Mixer",
"label": "Audio Mixer"
},
{
"value": "Avatar Mixer",
"label": "Avatar Mixer"
}
]
}
]
}
]
}
]
}

View file

@ -39,7 +39,8 @@ var Settings = {
ACCESS_TOKEN_SELECTOR: '[name="metaverse.access_token"]',
PLACES_TABLE_ID: 'places-table',
FORM_ID: 'settings-form',
INVALID_ROW_CLASS: 'invalid-input'
INVALID_ROW_CLASS: 'invalid-input',
DATA_ROW_INDEX: 'data-row-index'
};
var viewHelpers = {
@ -223,10 +224,10 @@ $(document).ready(function(){
// set focus to the first input in the new row
$target.closest('table').find('tr.inputs input:first').focus();
}
var tableRows = sibling.parent();
var tableBody = tableRows.parent();
// if theres no more siblings, we should jump to a new row
if (sibling.next().length == 0 && tableRows.nextAll().length == 1) {
tableBody.find("." + Settings.ADD_ROW_BUTTON_CLASS).click();
@ -1005,7 +1006,7 @@ function saveSettings() {
var password = formJSON["security"]["http_password"];
var verify_password = formJSON["security"]["verify_http_password"];
// if they've only emptied out the default password field, we should go ahead and acknowledge
// if they've only emptied out the default password field, we should go ahead and acknowledge
// the verify password field
if (password != undefined && verify_password == undefined) {
verify_password = "";
@ -1158,8 +1159,9 @@ function makeTable(setting, keypath, setting_value) {
}
html += "<tr class='" + Settings.DATA_ROW_CLASS + "' " +
(isCategorized ? ("data-category='" + categoryValue + "'") : "") + " " +
(isArray ? "" : "name='" + keypath + "." + rowIndexOrName + "'") + ">";
(isCategorized ? ("data-category='" + categoryValue + "'") : "") + " " +
(isArray ? "" : "name='" + keypath + "." + rowIndexOrName + "'") +
(isArray ? Settings.DATA_ROW_INDEX + "='" + (row_num - 1) + "'" : "" ) + ">";
if (setting.numbered === true) {
html += "<td class='numbered'>" + row_num + "</td>"
@ -1289,6 +1291,17 @@ function makeTableHiddenInputs(setting, initialValues, categoryValue) {
"<input type='checkbox' style='display: none;' class='form-control table-checkbox' " +
"name='" + col.name + "'" + (defaultValue ? " checked" : "") + "/>" +
"</td>";
} else if (col.type === "select") {
html += "<td class='" + Settings.DATA_COL_CLASS + "'name='" + col.name + "'>"
html += "<select style='display: none;' class='form-control' data-hidden-input='" + col.name + "'>'"
for (var i in col.options) {
var option = col.options[i];
html += "<option value='" + option.value + "' " + (option.value == defaultValue ? 'selected' : '') + ">" + option.label + "</option>";
}
html += "</select>";
html += "<input type='hidden' class='table-dropdown form-control trigger-change' name='" + col.name + "' value='" + defaultValue + "'></td>";
} else {
html +=
"<td " + (col.hidden ? "style='display: none;'" : "") + " class='" + Settings.DATA_COL_CLASS + "' " +
@ -1411,6 +1424,21 @@ function addTableRow(row) {
var setting_name = table.attr("name");
row.addClass(Settings.DATA_ROW_CLASS + " " + Settings.NEW_ROW_CLASS);
// if this is an array, add the row index (which is the index of the last row + 1)
// as a data attribute to the row
var row_index = 0;
if (isArray) {
var previous_row = row.siblings('.' + Settings.DATA_ROW_CLASS + ':last');
if (previous_row.length > 0) {
row_index = parseInt(previous_row.attr(Settings.DATA_ROW_INDEX), 10) + 1;
} else {
row_index = 0;
}
row.attr(Settings.DATA_ROW_INDEX, row_index);
}
var focusChanged = false;
_.each(row.children(), function(element) {
@ -1440,19 +1468,23 @@ function addTableRow(row) {
input.show();
var isCheckbox = input.hasClass("table-checkbox");
var isDropdown = input.hasClass("table-dropdown");
if (isArray) {
var row_index = row.siblings('.' + Settings.DATA_ROW_CLASS).length
var key = $(element).attr('name');
// are there multiple columns or just one?
// with multiple we have an array of Objects, with one we have an array of whatever the value type is
var num_columns = row.children('.' + Settings.DATA_COL_CLASS).length
var newName = setting_name + "[" + row_index + "]" + (num_columns > 1 ? "." + key : "");
if (isCheckbox) {
input.attr("name", setting_name + "[" + row_index + "]" + (num_columns > 1 ? "." + key : ""))
} else {
input.attr("name", setting_name + "[" + row_index + "]" + (num_columns > 1 ? "." + key : ""))
input.attr("name", newName);
if (isDropdown) {
// default values for hidden inputs inside child selects gets cleared so we need to remind it
var selectElement = $(element).children("select");
selectElement.attr("data-hidden-input", newName);
$(element).children("input").val(selectElement.val());
}
} else {
// because the name of the setting in question requires the key
@ -1468,6 +1500,12 @@ function addTableRow(row) {
focusChanged = true;
}
// if we are adding a dropdown, we should go ahead and make its select
// element is visible
if (isDropdown) {
$(element).children("select").attr("style", "");
}
if (isCheckbox) {
$(input).find("input").attr("data-changed", "true");
} else {

View file

@ -435,8 +435,29 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
return SharedNodePointer();
}
QUuid hintNodeID;
// in case this is a node that's failing to connect
// double check we don't have the same node whose sockets match exactly already in the list
limitedNodeList->eachNodeBreakable([&](const SharedNodePointer& node){
if (node->getPublicSocket() == nodeConnection.publicSockAddr && node->getLocalSocket() == nodeConnection.localSockAddr) {
// we have a node that already has these exact sockets - this can occur if a node
// is failing to connect to the domain
// we'll re-use the existing node ID
// as long as the user hasn't changed their username (by logging in or logging out)
auto existingNodeData = static_cast<DomainServerNodeData*>(node->getLinkedData());
if (existingNodeData->getUsername() == username) {
hintNodeID = node->getUUID();
return false;
}
}
return true;
});
// add the connecting node (or re-use the matched one from eachNodeBreakable above)
SharedNodePointer newNode = addVerifiedNodeFromConnectRequest(nodeConnection);
SharedNodePointer newNode = addVerifiedNodeFromConnectRequest(nodeConnection, hintNodeID);
// set the edit rights for this user
newNode->setPermissions(userPerms);
@ -464,12 +485,11 @@ SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnect
return newNode;
}
SharedNodePointer DomainGatekeeper::addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection) {
SharedNodePointer DomainGatekeeper::addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection,
QUuid nodeID) {
HifiSockAddr discoveredSocket = nodeConnection.senderSockAddr;
SharedNetworkPeer connectedPeer = _icePeers.value(nodeConnection.connectUUID);
QUuid nodeID;
if (connectedPeer) {
// this user negotiated a connection with us via ICE, so re-use their ICE client ID
nodeID = nodeConnection.connectUUID;
@ -479,8 +499,10 @@ SharedNodePointer DomainGatekeeper::addVerifiedNodeFromConnectRequest(const Node
discoveredSocket = *connectedPeer->getActiveSocket();
}
} else {
// we got a connectUUID we didn't recognize, randomly generate a new one
nodeID = QUuid::createUuid();
// we got a connectUUID we didn't recognize, either use the hinted node ID or randomly generate a new one
if (nodeID.isNull()) {
nodeID = QUuid::createUuid();
}
}
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();

View file

@ -76,7 +76,8 @@ private:
SharedNodePointer processAgentConnectRequest(const NodeConnectionData& nodeConnection,
const QString& username,
const QByteArray& usernameSignature);
SharedNodePointer addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection);
SharedNodePointer addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection,
QUuid nodeID = QUuid());
bool verifyUserSignature(const QString& username, const QByteArray& usernameSignature,
const HifiSockAddr& senderSockAddr);

View file

@ -117,6 +117,10 @@ DomainServer::DomainServer(int argc, char* argv[]) :
// if permissions are updated, relay the changes to the Node datastructures
connect(&_settingsManager, &DomainServerSettingsManager::updateNodePermissions,
&_gatekeeper, &DomainGatekeeper::updateNodePermissions);
connect(&_settingsManager, &DomainServerSettingsManager::settingsUpdated,
this, &DomainServer::updateReplicatedNodes);
connect(&_settingsManager, &DomainServerSettingsManager::settingsUpdated,
this, &DomainServer::updateDownstreamNodes);
setupGroupCacheRefresh();
@ -129,6 +133,9 @@ DomainServer::DomainServer(int argc, char* argv[]) :
setupNodeListAndAssignments();
updateReplicatedNodes();
updateDownstreamNodes();
if (_type != NonMetaverse) {
// if we have a metaverse domain, we'll use an access token for API calls
resetAccountManagerAccessToken();
@ -958,6 +965,11 @@ void DomainServer::handleConnectedNode(SharedNodePointer newNode) {
emit userConnected();
}
if (shouldReplicateNode(*newNode)) {
qDebug() << "Setting node to replicated: " << newNode->getUUID();
newNode->setIsReplicated(true);
}
// send out this node to our other connected nodes
broadcastNewNode(newNode);
}
@ -2215,6 +2227,131 @@ void DomainServer::refreshStaticAssignmentAndAddToQueue(SharedAssignmentPointer&
_unfulfilledAssignments.enqueue(assignment);
}
static const QString BROADCASTING_SETTINGS_KEY = "broadcasting";
void DomainServer::updateDownstreamNodes() {
auto settings = _settingsManager.getSettingsMap();
if (settings.contains(BROADCASTING_SETTINGS_KEY)) {
auto nodeList = DependencyManager::get<LimitedNodeList>();
std::vector<HifiSockAddr> downstreamNodesInSettings;
auto replicationSettings = settings.value(BROADCASTING_SETTINGS_KEY).toMap();
if (replicationSettings.contains("downstream_servers")) {
auto serversSettings = replicationSettings.value("downstream_servers").toList();
std::vector<HifiSockAddr> knownDownstreamNodes;
nodeList->eachNode([&](const SharedNodePointer& otherNode) {
if (NodeType::isDownstream(otherNode->getType())) {
knownDownstreamNodes.push_back(otherNode->getPublicSocket());
}
});
for (auto& server : serversSettings) {
auto downstreamServer = server.toMap();
static const QString DOWNSTREAM_SERVER_ADDRESS = "address";
static const QString DOWNSTREAM_SERVER_PORT = "port";
static const QString DOWNSTREAM_SERVER_TYPE = "server_type";
// make sure we have the settings we need for this downstream server
if (downstreamServer.contains(DOWNSTREAM_SERVER_ADDRESS) && downstreamServer.contains(DOWNSTREAM_SERVER_PORT)) {
auto nodeType = NodeType::fromString(downstreamServer[DOWNSTREAM_SERVER_TYPE].toString());
auto downstreamNodeType = NodeType::downstreamType(nodeType);
// read the address and port and construct a HifiSockAddr from them
HifiSockAddr downstreamServerAddr {
downstreamServer[DOWNSTREAM_SERVER_ADDRESS].toString(),
(quint16) downstreamServer[DOWNSTREAM_SERVER_PORT].toString().toInt()
};
downstreamNodesInSettings.push_back(downstreamServerAddr);
bool knownNode = find(knownDownstreamNodes.cbegin(), knownDownstreamNodes.cend(),
downstreamServerAddr) != knownDownstreamNodes.cend();
if (!knownNode) {
// manually add the downstream node to our node list
auto node = nodeList->addOrUpdateNode(QUuid::createUuid(), downstreamNodeType,
downstreamServerAddr, downstreamServerAddr);
node->setIsForcedNeverSilent(true);
qDebug() << "Adding downstream node:" << node->getUUID() << downstreamServerAddr;
// manually activate the public socket for the downstream node
node->activatePublicSocket();
}
}
}
}
// enumerate the nodes to determine which are no longer downstream for this domain
// collect them in a vector to separately remove them with handleKillNode (since eachNode has a read lock and
// we cannot recursively take the write lock required by handleKillNode)
std::vector<SharedNodePointer> nodesToKill;
nodeList->eachNode([&](const SharedNodePointer& otherNode) {
if (NodeType::isDownstream(otherNode->getType())) {
bool nodeInSettings = find(downstreamNodesInSettings.cbegin(), downstreamNodesInSettings.cend(),
otherNode->getPublicSocket()) != downstreamNodesInSettings.cend();
if (!nodeInSettings) {
qDebug() << "Removing downstream node:" << otherNode->getUUID() << otherNode->getPublicSocket();
nodesToKill.push_back(otherNode);
}
}
});
for (auto& node : nodesToKill) {
handleKillNode(node);
}
}
}
void DomainServer::updateReplicatedNodes() {
// Make sure we have downstream nodes in our list
auto settings = _settingsManager.getSettingsMap();
static const QString REPLICATED_USERS_KEY = "users";
_replicatedUsernames.clear();
if (settings.contains(BROADCASTING_SETTINGS_KEY)) {
auto replicationSettings = settings.value(BROADCASTING_SETTINGS_KEY).toMap();
if (replicationSettings.contains(REPLICATED_USERS_KEY)) {
auto usersSettings = replicationSettings.value(REPLICATED_USERS_KEY).toList();
for (auto& username : usersSettings) {
_replicatedUsernames.push_back(username.toString().toLower());
}
}
}
auto nodeList = DependencyManager::get<LimitedNodeList>();
nodeList->eachMatchingNode([this](const SharedNodePointer& otherNode) -> bool {
return otherNode->getType() == NodeType::Agent;
}, [this](const SharedNodePointer& otherNode) {
auto shouldReplicate = shouldReplicateNode(*otherNode);
auto isReplicated = otherNode->isReplicated();
if (isReplicated && !shouldReplicate) {
qDebug() << "Setting node to NOT be replicated:"
<< otherNode->getPermissions().getVerifiedUserName() << otherNode->getUUID();
} else if (!isReplicated && shouldReplicate) {
qDebug() << "Setting node to replicated:"
<< otherNode->getPermissions().getVerifiedUserName() << otherNode->getUUID();
}
otherNode->setIsReplicated(shouldReplicate);
}
);
}
bool DomainServer::shouldReplicateNode(const Node& node) {
if (node.getType() == NodeType::Agent) {
QString verifiedUsername = node.getPermissions().getVerifiedUserName();
// Both the verified username and usernames in _replicatedUsernames are lowercase, so
// comparisons here are case-insensitive.
auto it = find(_replicatedUsernames.cbegin(), _replicatedUsernames.cend(), verifiedUsername);
return it != _replicatedUsernames.end();
} else {
return false;
}
};
void DomainServer::nodeAdded(SharedNodePointer node) {
// we don't use updateNodeWithData, so add the DomainServerNodeData to the node here
node->setLinkedData(std::unique_ptr<DomainServerNodeData> { new DomainServerNodeData() });

View file

@ -102,6 +102,9 @@ private slots:
void handleOctreeFileReplacement(QByteArray octreeFile);
void updateReplicatedNodes();
void updateDownstreamNodes();
signals:
void iceServerChanged();
void userConnected();
@ -161,12 +164,16 @@ private:
QJsonObject jsonForSocket(const HifiSockAddr& socket);
QJsonObject jsonObjectForNode(const SharedNodePointer& node);
bool shouldReplicateNode(const Node& node);
void setupGroupCacheRefresh();
QString pathForRedirect(QString path = QString()) const;
SubnetList _acSubnetWhitelist;
std::vector<QString> _replicatedUsernames;
DomainGatekeeper _gatekeeper;
HTTPManager _httpManager;

View file

@ -991,6 +991,7 @@ bool DomainServerSettingsManager::handleAuthenticatedHTTPRequest(HTTPConnection
unpackPermissions();
apiRefreshGroupInformation();
emit updateNodePermissions();
emit settingsUpdated();
}
return true;
@ -1196,13 +1197,14 @@ QJsonObject DomainServerSettingsManager::settingDescriptionFromGroup(const QJson
bool DomainServerSettingsManager::recurseJSONObjectAndOverwriteSettings(const QJsonObject& postedObject) {
static const QString SECURITY_ROOT_KEY = "security";
static const QString AC_SUBNET_WHITELIST_KEY = "ac_subnet_whitelist";
static const QString BROADCASTING_KEY = "broadcasting";
auto& settingsVariant = _configMap.getConfig();
bool needRestart = false;
// Iterate on the setting groups
foreach(const QString& rootKey, postedObject.keys()) {
QJsonValue rootValue = postedObject[rootKey];
const QJsonValue& rootValue = postedObject[rootKey];
if (!settingsVariant.contains(rootKey)) {
// we don't have a map below this key yet, so set it up now
@ -1247,7 +1249,7 @@ bool DomainServerSettingsManager::recurseJSONObjectAndOverwriteSettings(const QJ
if (!matchingDescriptionObject.isEmpty()) {
updateSetting(rootKey, rootValue, *thisMap, matchingDescriptionObject);
if (rootKey != SECURITY_ROOT_KEY) {
if (rootKey != SECURITY_ROOT_KEY && rootKey != BROADCASTING_KEY) {
needRestart = true;
}
} else {
@ -1261,9 +1263,10 @@ bool DomainServerSettingsManager::recurseJSONObjectAndOverwriteSettings(const QJ
// if we matched the setting then update the value
if (!matchingDescriptionObject.isEmpty()) {
QJsonValue settingValue = rootValue.toObject()[settingKey];
const QJsonValue& settingValue = rootValue.toObject()[settingKey];
updateSetting(settingKey, settingValue, *thisMap, matchingDescriptionObject);
if (rootKey != SECURITY_ROOT_KEY || settingKey == AC_SUBNET_WHITELIST_KEY) {
if ((rootKey != SECURITY_ROOT_KEY && rootKey != BROADCASTING_KEY)
|| settingKey == AC_SUBNET_WHITELIST_KEY) {
needRestart = true;
}
} else {

View file

@ -108,6 +108,7 @@ public:
signals:
void updateNodePermissions();
void settingsUpdated();
public slots:
void apiGetGroupIDJSONCallback(QNetworkReply& requestReply);

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@ -22,8 +22,8 @@ Original.CheckBox {
readonly property bool isLightColorScheme: colorScheme == hifi.colorSchemes.light
property bool isRedCheck: false
property int boxSize: 14
property int boxRadius: 3
property bool wrap: true;
readonly property int boxRadius: 3
readonly property int checkSize: Math.max(boxSize - 8, 10)
readonly property int checkRadius: 2
activeFocusOnPress: true

View file

@ -20,6 +20,7 @@ FocusScope {
HifiConstants { id: hifi }
property alias model: comboBox.model;
property alias editable: comboBox.editable
property alias comboBox: comboBox
readonly property alias currentText: comboBox.currentText;
property alias currentIndex: comboBox.currentIndex;

View file

@ -0,0 +1,213 @@
//
// Created by Dante Ruiz on 6/1/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtGraphicalEffects 1.0
import QtQuick.Controls.Styles 1.4
import "../../styles-uit"
import "../../controls"
import "../../controls-uit" as HifiControls
Rectangle {
id: info
signal canceled()
signal restart()
property int count: 3
property string calibratingText: "CALIBRATING..."
property string calibratingCountText: "CALIBRATION STARTING IN"
property string calibrationSuccess: "CALIBRATION COMPLETED"
property string calibrationFailed: "CALIBRATION FAILED"
HifiConstants { id: hifi }
visible: true
color: hifi.colors.baseGray
property string whiteIndicator: "../../../images/loader-calibrate-white.png"
property string blueIndicator: "../../../images/loader-calibrate-blue.png"
Image {
id: busyIndicator
width: 350
height: 350
property bool running: true
anchors {
horizontalCenter: parent.horizontalCenter
top: parent.top
topMargin: 60
}
visible: busyIndicator.running
source: blueIndicator
NumberAnimation on rotation {
id: busyRotation
running: busyIndicator.running
loops: Animation.Infinite
duration: 1000
from: 0 ; to: 360
}
}
HiFiGlyphs {
id: image
text: hifi.glyphs.avatar1
size: 190
color: hifi.colors.white
anchors {
top: busyIndicator.top
topMargin: 40
horizontalCenter: busyIndicator.horizontalCenter
}
}
RalewayBold {
id: statusText
text: info.calibratingCountText
size: 16
color: hifi.colors.blueHighlight
anchors {
top: image.bottom
topMargin: 15
horizontalCenter: image.horizontalCenter
}
}
RalewayBold {
id: countDown
text: info.count
color: hifi.colors.blueHighlight
anchors {
top: statusText.bottom
topMargin: 12
horizontalCenter: statusText.horizontalCenter
}
}
RalewayBold {
id: directions
anchors {
top: busyIndicator.bottom
topMargin: 100
horizontalCenter: parent.horizontalCenter
}
color: hifi.colors.white
size: hifi.fontSizes.rootMenuDisclosure
text: "Please stand in a T-Pose during calibration"
}
NumberAnimation {
id: numberAnimation
target: info
property: "count"
to: 0
}
Timer {
id: timer
repeat: false
interval: 3000
onTriggered: {
info.calibrating();
}
}
Timer {
id: closeWindow
repeat: false
interval: 3000
onTriggered: stack.pop();
}
Row {
spacing: 20
anchors {
top: directions.bottom
topMargin: 30
horizontalCenter: parent.horizontalCenter
}
HifiControls.Button {
width: 120
height: 30
color: hifi.buttons.red
text: "RESTART"
onClicked: {
restart();
numberAnimation.stop();
info.count = (timer.interval / 1000);
numberAnimation.start();
timer.restart();
}
}
HifiControls.Button {
width: 120
height: 30
color: hifi.buttons.black
text: "CANCEL"
onClicked: {
canceled();
stack.pop()
}
}
}
function start(interval, countNumber) {
countDown.visible = true;
statusText.color = hifi.colors.blueHighlight;
numberAnimation.duration = interval
info.count = countNumber;
timer.interval = interval;
numberAnimation.start();
timer.start();
}
function calibrating() {
countDown.visible = false;
busyIndicator.source = whiteIndicator;
busyRotation.from = 360
busyRotation.to = 0
statusText.text = info.calibratingText;
statusText.color = hifi.colors.white
}
function success() {
busyIndicator.running = false;
statusText.text = info.calibrationSuccess
statusText.color = hifi.colors.greenHighlight
closeWindow.start();
}
function failure() {
busyIndicator.running = false;
statusText.text = info.calibrationFailed
statusText.color = hifi.colors.redHighlight
closeWindow.start();
}
}

View file

@ -0,0 +1,218 @@
//
// Created by Dante Ruiz on 6/1/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtGraphicalEffects 1.0
import "../../styles-uit"
import "../../controls"
import "../../controls-uit" as HifiControls
StackView {
id: stack
initialItem: inputConfiguration
Rectangle {
id: inputConfiguration
anchors.fill: parent
HifiConstants { id: hifi }
color: hifi.colors.baseGray
property var pluginSettings: null
Rectangle {
width: inputConfiguration.width
height: 1
color: hifi.colors.baseGrayShadow
x: -hifi.dimensions.contentMargin.x
}
RalewayRegular {
id: header
text: "Controller Settings"
size: 22
color: "white"
anchors.top: inputConfiguration.top
anchors.left: inputConfiguration.left
anchors.leftMargin: 20
anchors.topMargin: 20
}
Separator {
id: headerSeparator
width: inputConfiguration.width
anchors.top: header.bottom
anchors.topMargin: 10
}
HiFiGlyphs {
id: sourceGlyph
text: hifi.glyphs.source
size: 36
color: hifi.colors.blueHighlight
anchors.top: headerSeparator.bottom
anchors.left: inputConfiguration.left
anchors.leftMargin: 40
anchors.topMargin: 20
}
RalewayRegular {
id: configuration
text: "SELECT DEVICE"
size: 15
color: hifi.colors.lightGrayText
anchors.top: headerSeparator.bottom
anchors.left: sourceGlyph.right
anchors.leftMargin: 10
anchors.topMargin: 30
}
Row {
id: configRow
z: 999
anchors.top: sourceGlyph.bottom
anchors.topMargin: 20
anchors.left: sourceGlyph.left
anchors.leftMargin: 40
spacing: 10
HifiControls.ComboBox {
id: box
width: 160
z: 999
editable: true
colorScheme: hifi.colorSchemes.dark
model: inputPlugins()
label: ""
onCurrentIndexChanged: {
changeSource();
}
}
HifiControls.CheckBox {
id: checkBox
colorScheme: hifi.colorSchemes.dark
text: "show all input devices"
onClicked: {
inputPlugins();
changeSource();
}
}
}
Separator {
id: configurationSeparator
z: 0
width: inputConfiguration.width
anchors.top: configRow.bottom
anchors.topMargin: 10
}
HiFiGlyphs {
id: sliderGlyph
text: hifi.glyphs.sliders
size: 36
color: hifi.colors.blueHighlight
anchors.top: configurationSeparator.bottom
anchors.left: inputConfiguration.left
anchors.leftMargin: 40
anchors.topMargin: 20
}
RalewayRegular {
id: configurationHeader
text: "CONFIGURATION"
size: 15
color: hifi.colors.lightGrayText
anchors.top: configurationSeparator.bottom
anchors.left: sliderGlyph.right
anchors.leftMargin: 10
anchors.topMargin: 30
}
Loader {
id: loader
asynchronous: false
width: inputConfiguration.width
anchors.left: inputConfiguration.left
anchors.right: inputConfiguration.right
anchors.top: configurationHeader.bottom
anchors.topMargin: 10
anchors.bottom: inputConfiguration.bottom
source: InputConfiguration.configurationLayout(box.currentText);
onLoaded: {
if (loader.item.hasOwnProperty("pluginName")) {
if (box.currentText === "Vive") {
loader.item.pluginName = "OpenVR";
} else {
loader.item.pluginName = box.currentText;
}
}
if (loader.item.hasOwnProperty("displayInformation")) {
loader.item.displayConfiguration();
}
}
}
}
function inputPlugins() {
if (checkBox.checked) {
return InputConfiguration.inputPlugins();
} else {
return InputConfiguration.activeInputPlugins();
}
}
function initialize() {
changeSource();
}
function changeSource() {
loader.source = "";
var source = "";
if (box.currentText == "Vive") {
source = InputConfiguration.configurationLayout("OpenVR");
} else {
source = InputConfiguration.configurationLayout(box.currentText);
}
loader.source = source;
if (source === "") {
box.label = "(not configurable)";
} else {
box.label = "";
}
}
Timer {
id: timer
repeat: false
interval: 300
onTriggered: initialize()
}
Component.onCompleted: {
timer.start();
}
}

View file

@ -0,0 +1,879 @@
//
// Created by Dante Ruiz on 6/5/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtGraphicalEffects 1.0
import QtQuick.Controls 1.4 as Original
import QtQuick.Controls.Styles 1.4
import "../../styles-uit"
import "../../controls"
import "../../controls-uit" as HifiControls
import "."
Rectangle {
id: openVrConfiguration
width: parent.width
height: parent.height
anchors.fill: parent
property int leftMargin: 75
property int countDown: 0
property string pluginName: ""
property var displayInformation: null
readonly property bool feetChecked: feetBox.checked
readonly property bool hipsChecked: hipBox.checked
readonly property bool chestChecked: chestBox.checked
readonly property bool shouldersChecked: shoulderBox.checked
readonly property bool hmdHead: headBox.checked
readonly property bool headPuck: headPuckBox.checked
readonly property bool handController: handBox.checked
readonly property bool handPuck: handPuckBox.checked
property int state: buttonState.disabled
property var lastConfiguration: null
HifiConstants { id: hifi }
Component { id: screen; CalibratingScreen {} }
QtObject {
id: buttonState
readonly property int disabled: 0
readonly property int apply: 1
readonly property int applyAndCalibrate: 2
readonly property int calibrate: 3
}
MouseArea {
id: mouseArea
anchors.fill: parent
propagateComposedEvents: true
onPressed: {
parent.forceActiveFocus()
mouse.accepted = false;
}
}
color: hifi.colors.baseGray
RalewayBold {
id: head
text: "Head:"
size: 12
color: "white"
anchors.left: parent.left
anchors.leftMargin: leftMargin
}
Row {
id: headConfig
anchors.top: head.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: headBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
headPuckBox.checked = false;
} else {
checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Vive HMD"
color: hifi.colors.lightGrayText
}
HifiControls.CheckBox {
id: headPuckBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
headBox.checked = false;
} else {
checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Tracker"
color: hifi.colors.lightGrayText
}
}
Row {
id: headOffsets
anchors.top: headConfig.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
visible: headPuckBox.checked
HifiControls.SpinBox {
id: headYOffset
decimals: 4
width: 112
label: "Y: offset"
minimumValue: -10
stepSize: 0.0254
colorScheme: hifi.colorSchemes.dark
onEditingFinished: {
sendConfigurationSettings();
}
}
HifiControls.SpinBox {
id: headZOffset
width: 112
label: "Z: offset"
minimumValue: -10
stepSize: 0.0254
decimals: 4
colorScheme: hifi.colorSchemes.dark
onEditingFinished: {
sendConfigurationSettings();
}
}
}
RalewayBold {
id: hands
text: "Hands:"
size: 12
color: "white"
anchors.top: (headOffsets.visible ? headOffsets.bottom : headConfig.bottom)
anchors.topMargin: (headOffsets.visible ? 22 : 10)
anchors.left: parent.left
anchors.leftMargin: leftMargin
}
Row {
id: handConfig
anchors.top: hands.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: handBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
handPuckBox.checked = false;
} else {
checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Controllers"
color: hifi.colors.lightGrayText
}
HifiControls.CheckBox {
id: handPuckBox
width: 12
height: 15
boxRadius: 7
onClicked: {
if (checked) {
handBox.checked = false;
} else {
checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Trackers"
color: hifi.colors.lightGrayText
}
}
Row {
id: handOffset
visible: handPuckBox.checked
anchors.top: handConfig.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.SpinBox {
id: handYOffset
decimals: 4
width: 112
label: "Y: offset"
minimumValue: -10
stepSize: 0.0254
colorScheme: hifi.colorSchemes.dark
onEditingFinished: {
sendConfigurationSettings();
}
}
HifiControls.SpinBox {
id: handZOffset
width: 112
label: "Z: offset"
minimumValue: -10
stepSize: 0.0254
decimals: 4
colorScheme: hifi.colorSchemes.dark
onEditingFinished: {
sendConfigurationSettings();
}
}
}
RalewayBold {
id: additional
text: "Additional Trackers"
size: 12
color: hifi.colors.white
anchors.top: (handOffset.visible ? handOffset.bottom : handConfig.bottom)
anchors.topMargin: (handOffset.visible ? 22 : 10)
anchors.left: parent.left
anchors.leftMargin: leftMargin
}
Row {
id: feetConfig
anchors.top: additional.bottom
anchors.topMargin: 15
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: feetBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (!checked) {
shoulderBox.checked = false;
chestBox.checked = false;
hipBox.checked = false;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Feet"
color: hifi.colors.lightGrayText
}
}
Row {
id: hipConfig
anchors.top: feetConfig.bottom
anchors.topMargin: 15
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: hipBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
feetBox.checked = true;
}
if (chestChecked) {
checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Hips"
color: hifi.colors.lightGrayText
}
RalewayRegular {
size: 12
text: "requires feet"
color: hifi.colors.lightGray
}
}
Row {
id: chestConfig
anchors.top: hipConfig.bottom
anchors.topMargin: 15
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: chestBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
hipBox.checked = true;
feetBox.checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Chest"
color: hifi.colors.lightGrayText
}
RalewayRegular {
size: 12
text: "requires hips"
color: hifi.colors.lightGray
}
}
Row {
id: shoulderConfig
anchors.top: chestConfig.bottom
anchors.topMargin: 15
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: shoulderBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
hipBox.checked = true;
feetBox.checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Shoulders"
color: hifi.colors.lightGrayText
}
RalewayRegular {
size: 12
text: "requires hips"
color: hifi.colors.lightGray
}
}
Separator {
id: bottomSeperator
width: parent.width
anchors.top: shoulderConfig.bottom
anchors.topMargin: 10
}
Rectangle {
id: calibrationButton
property int color: hifi.buttons.blue
property int colorScheme: hifi.colorSchemes.light
property string glyph: hifi.glyphs.avatar1
property bool enabled: false
property bool pressed: false
property bool hovered: false
property int size: 32
property string text: "apply"
property int padding: 12
width: glyphButton.width + calibrationText.width + padding
height: hifi.dimensions.controlLineHeight
anchors.top: bottomSeperator.bottom
anchors.topMargin: 10
anchors.left: parent.left
anchors.leftMargin: leftMargin
radius: hifi.buttons.radius
gradient: Gradient {
GradientStop {
position: 0.2
color: {
if (!calibrationButton.enabled) {
hifi.buttons.disabledColorStart[calibrationButton.colorScheme]
} else if (calibrationButton.pressed) {
hifi.buttons.pressedColor[calibrationButton.color]
} else if (calibrationButton.hovered) {
hifi.buttons.hoveredColor[calibrationButton.color]
} else {
hifi.buttons.colorStart[calibrationButton.color]
}
}
}
GradientStop {
position: 1.0
color: {
if (!calibrationButton.enabled) {
hifi.buttons.disabledColorFinish[calibrationButton.colorScheme]
} else if (calibrationButton.pressed) {
hifi.buttons.pressedColor[calibrationButton.color]
} else if (calibrationButton.hovered) {
hifi.buttons.hoveredColor[calibrationButton.color]
} else {
hifi.buttons.colorFinish[calibrationButton.color]
}
}
}
}
HiFiGlyphs {
id: glyphButton
color: enabled ? hifi.buttons.textColor[calibrationButton.color]
: hifi.buttons.disabledTextColor[calibrationButton.colorScheme]
text: calibrationButton.glyph
size: calibrationButton.size
anchors {
top: parent.top
bottom: parent.bottom
bottomMargin: 1
}
}
RalewayBold {
id: calibrationText
font.capitalization: Font.AllUppercase
color: enabled ? hifi.buttons.textColor[calibrationButton.color]
: hifi.buttons.disabledTextColor[calibrationButton.colorScheme]
size: hifi.fontSizes.buttonLabel
text: calibrationButton.text
anchors {
left: glyphButton.right
top: parent.top
topMargin: 7
}
}
MouseArea {
anchors.fill: parent
hoverEnabled: true
onClicked: {
if (calibrationButton.enabled) {
if (openVrConfiguration.state === buttonState.apply) {
InputConfiguration.uncalibratePlugin(pluginName);
updateCalibrationButton();
} else {
calibrationTimer.interval = timeToCalibrate.value * 1000
openVrConfiguration.countDown = timeToCalibrate.value;
var calibratingScreen = screen.createObject();
stack.push(calibratingScreen);
calibratingScreen.canceled.connect(cancelCalibration);
calibratingScreen.restart.connect(restartCalibration);
calibratingScreen.start(calibrationTimer.interval, timeToCalibrate.value);
calibrationTimer.start();
}
}
}
onPressed: {
calibrationButton.pressed = true;
}
onReleased: {
calibrationButton.pressed = false;
}
onEntered: {
calibrationButton.hovered = true;
}
onExited: {
calibrationButton.hovered = false;
}
}
}
Timer {
id: calibrationTimer
repeat: false
interval: 20
onTriggered: {
InputConfiguration.calibratePlugin(pluginName)
}
}
Timer {
id: displayTimer
repeat: false
interval: 3000
onTriggered: {
}
}
Component.onCompleted: {
InputConfiguration.calibrationStatus.connect(calibrationStatusInfo);
lastConfiguration = composeConfigurationSettings();
}
HifiControls.SpinBox {
id: timeToCalibrate
width: 70
anchors.top: calibrationButton.bottom
anchors.topMargin: 40
anchors.left: parent.left
anchors.leftMargin: leftMargin
minimumValue: 3
value: 3
colorScheme: hifi.colorSchemes.dark
onEditingFinished: {
calibrationTimer.interval = value * 1000;
openVrConfiguration.countDown = value;
numberAnimation.duration = calibrationTimer.interval;
}
}
RalewayBold {
id: delayTextInfo
size: 10
text: "Delay Before Calibration Starts"
color: hifi.colors.white
anchors {
left: timeToCalibrate.right
leftMargin: 20
verticalCenter: timeToCalibrate.verticalCenter
}
}
RalewayRegular {
size: 12
text: "sec"
color: hifi.colors.lightGray
anchors {
left: delayTextInfo.right
leftMargin: 10
verticalCenter: delayTextInfo.verticalCenter
}
}
NumberAnimation {
id: numberAnimation
target: openVrConfiguration
property: "countDown"
to: 0
}
function calibrationStatusInfo(status) {
var calibrationScreen = stack.currentItem;
if (status["calibrated"]) {
calibrationScreen.success();
} else if (!status["calibrated"]) {
var uncalibrated = status["success"];
if (!uncalibrated) {
calibrationScreen.failure();
}
}
updateCalibrationButton();
}
function trackersForConfiguration() {
var pucksNeeded = 0;
if (headPuckBox.checked) {
pucksNeeded++;
}
if (feetBox.checked) {
pucksNeeded++;
}
if (hipBox.checked) {
pucksNeeded++;
}
if (chestBox.checked) {
pucksNeeded++;
}
if (shoulderBox.checked) {
pucksNeeded++;
}
return pucksNeeded;
}
function cancelCalibration() {
calibrationTimer.stop();
}
function restartCalibration() {
calibrationTimer.restart();
}
function displayConfiguration() {
var settings = InputConfiguration.configurationSettings(pluginName);
var configurationType = settings["trackerConfiguration"];
displayTrackerConfiguration(configurationType);
var HmdHead = settings["HMDHead"];
var viveController = settings["handController"];
if (HmdHead) {
headBox.checked = true;
headPuckBox.checked = false;
} else {
headPuckBox.checked = true;
headBox.checked = false;
}
if (viveController) {
handBox.checked = true;
handPuckBox.checked = false;
} else {
handPuckBox.checked = true;
handBox.checked = false;
}
initializeButtonState();
updateCalibrationText();
}
function displayTrackerConfiguration(type) {
if (type === "Feet") {
feetBox.checked = true;
} else if (type === "FeetAndHips") {
feetBox.checked = true;
hipBox.checked = true;
} else if (type === "FeetHipsChest") {
feetBox.checked = true;
hipBox.checked = true;
chestBox.checked = true;
} else if (type === "FeetHipsAndShoulders") {
feetBox.checked = true;
hipBox.checked = true;
shoulderBox.checked = true;
} else if (type === "FeetHipsChestAndShoulders") {
feetBox.checked = true;
hipBox.checked = true;
chestBox.checked = true;
shoulderBox.checked = true;
}
}
function updateButtonState() {
var settings = composeConfigurationSettings();
var bodySetting = settings["bodyConfiguration"];
var headSetting = settings["headConfiguration"];
var headOverride = headSetting["override"];
var handSetting = settings["handConfiguration"];
var handOverride = handSetting["override"];
var settingsChanged = false;
if (lastConfiguration["bodyConfiguration"] !== bodySetting) {
settingsChanged = true;
}
var lastHead = lastConfiguration["headConfiguration"];
if (lastHead["override"] !== headOverride) {
settingsChanged = true;
}
var lastHand = lastConfiguration["handConfiguration"];
if (lastHand["override"] !== handOverride) {
settingsChanged = true;
}
if (settingsChanged) {
if ((!handOverride) && (!headOverride) && (bodySetting === "None")) {
state = buttonState.apply;
} else {
state = buttonState.applyAndCalibrate;
}
} else {
if (state == buttonState.apply) {
state = buttonState.disabled;
} else if (state == buttonState.applyAndCalibrate) {
state = buttonState.calibrate;
}
}
lastConfiguration = settings;
}
function initializeButtonState() {
var settings = composeConfigurationSettings();
var bodySetting = settings["bodyConfiguration"];
var headSetting = settings["headConfiguration"];
var headOverride = headSetting["override"];
var handSetting = settings["handConfiguration"];
var handOverride = handSetting["override"];
if ((!handOverride) && (!headOverride) && (bodySetting === "None")) {
state = buttonState.disabled;
} else {
state = buttonState.calibrate;
}
}
function updateCalibrationButton() {
updateButtonState();
updateCalibrationText();
}
function updateCalibrationText() {
if (buttonState.disabled == state) {
calibrationButton.enabled = false;
calibrationButton.text = "Apply";
} else if (buttonState.apply == state) {
calibrationButton.enabled = true;
calibrationButton.text = "Apply";
} else if (buttonState.applyAndCalibrate == state) {
calibrationButton.enabled = true;
calibrationButton.text = "Apply And Calibrate";
} else if (buttonState.calibrate == state) {
calibrationButton.enabled = true;
calibrationButton.text = "Calibrate";
}
}
function composeConfigurationSettings() {
var trackerConfiguration = "";
var overrideHead = false;
var overrideHandController = false;
if (shouldersChecked && chestChecked) {
trackerConfiguration = "FeetHipsChestAndShoulders";
} else if (shouldersChecked) {
trackerConfiguration = "FeetHipsAndShoulders";
} else if (chestChecked) {
trackerConfiguration = "FeetHipsAndChest";
} else if (hipsChecked) {
trackerConfiguration = "FeetAndHips";
} else if (feetChecked) {
trackerConfiguration = "Feet";
} else {
trackerConfiguration = "None";
}
if (headPuck) {
overrideHead = true;
} else if (hmdHead) {
overrideHead = false;
}
if (handController) {
overrideHandController = false;
} else if (handPuck) {
overrideHandController = true;
}
var headObject = {
"override": overrideHead,
"Y": headYOffset.value,
"Z": headZOffset.value
}
var handObject = {
"override": overrideHandController,
"Y": handYOffset.value,
"Z": handZOffset.value
}
var settingsObject = {
"bodyConfiguration": trackerConfiguration,
"headConfiguration": headObject,
"handConfiguration": handObject
}
return settingsObject;
}
function sendConfigurationSettings() {
var settings = composeConfigurationSettings();
InputConfiguration.setConfigurationSettings(settings, pluginName);
updateCalibrationButton();
}
}

View file

@ -333,6 +333,7 @@ Item {
readonly property string vol_x_2: "\ue015"
readonly property string vol_x_3: "\ue016"
readonly property string vol_x_4: "\ue017"
readonly property string source: "\ue01c"
readonly property string playback_play: "\ue01d"
readonly property string stop_square: "\ue01e"
}

View file

@ -109,6 +109,7 @@
#include <plugins/PluginManager.h>
#include <plugins/PluginUtils.h>
#include <plugins/SteamClientPlugin.h>
#include <plugins/InputConfiguration.h>
#include <RecordingScriptingInterface.h>
#include <RenderableWebEntityItem.h>
#include <RenderShadowTask.h>
@ -214,7 +215,7 @@ static QTimer pingTimer;
static const int MAX_CONCURRENT_RESOURCE_DOWNLOADS = 16;
// For processing on QThreadPool, we target a number of threads after reserving some
// For processing on QThreadPool, we target a number of threads after reserving some
// based on how many are being consumed by the application and the display plugin. However,
// we will never drop below the 'min' value
static const int MIN_PROCESSING_THREAD_POOL_SIZE = 1;
@ -442,6 +443,34 @@ static const QString STATE_NAV_FOCUSED = "NavigationFocused";
bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
const char** constArgv = const_cast<const char**>(argv);
// HRS: I could not figure out how to move these any earlier in startup, so when using this option, be sure to also supply
// --allowMultipleInstances
auto reportAndQuit = [&](const char* commandSwitch, std::function<void(FILE* fp)> report) {
const char* reportfile = getCmdOption(argc, constArgv, commandSwitch);
// Reports to the specified file, because stdout is set up to be captured for logging.
if (reportfile) {
FILE* fp = fopen(reportfile, "w");
if (fp) {
report(fp);
fclose(fp);
if (!runningMarkerExisted) { // don't leave ours around
RunningMarker runingMarker(RUNNING_MARKER_FILENAME);
runingMarker.deleteRunningMarkerFile(); // happens in deleter, but making the side-effect explicit.
}
_exit(0);
}
}
};
reportAndQuit("--protocolVersion", [&](FILE* fp) {
DependencyManager::set<AddressManager>();
auto version = DependencyManager::get<AddressManager>()->protocolVersion();
fputs(version.toLatin1().data(), fp);
});
reportAndQuit("--version", [&](FILE* fp) {
fputs(BuildInfo::VERSION.toLatin1().data(), fp);
});
const char* portStr = getCmdOption(argc, constArgv, "--listenPort");
const int listenPort = portStr ? atoi(portStr) : INVALID_PORT;
@ -511,6 +540,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
DependencyManager::set<HMDScriptingInterface>();
DependencyManager::set<ResourceScriptingInterface>();
DependencyManager::set<TabletScriptingInterface>();
DependencyManager::set<InputConfiguration>();
DependencyManager::set<ToolbarScriptingInterface>();
DependencyManager::set<UserActivityLoggerScriptingInterface>();
DependencyManager::set<AssetMappingsScriptingInterface>();
@ -859,6 +889,20 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
}
ResourceCache::setRequestLimit(concurrentDownloads);
// perhaps override the avatar url. Since we will test later for validity
// we don't need to do so here.
QString avatarURL = getCmdOption(argc, constArgv, "--avatarURL");
_avatarOverrideUrl = QUrl::fromUserInput(avatarURL);
// If someone specifies both --avatarURL and --replaceAvatarURL,
// the replaceAvatarURL wins. So only set the _overrideUrl if this
// does have a non-empty string.
QString replaceURL = getCmdOption(argc, constArgv, "--replaceAvatarURL");
if (!replaceURL.isEmpty()) {
_avatarOverrideUrl = QUrl::fromUserInput(replaceURL);
_saveAvatarOverrideUrl = true;
}
_glWidget = new GLCanvas();
getApplicationCompositor().setRenderingWidget(_glWidget);
_window->setCentralWidget(_glWidget);
@ -1248,7 +1292,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
// Add periodic checks to send user activity data
static int CHECK_NEARBY_AVATARS_INTERVAL_MS = 10000;
static int NEARBY_AVATAR_RADIUS_METERS = 10;
// setup the stats interval depending on if the 1s faster hearbeat was requested
static const QString FAST_STATS_ARG = "--fast-heartbeat";
static int SEND_STATS_INTERVAL_MS = arguments().indexOf(FAST_STATS_ARG) != -1 ? 1000 : 10000;
@ -1398,10 +1442,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_autoSwitchDisplayModeSupportedHMDPlugin = nullptr;
foreach(DisplayPluginPointer displayPlugin, PluginManager::getInstance()->getDisplayPlugins()) {
if (displayPlugin->isHmd() &&
if (displayPlugin->isHmd() &&
displayPlugin->getSupportsAutoSwitch()) {
_autoSwitchDisplayModeSupportedHMDPlugin = displayPlugin;
_autoSwitchDisplayModeSupportedHMDPluginName =
_autoSwitchDisplayModeSupportedHMDPluginName =
_autoSwitchDisplayModeSupportedHMDPlugin->getName();
_previousHMDWornStatus =
_autoSwitchDisplayModeSupportedHMDPlugin->isDisplayVisible();
@ -1653,7 +1697,7 @@ void Application::onAboutToQuit() {
}
getActiveDisplayPlugin()->deactivate();
if (_autoSwitchDisplayModeSupportedHMDPlugin
if (_autoSwitchDisplayModeSupportedHMDPlugin
&& _autoSwitchDisplayModeSupportedHMDPlugin->isSessionActive()) {
_autoSwitchDisplayModeSupportedHMDPlugin->endSession();
}
@ -1722,8 +1766,8 @@ void Application::cleanupBeforeQuit() {
// Cleanup all overlays after the scripts, as scripts might add more
_overlays.cleanupAllOverlays();
// The cleanup process enqueues the transactions but does not process them. Calling this here will force the actual
// removal of the items.
// The cleanup process enqueues the transactions but does not process them. Calling this here will force the actual
// removal of the items.
// See https://highfidelity.fogbugz.com/f/cases/5328
_main3DScene->processTransactionQueue();
@ -1997,6 +2041,7 @@ void Application::initializeUi() {
surfaceContext->setContextProperty("TextureCache", DependencyManager::get<TextureCache>().data());
surfaceContext->setContextProperty("ModelCache", DependencyManager::get<ModelCache>().data());
surfaceContext->setContextProperty("SoundCache", DependencyManager::get<SoundCache>().data());
surfaceContext->setContextProperty("InputConfiguration", DependencyManager::get<InputConfiguration>().data());
surfaceContext->setContextProperty("Account", AccountScriptingInterface::getInstance());
surfaceContext->setContextProperty("Tablet", DependencyManager::get<TabletScriptingInterface>().data());
@ -2479,8 +2524,11 @@ void Application::handleSandboxStatus(QNetworkReply* reply) {
Setting::Handle<bool> tutorialComplete{ "tutorialComplete", false };
Setting::Handle<bool> firstRun{ Settings::firstRun, true };
const QString HIFI_SKIP_TUTORIAL_COMMAND_LINE_KEY = "--skipTutorial";
// Skips tutorial/help behavior, and does NOT clear firstRun setting.
bool skipTutorial = arguments().contains(HIFI_SKIP_TUTORIAL_COMMAND_LINE_KEY);
bool isTutorialComplete = tutorialComplete.get();
bool shouldGoToTutorial = isUsingHMDAndHandControllers && hasTutorialContent && !isTutorialComplete;
bool shouldGoToTutorial = isUsingHMDAndHandControllers && hasTutorialContent && !isTutorialComplete && !skipTutorial;
qCDebug(interfaceapp) << "HMD:" << hasHMD << ", Hand Controllers: " << hasHandControllers << ", Using HMD: " << isUsingHMDAndHandControllers;
qCDebug(interfaceapp) << "Tutorial version:" << contentVersion << ", sufficient:" << hasTutorialContent <<
@ -2523,14 +2571,9 @@ void Application::handleSandboxStatus(QNetworkReply* reply) {
}
} else {
bool isFirstRun = firstRun.get();
if (isFirstRun) {
showHelp();
}
// If this is a first run we short-circuit the address passed in
if (isFirstRun) {
if (firstRun.get() && !skipTutorial) {
showHelp();
if (isUsingHMDAndHandControllers) {
if (sandboxIsRunning) {
qCDebug(interfaceapp) << "Home sandbox appears to be running, going to Home.";
@ -2568,7 +2611,9 @@ void Application::handleSandboxStatus(QNetworkReply* reply) {
_connectionMonitor.init();
// After all of the constructor is completed, then set firstRun to false.
firstRun.set(false);
if (!skipTutorial) {
firstRun.set(false);
}
}
bool Application::importJSONFromURL(const QString& urlString) {
@ -5217,7 +5262,7 @@ void Application::clearDomainOctreeDetails() {
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DEFAULT);
_recentlyClearedDomain = true;
DependencyManager::get<AnimationCache>()->clearUnusedResources();
DependencyManager::get<ModelCache>()->clearUnusedResources();
DependencyManager::get<SoundCache>()->clearUnusedResources();
@ -5281,6 +5326,10 @@ void Application::nodeActivated(SharedNodePointer node) {
if (node->getType() == NodeType::AvatarMixer) {
// new avatar mixer, send off our identity packet on next update loop
// Reset skeletonModelUrl if the last server modified our choice.
// Override the avatar url (but not model name) here too.
if (_avatarOverrideUrl.isValid()) {
getMyAvatar()->useFullAvatarURL(_avatarOverrideUrl);
}
static const QUrl empty{};
if (getMyAvatar()->getFullAvatarURLFromPreferences() != getMyAvatar()->cannonicalSkeletonModelURL(empty)) {
getMyAvatar()->resetFullAvatarURL();
@ -7035,3 +7084,8 @@ QUuid Application::getTabletFrameID() const {
auto HMD = DependencyManager::get<HMDScriptingInterface>();
return HMD->getCurrentTabletFrameID();
}
void Application::setAvatarOverrideUrl(const QUrl& url, bool save) {
_avatarOverrideUrl = url;
_saveAvatarOverrideUrl = save;
}

View file

@ -102,9 +102,9 @@ class Application;
#endif
#define qApp (static_cast<Application*>(QCoreApplication::instance()))
class Application : public QApplication,
public AbstractViewStateInterface,
public AbstractScriptingServicesInterface,
class Application : public QApplication,
public AbstractViewStateInterface,
public AbstractScriptingServicesInterface,
public AbstractUriHandler,
public PluginContainer {
Q_OBJECT
@ -294,6 +294,10 @@ public:
OverlayID getTabletHomeButtonID() const;
QUuid getTabletFrameID() const; // may be an entity or an overlay
void setAvatarOverrideUrl(const QUrl& url, bool save);
QUrl getAvatarOverrideUrl() { return _avatarOverrideUrl; }
bool getSaveAvatarOverrideUrl() { return _saveAvatarOverrideUrl; }
signals:
void svoImportRequested(const QString& url);
@ -675,11 +679,14 @@ private:
FileScriptingInterface* _fileDownload;
AudioInjector* _snapshotSoundInjector { nullptr };
SharedSoundPointer _snapshotSound;
DisplayPluginPointer _autoSwitchDisplayModeSupportedHMDPlugin;
QString _autoSwitchDisplayModeSupportedHMDPluginName;
bool _previousHMDWornStatus;
void startHMDStandBySession();
void endHMDSession();
QUrl _avatarOverrideUrl;
bool _saveAvatarOverrideUrl { false };
};
#endif // hifi_Application_h

View file

@ -19,6 +19,7 @@
#include <AudioClient.h>
#include <CrashHelpers.h>
#include <DependencyManager.h>
#include <TabletScriptingInterface.h>
#include <display-plugins/DisplayPlugin.h>
#include <PathUtils.h>
#include <SettingHandle.h>
@ -37,6 +38,7 @@
#include "MainWindow.h"
#include "render/DrawStatus.h"
#include "scripting/MenuScriptingInterface.h"
#include "scripting/HMDScriptingInterface.h"
#include "ui/DialogsManager.h"
#include "ui/StandAloneJSConsole.h"
#include "InterfaceLogging.h"
@ -309,6 +311,17 @@ Menu::Menu() {
QString("../../hifi/tablet/TabletLodPreferences.qml"), "LodPreferencesDialog");
});
action = addActionToQMenuAndActionHash(settingsMenu, "Controller Settings");
connect(action, &QAction::triggered, [] {
auto tablet = DependencyManager::get<TabletScriptingInterface>()->getTablet("com.highfidelity.interface.tablet.system");
auto hmd = DependencyManager::get<HMDScriptingInterface>();
tablet->loadQMLSource("ControllerSettings.qml");
if (!hmd->getShouldShowTablet()) {
hmd->toggleShouldShowTablet();
}
});
// Settings > Control with Speech [advanced]
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();

View file

@ -929,10 +929,15 @@ void MyAvatar::saveData() {
settings.setValue("scale", _targetScale);
settings.setValue("fullAvatarURL",
// only save the fullAvatarURL if it has not been overwritten on command line
// (so the overrideURL is not valid), or it was overridden _and_ we specified
// --replaceAvatarURL (so _saveAvatarOverrideUrl is true)
if (qApp->getSaveAvatarOverrideUrl() || !qApp->getAvatarOverrideUrl().isValid() ) {
settings.setValue("fullAvatarURL",
_fullAvatarURLFromPreferences == AvatarData::defaultFullAvatarModelUrl() ?
"" :
_fullAvatarURLFromPreferences.toString());
}
settings.setValue("fullAvatarModelName", _fullAvatarModelName);
@ -2430,7 +2435,7 @@ bool MyAvatar::requiresSafeLanding(const glm::vec3& positionIn, glm::vec3& bette
// Our head may be embedded, but our center is out and there's room below. See corresponding comment above.
return false; // nothing below
}
// See if we have room between entities above and below, but that we are not contained.
// First check if the surface above us is the bottom of something, and the surface below us it the top of something.
// I.e., we are in a clearing between two objects.
@ -3150,6 +3155,6 @@ void MyAvatar::updateHoldActions(const AnimPose& prePhysicsPose, const AnimPose&
}
}
const MyHead* MyAvatar::getMyHead() const {
return static_cast<const MyHead*>(getHead());
const MyHead* MyAvatar::getMyHead() const {
return static_cast<const MyHead*>(getHead());
}

View file

@ -50,6 +50,7 @@
#include "ui/AvatarInputs.h"
#include "avatar/AvatarManager.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include <plugins/InputConfiguration.h>
#include "ui/Snapshot.h"
#include "SoundCache.h"
@ -182,6 +183,7 @@ void Web3DOverlay::loadSourceURL() {
if (_webSurface->getRootItem() && _webSurface->getRootItem()->objectName() == "tabletRoot") {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto flags = tabletScriptingInterface->getFlags();
_webSurface->getSurfaceContext()->setContextProperty("offscreenFlags", flags);
_webSurface->getSurfaceContext()->setContextProperty("AddressManager", DependencyManager::get<AddressManager>().data());
_webSurface->getSurfaceContext()->setContextProperty("Account", AccountScriptingInterface::getInstance());
@ -200,6 +202,7 @@ void Web3DOverlay::loadSourceURL() {
_webSurface->getSurfaceContext()->setContextProperty("GlobalServices", GlobalServicesScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("AvatarList", DependencyManager::get<AvatarManager>().data());
_webSurface->getSurfaceContext()->setContextProperty("DialogsManager", DialogsManagerScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("InputConfiguration", DependencyManager::get<InputConfiguration>().data());
_webSurface->getSurfaceContext()->setContextProperty("SoundCache", DependencyManager::get<SoundCache>().data());
_webSurface->getSurfaceContext()->setContextProperty("pathToFonts", "../../");

View file

@ -127,6 +127,7 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
// parse the info after the seq number and before the audio data (the stream properties)
int prePropertyPosition = message.getPosition();
int propertyBytes = parseStreamProperties(message.getType(), message.readWithoutCopy(message.getBytesLeftToRead()), networkFrames);
message.seek(prePropertyPosition + propertyBytes);
// handle this packet based on its arrival status.
@ -147,7 +148,8 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
}
case SequenceNumberStats::OnTime: {
// Packet is on time; parse its data to the ringbuffer
if (message.getType() == PacketType::SilentAudioFrame) {
if (message.getType() == PacketType::SilentAudioFrame
|| message.getType() == PacketType::ReplicatedSilentAudioFrame) {
// If we recieved a SilentAudioFrame from our sender, we might want to drop
// some of the samples in order to catch up to our desired jitter buffer size.
writeDroppableSilentFrames(networkFrames);
@ -168,7 +170,10 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
// inform others of the mismatch
auto sendingNode = DependencyManager::get<NodeList>()->nodeWithUUID(message.getSourceID());
emit mismatchedAudioCodec(sendingNode, _selectedCodecName, codecInPacket);
if (sendingNode) {
emit mismatchedAudioCodec(sendingNode, _selectedCodecName, codecInPacket);
}
}
}
break;

View file

@ -1473,27 +1473,6 @@ QStringList AvatarData::getJointNames() const {
return _jointNames;
}
void AvatarData::parseAvatarIdentityPacket(const QByteArray& data, Identity& identityOut) {
QDataStream packetStream(data);
packetStream >> identityOut.uuid
>> identityOut.skeletonModelURL
>> identityOut.attachmentData
>> identityOut.displayName
>> identityOut.sessionDisplayName
>> identityOut.avatarEntityData
>> identityOut.sequenceId;
#ifdef WANT_DEBUG
qCDebug(avatars) << __FUNCTION__
<< "identityOut.uuid:" << identityOut.uuid
<< "identityOut.skeletonModelURL:" << identityOut.skeletonModelURL
<< "identityOut.displayName:" << identityOut.displayName
<< "identityOut.sessionDisplayName:" << identityOut.sessionDisplayName;
#endif
}
glm::quat AvatarData::getOrientationOutbound() const {
return (getLocalOrientation());
}
@ -1504,47 +1483,82 @@ QUrl AvatarData::cannonicalSkeletonModelURL(const QUrl& emptyURL) const {
return _skeletonModelURL.scheme() == "file" ? emptyURL : _skeletonModelURL;
}
void AvatarData::processAvatarIdentity(const Identity& identity, bool& identityChanged, bool& displayNameChanged, bool& skeletonModelUrlChanged) {
void AvatarData::processAvatarIdentity(const QByteArray& identityData, bool& identityChanged,
bool& displayNameChanged, bool& skeletonModelUrlChanged) {
if (identity.sequenceId < _identitySequenceId) {
qCDebug(avatars) << "Ignoring older identity packet for avatar" << getSessionUUID()
<< "_identitySequenceId (" << _identitySequenceId << ") is greater than" << identity.sequenceId;
return;
QDataStream packetStream(identityData);
QUuid avatarSessionID;
// peek the sequence number, this will tell us if we should be processing this identity packet at all
udt::SequenceNumber::Type incomingSequenceNumberType;
packetStream >> avatarSessionID >> incomingSequenceNumberType;
udt::SequenceNumber incomingSequenceNumber(incomingSequenceNumberType);
if (!_hasProcessedFirstIdentity) {
_identitySequenceNumber = incomingSequenceNumber - 1;
_hasProcessedFirstIdentity = true;
qCDebug(avatars) << "Processing first identity packet for" << avatarSessionID << "-"
<< (udt::SequenceNumber::Type) incomingSequenceNumber;
}
// otherwise, set the identitySequenceId to match the incoming identity
_identitySequenceId = identity.sequenceId;
if (_firstSkeletonCheck || (identity.skeletonModelURL != cannonicalSkeletonModelURL(emptyURL))) {
setSkeletonModelURL(identity.skeletonModelURL);
identityChanged = true;
skeletonModelUrlChanged = true;
if (_firstSkeletonCheck) {
if (incomingSequenceNumber > _identitySequenceNumber) {
Identity identity;
packetStream >> identity.skeletonModelURL
>> identity.attachmentData
>> identity.displayName
>> identity.sessionDisplayName
>> identity.avatarEntityData;
// set the store identity sequence number to match the incoming identity
_identitySequenceNumber = incomingSequenceNumber;
if (_firstSkeletonCheck || (identity.skeletonModelURL != cannonicalSkeletonModelURL(emptyURL))) {
setSkeletonModelURL(identity.skeletonModelURL);
identityChanged = true;
skeletonModelUrlChanged = true;
if (_firstSkeletonCheck) {
displayNameChanged = true;
}
_firstSkeletonCheck = false;
}
if (identity.displayName != _displayName) {
_displayName = identity.displayName;
identityChanged = true;
displayNameChanged = true;
}
_firstSkeletonCheck = false;
}
maybeUpdateSessionDisplayNameFromTransport(identity.sessionDisplayName);
if (identity.displayName != _displayName) {
_displayName = identity.displayName;
identityChanged = true;
displayNameChanged = true;
}
maybeUpdateSessionDisplayNameFromTransport(identity.sessionDisplayName);
if (identity.attachmentData != _attachmentData) {
setAttachmentData(identity.attachmentData);
identityChanged = true;
}
if (identity.attachmentData != _attachmentData) {
setAttachmentData(identity.attachmentData);
identityChanged = true;
}
bool avatarEntityDataChanged = false;
_avatarEntitiesLock.withReadLock([&] {
avatarEntityDataChanged = (identity.avatarEntityData != _avatarEntityData);
});
if (avatarEntityDataChanged) {
setAvatarEntityData(identity.avatarEntityData);
identityChanged = true;
}
bool avatarEntityDataChanged = false;
_avatarEntitiesLock.withReadLock([&] {
avatarEntityDataChanged = (identity.avatarEntityData != _avatarEntityData);
});
if (avatarEntityDataChanged) {
setAvatarEntityData(identity.avatarEntityData);
identityChanged = true;
}
#ifdef WANT_DEBUG
qCDebug(avatars) << __FUNCTION__
<< "identity.uuid:" << identity.uuid
<< "identity.skeletonModelURL:" << identity.skeletonModelURL
<< "identity.displayName:" << identity.displayName
<< "identity.sessionDisplayName:" << identity.sessionDisplayName;
} else {
qCDebug(avatars) << "Refusing to process identity for" << uuidStringWithoutCurlyBraces(avatarSessionID) << "since"
<< (udt::SequenceNumber::Type) _identitySequenceNumber
<< "is >=" << (udt::SequenceNumber::Type) incomingSequenceNumber;
#endif
}
}
QByteArray AvatarData::identityByteArray() const {
@ -1552,14 +1566,17 @@ QByteArray AvatarData::identityByteArray() const {
QDataStream identityStream(&identityData, QIODevice::Append);
const QUrl& urlToSend = cannonicalSkeletonModelURL(emptyURL); // depends on _skeletonModelURL
// when mixers send identity packets to agents, they simply forward along the last incoming sequence number they received
// whereas agents send a fresh outgoing sequence number when identity data has changed
_avatarEntitiesLock.withReadLock([&] {
identityStream << getSessionUUID()
<< urlToSend
<< _attachmentData
<< _displayName
<< getSessionDisplayNameForTransport() // depends on _sessionDisplayName
<< _avatarEntityData
<< _identitySequenceId;
<< (udt::SequenceNumber::Type) _identitySequenceNumber
<< urlToSend
<< _attachmentData
<< _displayName
<< getSessionDisplayNameForTransport() // depends on _sessionDisplayName
<< _avatarEntityData;
});
return identityData;
@ -1735,6 +1752,12 @@ void AvatarData::sendAvatarDataPacket() {
void AvatarData::sendIdentityPacket() {
auto nodeList = DependencyManager::get<NodeList>();
if (_identityDataChanged) {
// if the identity data has changed, push the sequence number forwards
++_identitySequenceNumber;
}
QByteArray identityData = identityByteArray();
auto packetList = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
@ -1745,7 +1768,7 @@ void AvatarData::sendIdentityPacket() {
},
[&](const SharedNodePointer& node) {
nodeList->sendPacketList(std::move(packetList), *node);
});
});
_avatarEntityDataLocallyEdited = false;
_identityDataChanged = false;

View file

@ -52,15 +52,16 @@ typedef unsigned long long quint64;
#include <JointData.h>
#include <NLPacket.h>
#include <Node.h>
#include <RegisteredMetaTypes.h>
#include <SimpleMovingAverage.h>
#include <SpatiallyNestable.h>
#include <NumericalConstants.h>
#include <Packed.h>
#include <ThreadSafeValueCache.h>
#include <RegisteredMetaTypes.h>
#include <SharedUtil.h>
#include <shared/RateCounter.h>
#include <SimpleMovingAverage.h>
#include <SpatiallyNestable.h>
#include <ThreadSafeValueCache.h>
#include <ViewFrustum.h>
#include <shared/RateCounter.h>
#include <udt/SequenceNumber.h>
#include "AABox.h"
#include "HeadData.h"
@ -526,19 +527,17 @@ public:
const HeadData* getHeadData() const { return _headData; }
struct Identity {
QUuid uuid;
QUrl skeletonModelURL;
QVector<AttachmentData> attachmentData;
QString displayName;
QString sessionDisplayName;
AvatarEntityMap avatarEntityData;
quint64 sequenceId;
};
static void parseAvatarIdentityPacket(const QByteArray& data, Identity& identityOut);
// identityChanged returns true if identity has changed, false otherwise.
// identityChanged returns true if identity has changed, false otherwise. Similarly for displayNameChanged and skeletonModelUrlChange.
void processAvatarIdentity(const Identity& identity, bool& identityChanged, bool& displayNameChanged, bool& skeletonModelUrlChanged);
void processAvatarIdentity(const QByteArray& identityData, bool& identityChanged,
bool& displayNameChanged, bool& skeletonModelUrlChanged);
QByteArray identityByteArray() const;
@ -624,10 +623,9 @@ public:
static float _avatarSortCoefficientAge;
bool getIdentityDataChanged() const { return _identityDataChanged; } // has the identity data changed since the last time sendIdentityPacket() was called
void markIdentityDataChanged() {
_identityDataChanged = true;
_identitySequenceId++;
}
void markIdentityDataChanged() { _identityDataChanged = true; }
void pushIdentitySequenceNumber() { ++_identitySequenceNumber; };
float getDensity() const { return _density; }
@ -785,7 +783,8 @@ protected:
float _audioAverageLoudness { 0.0f };
bool _identityDataChanged { false };
quint64 _identitySequenceId { 0 };
udt::SequenceNumber _identitySequenceNumber { 0 };
bool _hasProcessedFirstIdentity { false };
float _density;
private:

View file

@ -126,8 +126,14 @@ AvatarSharedPointer AvatarHashMap::parseAvatarData(QSharedPointer<ReceivedMessag
}
void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
AvatarData::Identity identity;
AvatarData::parseAvatarIdentityPacket(message->getMessage(), identity);
// peek the avatar UUID from the incoming packet
QUuid identityUUID = QUuid::fromRfc4122(message->peek(NUM_BYTES_RFC4122_UUID));
if (identityUUID.isNull()) {
qCDebug(avatars) << "Refusing to process identity packet for null avatar ID";
return;
}
// make sure this isn't for an ignored avatar
auto nodeList = DependencyManager::get<NodeList>();
@ -136,21 +142,22 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
{
QReadLocker locker(&_hashLock);
auto me = _avatarHash.find(EMPTY);
if ((me != _avatarHash.end()) && (identity.uuid == me.value()->getSessionUUID())) {
if ((me != _avatarHash.end()) && (identityUUID == me.value()->getSessionUUID())) {
// We add MyAvatar to _avatarHash with an empty UUID. Code relies on this. In order to correctly handle an
// identity packet for ourself (such as when we are assigned a sessionDisplayName by the mixer upon joining),
// we make things match here.
identity.uuid = EMPTY;
identityUUID = EMPTY;
}
}
if (!nodeList->isIgnoringNode(identity.uuid) || nodeList->getRequestsDomainListData()) {
if (!nodeList->isIgnoringNode(identityUUID) || nodeList->getRequestsDomainListData()) {
// mesh URL for a UUID, find avatar in our list
auto avatar = newOrExistingAvatar(identity.uuid, sendingNode);
auto avatar = newOrExistingAvatar(identityUUID, sendingNode);
bool identityChanged = false;
bool displayNameChanged = false;
bool skeletonModelUrlChanged = false;
// In this case, the "sendingNode" is the Avatar Mixer.
avatar->processAvatarIdentity(identity, identityChanged, displayNameChanged, skeletonModelUrlChanged);
avatar->processAvatarIdentity(message->getMessage(), identityChanged, displayNameChanged, skeletonModelUrlChanged);
}
}

View file

@ -20,6 +20,8 @@
#include <QThreadPool>
#include <Gzip.h>
#include "ModelNetworkingLogging.h"
#include <Trace.h>
#include <StatTracker.h>
@ -171,7 +173,9 @@ void GeometryReader::run() {
QString urlname = _url.path().toLower();
if (!urlname.isEmpty() && !_url.path().isEmpty() &&
(_url.path().toLower().endsWith(".fbx") || _url.path().toLower().endsWith(".obj"))) {
(_url.path().toLower().endsWith(".fbx") ||
_url.path().toLower().endsWith(".obj") ||
_url.path().toLower().endsWith(".obj.gz"))) {
FBXGeometry::Pointer fbxGeometry;
if (_url.path().toLower().endsWith(".fbx")) {
@ -181,7 +185,15 @@ void GeometryReader::run() {
}
} else if (_url.path().toLower().endsWith(".obj")) {
fbxGeometry.reset(OBJReader().readOBJ(_data, _mapping, _combineParts, _url));
} else {
} else if (_url.path().toLower().endsWith(".obj.gz")) {
QByteArray uncompressedData;
if (gunzip(_data, uncompressedData)){
fbxGeometry.reset(OBJReader().readOBJ(uncompressedData, _mapping, _combineParts, _url));
} else {
throw QString("failed to decompress .obj.gz" );
}
} else {
throw QString("unsupported format");
}

View file

@ -821,6 +821,7 @@ void NetworkTexture::refresh() {
TextureCache::requestCompleted(_self);
}
_ktxResourceState = PENDING_INITIAL_LOAD;
Resource::refresh();
}

View file

@ -446,7 +446,8 @@ qint64 LimitedNodeList::sendPacketList(std::unique_ptr<NLPacketList> packetList,
return _nodeSocket.writePacketList(std::move(packetList), *activeSocket);
} else {
qCDebug(networking) << "LimitedNodeList::sendPacketList called without active socket for node. Not sending.";
qCDebug(networking) << "LimitedNodeList::sendPacketList called without active socket for node "
<< destinationNode.getUUID() << ". Not sending.";
return ERROR_SENDING_PACKET_BYTES;
}
}
@ -454,7 +455,8 @@ qint64 LimitedNodeList::sendPacketList(std::unique_ptr<NLPacketList> packetList,
qint64 LimitedNodeList::sendPacket(std::unique_ptr<NLPacket> packet, const Node& destinationNode,
const HifiSockAddr& overridenSockAddr) {
if (overridenSockAddr.isNull() && !destinationNode.getActiveSocket()) {
qCDebug(networking) << "LimitedNodeList::sendPacket called without active socket for node. Not sending.";
qCDebug(networking) << "LimitedNodeList::sendPacket called without active socket for node"
<< destinationNode.getUUID() << ". Not sending.";
return ERROR_SENDING_PACKET_BYTES;
}
@ -568,8 +570,8 @@ void LimitedNodeList::handleNodeKill(const SharedNodePointer& node) {
SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t nodeType,
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
const NodePermissions& permissions,
const QUuid& connectionSecret) {
bool isReplicated, bool isUpstream,
const QUuid& connectionSecret, const NodePermissions& permissions) {
QReadLocker readLocker(&_nodeMutex);
NodeHash::const_iterator it = _nodeHash.find(uuid);
@ -580,11 +582,20 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
matchingNode->setLocalSocket(localSocket);
matchingNode->setPermissions(permissions);
matchingNode->setConnectionSecret(connectionSecret);
matchingNode->setIsReplicated(isReplicated);
matchingNode->setIsUpstream(isUpstream);
return matchingNode;
} else {
// we didn't have this node, so add them
Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket, permissions, connectionSecret);
Node* newNode = new Node(uuid, nodeType, publicSocket, localSocket);
newNode->setIsReplicated(isReplicated);
newNode->setIsUpstream(isUpstream);
newNode->setConnectionSecret(connectionSecret);
newNode->setPermissions(permissions);
// move the newly constructed node to the LNL thread
newNode->moveToThread(thread());
if (nodeType == NodeType::AudioMixer) {
LimitedNodeList::flagTimeForConnectionStep(LimitedNodeList::AddedAudioMixer);
@ -742,7 +753,8 @@ void LimitedNodeList::removeSilentNodes() {
SharedNodePointer node = it->second;
node->getMutex().lock();
if ((usecTimestampNow() - node->getLastHeardMicrostamp()) > (NODE_SILENCE_THRESHOLD_MSECS * USECS_PER_MSEC)) {
if (!node->isForcedNeverSilent()
&& (usecTimestampNow() - node->getLastHeardMicrostamp()) > (NODE_SILENCE_THRESHOLD_MSECS * USECS_PER_MSEC)) {
// call the NodeHash erase to get rid of this node
it = _nodeHash.unsafe_erase(it);

View file

@ -145,8 +145,9 @@ public:
SharedNodePointer addOrUpdateNode(const QUuid& uuid, NodeType_t nodeType,
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
const NodePermissions& permissions = DEFAULT_AGENT_PERMISSIONS,
const QUuid& connectionSecret = QUuid());
bool isReplicated = false, bool isUpstream = false,
const QUuid& connectionSecret = QUuid(),
const NodePermissions& permissions = DEFAULT_AGENT_PERMISSIONS);
static bool parseSTUNResponse(udt::BasePacket* packet, QHostAddress& newPublicAddress, uint16_t& newPublicPort);
bool hasCompletedInitialSTUN() const { return _hasCompletedInitialSTUN; }
@ -257,6 +258,16 @@ public:
return SharedNodePointer();
}
// This is unsafe because it does not take a lock
// Must only be called when you know that a read lock on the node mutex is held
// and will be held for the duration of your iteration
template<typename NodeLambda>
void unsafeEachNode(NodeLambda functor) {
for (NodeHash::const_iterator it = _nodeHash.cbegin(); it != _nodeHash.cend(); ++it) {
functor(it->second);
}
}
void putLocalPortIntoSharedMemory(const QString key, QObject* parent, quint16 localPort);
bool getLocalServerPortFromSharedMemory(const QString key, quint16& localPort);
@ -386,6 +397,7 @@ protected:
}
}
private slots:
void flagTimeForConnectionStep(ConnectionStep connectionStep, quint64 timestamp);
void possiblyTimeoutSTUNAddressLookup();

View file

@ -42,6 +42,7 @@ public:
static std::unique_ptr<NLPacket> fromReceivedPacket(std::unique_ptr<char[]> data, qint64 size,
const HifiSockAddr& senderSockAddr);
static std::unique_ptr<NLPacket> fromBase(std::unique_ptr<Packet> packet);
// Provided for convenience, try to limit use

View file

@ -23,6 +23,8 @@ public:
PacketVersion getVersion() const { return _packetVersion; }
const QUuid& getSourceID() const { return _sourceID; }
qint64 getMaxSegmentSize() const override { return NLPacket::maxPayloadSize(_packetType, _isOrdered); }
private:
NLPacketList(PacketType packetType, QByteArray extendedHeader = QByteArray(), bool isReliable = false,

View file

@ -76,6 +76,14 @@ public:
float getOutboundBandwidth() const; // in kbps
float getInboundBandwidth() const; // in kbps
// Typically the LimitedNodeList removes nodes after they are "silent"
// meaning that we have not received any packets (including simple keepalive pings) from them for a set interval.
// The _isForcedNeverSilent flag tells the LimitedNodeList that a Node should never be killed by removeSilentNodes()
// even if its the timestamp of when it was last heard from has never been updated.
bool isForcedNeverSilent() const { return _isForcedNeverSilent; }
void setIsForcedNeverSilent(bool isForcedNeverSilent) { _isForcedNeverSilent = isForcedNeverSilent; }
friend QDataStream& operator<<(QDataStream& out, const NetworkPeer& peer);
friend QDataStream& operator>>(QDataStream& in, NetworkPeer& peer);
public slots:
@ -103,6 +111,8 @@ protected:
QTimer* _pingTimer = NULL;
int _connectionAttempts;
bool _isForcedNeverSilent { false };
};
QDebug operator<<(QDebug debug, const NetworkPeer &peer);

View file

@ -42,6 +42,8 @@ void NodeType::init() {
TypeNameHash.insert(NodeType::MessagesMixer, "Messages Mixer");
TypeNameHash.insert(NodeType::AssetServer, "Asset Server");
TypeNameHash.insert(NodeType::EntityScriptServer, "Entity Script Server");
TypeNameHash.insert(NodeType::DownstreamAudioMixer, "Downstream Audio Mixer");
TypeNameHash.insert(NodeType::DownstreamAvatarMixer, "Downstream Avatar Mixer");
TypeNameHash.insert(NodeType::Unassigned, "Unassigned");
}
@ -50,17 +52,34 @@ const QString& NodeType::getNodeTypeName(NodeType_t nodeType) {
return matchedTypeName != TypeNameHash.end() ? matchedTypeName.value() : UNKNOWN_NodeType_t_NAME;
}
bool NodeType::isDownstream(NodeType_t nodeType) {
return nodeType == NodeType::DownstreamAudioMixer || nodeType == NodeType::DownstreamAvatarMixer;
}
NodeType_t NodeType::downstreamType(NodeType_t primaryType) {
switch (primaryType) {
case AudioMixer:
return DownstreamAudioMixer;
case AvatarMixer:
return DownstreamAvatarMixer;
default:
return Unassigned;
}
}
NodeType_t NodeType::fromString(QString type) {
return TypeNameHash.key(type, NodeType::Unassigned);
}
Node::Node(const QUuid& uuid, NodeType_t type, const HifiSockAddr& publicSocket,
const HifiSockAddr& localSocket, const NodePermissions& permissions, const QUuid& connectionSecret,
QObject* parent) :
const HifiSockAddr& localSocket, QObject* parent) :
NetworkPeer(uuid, publicSocket, localSocket, parent),
_type(type),
_connectionSecret(connectionSecret),
_pingMs(-1), // "Uninitialized"
_clockSkewUsec(0),
_mutex(),
_clockSkewMovingPercentile(30, 0.8f), // moving 80th percentile of 30 samples
_permissions(permissions)
_clockSkewMovingPercentile(30, 0.8f) // moving 80th percentile of 30 samples
{
// Update socket's object name
setType(_type);
@ -135,6 +154,7 @@ QDataStream& operator<<(QDataStream& out, const Node& node) {
out << node._publicSocket;
out << node._localSocket;
out << node._permissions;
out << node._isReplicated;
return out;
}
@ -144,6 +164,7 @@ QDataStream& operator>>(QDataStream& in, Node& node) {
in >> node._publicSocket;
in >> node._localSocket;
in >> node._permissions;
in >> node._isReplicated;
return in;
}

View file

@ -37,9 +37,9 @@
class Node : public NetworkPeer {
Q_OBJECT
public:
Node(const QUuid& uuid, NodeType_t type,
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
const NodePermissions& permissions, const QUuid& connectionSecret = QUuid(),
QObject* parent = nullptr);
bool operator==(const Node& otherNode) const { return _uuid == otherNode._uuid; }
@ -48,6 +48,12 @@ public:
char getType() const { return _type; }
void setType(char type);
bool isReplicated() const { return _isReplicated; }
void setIsReplicated(bool isReplicated) { _isReplicated = isReplicated; }
bool isUpstream() const { return _isUpstream; }
void setIsUpstream(bool isUpstream) { _isUpstream = isUpstream; }
const QUuid& getConnectionSecret() const { return _connectionSecret; }
void setConnectionSecret(const QUuid& connectionSecret) { _connectionSecret = connectionSecret; }
@ -89,13 +95,16 @@ private:
QUuid _connectionSecret;
std::unique_ptr<NodeData> _linkedData;
bool _isReplicated { false };
int _pingMs;
qint64 _clockSkewUsec;
QMutex _mutex;
MovingPercentile _clockSkewMovingPercentile;
NodePermissions _permissions;
bool _isUpstream { false };
tbb::concurrent_unordered_set<QUuid, UUIDHasher> _ignoredNodeIDSet;
mutable QReadWriteLock _ignoredNodeIDSetLock;
std::vector<QString> _replicatedUsernames { };
std::atomic_bool _ignoreRadiusEnabled;
};

View file

@ -654,8 +654,9 @@ void NodeList::parseNodeFromPacketStream(QDataStream& packetStream) {
QUuid nodeUUID, connectionUUID;
HifiSockAddr nodePublicSocket, nodeLocalSocket;
NodePermissions permissions;
bool isReplicated;
packetStream >> nodeType >> nodeUUID >> nodePublicSocket >> nodeLocalSocket >> permissions;
packetStream >> nodeType >> nodeUUID >> nodePublicSocket >> nodeLocalSocket >> permissions >> isReplicated;
// if the public socket address is 0 then it's reachable at the same IP
// as the domain server
@ -666,7 +667,12 @@ void NodeList::parseNodeFromPacketStream(QDataStream& packetStream) {
packetStream >> connectionUUID;
SharedNodePointer node = addOrUpdateNode(nodeUUID, nodeType, nodePublicSocket,
nodeLocalSocket, permissions, connectionUUID);
nodeLocalSocket, isReplicated, false, connectionUUID, permissions);
// nodes that are downstream of our own type are kept alive when we hear about them from the domain server
if (node->getType() == NodeType::downstreamType(_ownerType)) {
node->setLastHeardMicrostamp(usecTimestampNow());
}
}
void NodeList::sendAssignment(Assignment& assignment) {
@ -711,14 +717,20 @@ void NodeList::pingPunchForInactiveNode(const SharedNodePointer& node) {
}
void NodeList::startNodeHolePunch(const SharedNodePointer& node) {
// connect to the correct signal on this node so we know when to ping it
connect(node.data(), &Node::pingTimerTimeout, this, &NodeList::handleNodePingTimeout);
// start the ping timer for this node
node->startPingTimer();
// we don't hole punch to downstream servers, since it is assumed that we have a direct line to them
// we also don't hole punch to relayed upstream nodes, since we do not communicate directly with them
// ping this node immediately
pingPunchForInactiveNode(node);
if (!NodeType::isDownstream(node->getType()) && !node->isUpstream()) {
// connect to the correct signal on this node so we know when to ping it
connect(node.data(), &Node::pingTimerTimeout, this, &NodeList::handleNodePingTimeout);
// start the ping timer for this node
node->startPingTimer();
// ping this node immediately
pingPunchForInactiveNode(node);
}
}
void NodeList::handleNodePingTimeout() {
@ -761,8 +773,11 @@ void NodeList::stopKeepalivePingTimer() {
}
void NodeList::sendKeepAlivePings() {
// send keep-alive ping packets to nodes of types we care about that are not relayed to us from an upstream node
eachMatchingNode([this](const SharedNodePointer& node)->bool {
return _nodeTypesOfInterest.contains(node->getType());
auto type = node->getType();
return !node->isUpstream() && _nodeTypesOfInterest.contains(type) && !NodeType::isDownstream(type);
}, [&](const SharedNodePointer& node) {
sendPacket(constructPingPacket(), *node);
});
@ -1120,4 +1135,4 @@ void NodeList::setRequestsDomainListData(bool isRequesting) {
void NodeList::startThread() {
moveToNewNamedThread(this, "NodeList Thread", QThread::TimeCriticalPriority);
}
}

View file

@ -25,10 +25,17 @@ namespace NodeType {
const NodeType_t AssetServer = 'A';
const NodeType_t MessagesMixer = 'm';
const NodeType_t EntityScriptServer = 'S';
const NodeType_t DownstreamAudioMixer = 'a';
const NodeType_t DownstreamAvatarMixer = 'w';
const NodeType_t Unassigned = 1;
void init();
const QString& getNodeTypeName(NodeType_t nodeType);
bool isDownstream(NodeType_t nodeType);
NodeType_t downstreamType(NodeType_t primaryType);
NodeType_t fromString(QString type);
}
typedef QSet<NodeType_t> NodeSet;

View file

@ -42,6 +42,20 @@ ReceivedMessage::ReceivedMessage(NLPacket& packet)
{
}
ReceivedMessage::ReceivedMessage(QByteArray byteArray, PacketType packetType, PacketVersion packetVersion,
const HifiSockAddr& senderSockAddr, QUuid sourceID) :
_data(byteArray),
_headData(_data.mid(0, HEAD_DATA_SIZE)),
_numPackets(1),
_sourceID(sourceID),
_packetType(packetType),
_packetVersion(packetVersion),
_senderSockAddr(senderSockAddr),
_isComplete(true)
{
}
void ReceivedMessage::setFailed() {
_failed = true;
_isComplete = true;

View file

@ -24,6 +24,8 @@ class ReceivedMessage : public QObject {
public:
ReceivedMessage(const NLPacketList& packetList);
ReceivedMessage(NLPacket& packet);
ReceivedMessage(QByteArray byteArray, PacketType packetType, PacketVersion packetVersion,
const HifiSockAddr& senderSockAddr, QUuid sourceID = QUuid());
QByteArray getMessage() const { return _data; }
const char* getRawMessage() const { return _data.constData(); }

View file

@ -10,6 +10,7 @@
//
#include <QtCore/QCoreApplication>
#include <QtCore/QJsonArray>
#include <QtCore/QJsonObject>
#include <QtCore/QThread>
#include <QtCore/QTimer>

View file

@ -18,6 +18,8 @@
#include "Assignment.h"
using DownstreamNodeFoundCallback = std::function<void(Node& downstreamNode)>;
class ThreadedAssignment : public Assignment {
Q_OBJECT
public:
@ -40,6 +42,7 @@ signals:
protected:
void commonInit(const QString& targetName, NodeType_t nodeType);
bool _isFinished;
QTimer _domainServerTimer;
QTimer _statsTimer;

View file

@ -39,7 +39,19 @@ const QSet<PacketType> NON_SOURCED_PACKETS = QSet<PacketType>()
<< PacketType::ICEServerPeerInformation << PacketType::ICEServerQuery << PacketType::ICEServerHeartbeat
<< PacketType::ICEServerHeartbeatACK << PacketType::ICEPing << PacketType::ICEPingReply
<< PacketType::ICEServerHeartbeatDenied << PacketType::AssignmentClientStatus << PacketType::StopNode
<< PacketType::DomainServerRemovedNode << PacketType::UsernameFromIDReply << PacketType::OctreeFileReplacement;
<< PacketType::DomainServerRemovedNode << PacketType::UsernameFromIDReply << PacketType::OctreeFileReplacement
<< PacketType::ReplicatedMicrophoneAudioNoEcho << PacketType::ReplicatedMicrophoneAudioWithEcho
<< PacketType::ReplicatedInjectAudio << PacketType::ReplicatedSilentAudioFrame
<< PacketType::ReplicatedAvatarIdentity << PacketType::ReplicatedKillAvatar << PacketType::ReplicatedBulkAvatarData;
const QHash<PacketType, PacketType> REPLICATED_PACKET_MAPPING {
{ PacketType::MicrophoneAudioNoEcho, PacketType::ReplicatedMicrophoneAudioNoEcho },
{ PacketType::MicrophoneAudioWithEcho, PacketType::ReplicatedMicrophoneAudioWithEcho },
{ PacketType::InjectAudio, PacketType::ReplicatedInjectAudio },
{ PacketType::SilentAudioFrame, PacketType::ReplicatedSilentAudioFrame },
{ PacketType::AvatarIdentity, PacketType::ReplicatedAvatarIdentity },
{ PacketType::KillAvatar, PacketType::ReplicatedKillAvatar },
};
PacketVersion versionForPacketType(PacketType packetType) {
switch (packetType) {
@ -56,7 +68,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::AvatarData:
case PacketType::BulkAvatarData:
case PacketType::KillAvatar:
return static_cast<PacketVersion>(AvatarMixerPacketVersion::MannequinDefaultAvatar);
return static_cast<PacketVersion>(AvatarMixerPacketVersion::AvatarIdentitySequenceFront);
case PacketType::MessagesData:
return static_cast<PacketVersion>(MessageDataVersion::TextOrBinaryData);
case PacketType::ICEServerHeartbeat:
@ -119,7 +131,7 @@ static void ensureProtocolVersionsSignature() {
std::call_once(once, [&] {
QByteArray buffer;
QDataStream stream(&buffer, QIODevice::WriteOnly);
uint8_t numberOfProtocols = static_cast<uint8_t>(PacketType::LAST_PACKET_TYPE) + 1;
uint8_t numberOfProtocols = static_cast<uint8_t>(PacketType::NUM_PACKET_TYPE);
stream << numberOfProtocols;
for (uint8_t packetType = 0; packetType < numberOfProtocols; packetType++) {
uint8_t packetTypeVersion = static_cast<uint8_t>(versionForPacketType(static_cast<PacketType>(packetType)));

View file

@ -115,12 +115,21 @@ public:
AdjustAvatarSorting,
OctreeFileReplacement,
CollisionEventChanges,
LAST_PACKET_TYPE = CollisionEventChanges
ReplicatedMicrophoneAudioNoEcho,
ReplicatedMicrophoneAudioWithEcho,
ReplicatedInjectAudio,
ReplicatedSilentAudioFrame,
ReplicatedAvatarIdentity,
ReplicatedKillAvatar,
ReplicatedBulkAvatarData,
NUM_PACKET_TYPE
};
};
using PacketType = PacketTypeEnum::Value;
extern const QHash<PacketType, PacketType> REPLICATED_PACKET_MAPPING;
const int NUM_BYTES_MD5_HASH = 16;
typedef char PacketVersion;
@ -237,7 +246,8 @@ enum class AvatarMixerPacketVersion : PacketVersion {
StickAndBallDefaultAvatar,
IdentityPacketsIncludeUpdateTime,
AvatarIdentitySequenceId,
MannequinDefaultAvatar
MannequinDefaultAvatar,
AvatarIdentitySequenceFront
};
enum class DomainConnectRequestVersion : PacketVersion {

View file

@ -36,8 +36,8 @@ std::unique_ptr<PacketList> PacketList::fromReceivedPackets(std::list<std::uniqu
PacketList::PacketList(PacketType packetType, QByteArray extendedHeader, bool isReliable, bool isOrdered) :
_packetType(packetType),
_isReliable(isReliable),
_isOrdered(isOrdered),
_isReliable(isReliable),
_extendedHeader(extendedHeader)
{
Q_ASSERT_X(!(!_isReliable && _isOrdered), "PacketList", "Unreliable ordered PacketLists are not currently supported");
@ -46,8 +46,8 @@ PacketList::PacketList(PacketType packetType, QByteArray extendedHeader, bool is
PacketList::PacketList(PacketList&& other) :
_packetType(other._packetType),
_packets(std::move(other._packets)),
_isReliable(other._isReliable),
_isOrdered(other._isOrdered),
_isReliable(other._isReliable),
_extendedHeader(std::move(other._extendedHeader))
{
}

View file

@ -49,6 +49,8 @@ public:
void startSegment();
void endSegment();
virtual qint64 getMaxSegmentSize() const { return Packet::maxPayloadSize(_isOrdered); }
HifiSockAddr getSenderSockAddr() const;
void closeCurrentPacket(bool shouldSendEmpty = false);
@ -74,6 +76,8 @@ protected:
PacketType _packetType;
std::list<std::unique_ptr<Packet>> _packets;
bool _isOrdered = false;
private:
friend class ::LimitedNodeList;
@ -93,7 +97,6 @@ private:
Packet::MessageNumber _messageNumber;
bool _isReliable = false;
bool _isOrdered = false;
std::unique_ptr<Packet> _currentPacket;

View file

@ -35,8 +35,8 @@ public:
explicit SequenceNumber(char* value) { _value = (*reinterpret_cast<int32_t*>(value)) & MAX; }
explicit SequenceNumber(Type value) { _value = (value <= MAX) ? ((value >= 0) ? value : 0) : MAX; }
explicit SequenceNumber(UType value) { _value = (value <= MAX) ? value : MAX; }
explicit operator Type() { return _value; }
explicit operator UType() { return static_cast<UType>(_value); }
explicit operator Type() const { return _value; }
explicit operator UType() const { return static_cast<UType>(_value); }
inline SequenceNumber& operator++() {
_value = (_value + 1) % (MAX + 1);

View file

@ -0,0 +1,143 @@
//
// Created by Dante Ruiz on 6/1/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "InputConfiguration.h"
#include <QThread>
#include "DisplayPlugin.h"
#include "InputPlugin.h"
#include "PluginManager.h"
InputConfiguration::InputConfiguration() {
}
QStringList InputConfiguration::inputPlugins() {
if (QThread::currentThread() != thread()) {
QStringList result;
QMetaObject::invokeMethod(this, "inputPlugins", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QStringList, result));
return result;
}
QStringList inputPlugins;
for (auto plugin : PluginManager::getInstance()->getInputPlugins()) {
QString pluginName = plugin->getName();
if (pluginName == QString("OpenVR")) {
inputPlugins << QString("Vive");
} else {
inputPlugins << pluginName;
}
}
return inputPlugins;
}
QStringList InputConfiguration::activeInputPlugins() {
if (QThread::currentThread() != thread()) {
QStringList result;
QMetaObject::invokeMethod(this, "activeInputPlugins", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QStringList, result));
return result;
}
QStringList activePlugins;
for (auto plugin : PluginManager::getInstance()->getInputPlugins()) {
if (plugin->configurable()) {
QString pluginName = plugin->getName();
if (pluginName == QString("OpenVR")) {
activePlugins << QString("Vive");
} else {
activePlugins << pluginName;
}
}
}
return activePlugins;
}
QString InputConfiguration::configurationLayout(QString pluginName) {
if (QThread::currentThread() != thread()) {
QString result;
QMetaObject::invokeMethod(this, "configurationLayout", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QString, result),
Q_ARG(QString, pluginName));
return result;
}
QString sourcePath;
for (auto plugin : PluginManager::getInstance()->getInputPlugins()) {
if (plugin->getName() == pluginName) {
return plugin->configurationLayout();
}
}
return sourcePath;
}
void InputConfiguration::setConfigurationSettings(QJsonObject configurationSettings, QString pluginName) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setConfigurationSettings", Qt::BlockingQueuedConnection,
Q_ARG(QJsonObject, configurationSettings),
Q_ARG(QString, pluginName));
return;
}
for (auto plugin : PluginManager::getInstance()->getInputPlugins()) {
if (plugin->getName() == pluginName) {
plugin->setConfigurationSettings(configurationSettings);
}
}
}
QJsonObject InputConfiguration::configurationSettings(QString pluginName) {
if (QThread::currentThread() != thread()) {
QJsonObject result;
QMetaObject::invokeMethod(this, "configurationSettings", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QJsonObject, result),
Q_ARG(QString, pluginName));
return result;
}
for (auto plugin : PluginManager::getInstance()->getInputPlugins()) {
if (plugin->getName() == pluginName) {
return plugin->configurationSettings();
}
}
return QJsonObject();
}
void InputConfiguration::calibratePlugin(QString pluginName) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "calibratePlugin", Qt::BlockingQueuedConnection);
return;
}
for (auto plugin : PluginManager::getInstance()->getInputPlugins()) {
if (plugin->getName() == pluginName) {
plugin->calibrate();
}
}
}
bool InputConfiguration::uncalibratePlugin(QString pluginName) {
if (QThread::currentThread() != thread()) {
bool result;
QMetaObject::invokeMethod(this, "uncalibratePlugin", Qt::BlockingQueuedConnection,
Q_ARG(bool, result));
return result;
}
for (auto plugin : PluginManager::getInstance()->getInputPlugins()) {
if (plugin->getName() == pluginName) {
return plugin->uncalibrate();
}
}
return false;
}

View file

@ -0,0 +1,37 @@
//
// Created by Dante Ruiz on 6/1/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_InputConfiguration_h
#define hifi_InputConfiguration_h
#include <mutex>
#include <QObject>
#include <QString>
#include <QStringList>
#include <QJsonObject>
#include <DependencyManager.h>
class InputConfiguration : public QObject, public Dependency {
Q_OBJECT
public:
InputConfiguration();
Q_INVOKABLE QStringList inputPlugins();
Q_INVOKABLE QStringList activeInputPlugins();
Q_INVOKABLE QString configurationLayout(QString pluginName);
Q_INVOKABLE void setConfigurationSettings(QJsonObject configurationSettings, QString pluginName);
Q_INVOKABLE void calibratePlugin(QString pluginName);
Q_INVOKABLE QJsonObject configurationSettings(QString pluginName);
Q_INVOKABLE bool uncalibratePlugin(QString pluginName);
signals:
void calibrationStatus(const QJsonObject& status);
};
#endif

View file

@ -11,6 +11,7 @@
#pragma once
#include "Plugin.h"
#include <QJsonObject>
namespace controller {
struct InputCalibrationData;
@ -24,7 +25,12 @@ public:
// Some input plugins are comprised of multiple subdevices (SDL2, for instance).
// If an input plugin is only a single device, it will only return it's primary name.
virtual QStringList getSubdeviceNames() { return { getName() }; };
virtual void setConfigurationSettings(const QJsonObject configurationSettings) { }
virtual QJsonObject configurationSettings() { return QJsonObject(); }
virtual QString configurationLayout() { return QString(); }
virtual void calibrate() {}
virtual bool uncalibrate() { return false; }
virtual bool configurable() { return false; }
virtual bool isHandController() const { return false; }
virtual bool isHeadController() const { return false; }
};

View file

@ -8,7 +8,7 @@
set(TARGET_NAME hifiCodec)
setup_hifi_client_server_plugin()
link_hifi_libraries(audio plugins)
link_hifi_libraries(audio plugins input-plugins display-plugins)
add_dependency_external_projects(hifiAudioCodec)
target_include_directories(${TARGET_NAME} PRIVATE ${HIFIAUDIOCODEC_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${HIFIAUDIOCODEC_LIBRARIES})

View file

@ -11,7 +11,7 @@ if (WIN32)
if (KINECT_FOUND)
set(TARGET_NAME hifiKinect)
setup_hifi_plugin(Script Qml Widgets)
link_hifi_libraries(shared controllers ui plugins input-plugins)
link_hifi_libraries(shared controllers ui plugins input-plugins display-plugins)
# need to setup appropriate externals...
target_kinect()

View file

@ -10,7 +10,7 @@ if (APPLE OR WIN32)
set(TARGET_NAME hifiNeuron)
setup_hifi_plugin(Script Qml Widgets)
link_hifi_libraries(shared controllers ui plugins input-plugins)
link_hifi_libraries(shared controllers ui plugins input-plugins display-plugins)
target_neuron()
endif()

View file

@ -8,5 +8,5 @@
set(TARGET_NAME hifiSdl2)
setup_hifi_plugin(Script Qml Widgets)
link_hifi_libraries(shared controllers ui plugins input-plugins script-engine)
link_hifi_libraries(shared controllers ui plugins input-plugins script-engine display-plugins)
target_sdl2()

View file

@ -9,6 +9,6 @@
if (NOT ANDROID)
set(TARGET_NAME hifiSixense)
setup_hifi_plugin(Script Qml Widgets)
link_hifi_libraries(shared controllers ui plugins ui-plugins input-plugins)
link_hifi_libraries(shared controllers ui plugins ui-plugins input-plugins display-plugins)
target_sixense()
endif ()

View file

@ -30,7 +30,7 @@
#include <glm/gtc/quaternion.hpp>
#include <controllers/UserInputMapper.h>
#include <Plugins/InputConfiguration.h>
#include <controllers/StandardControls.h>
@ -39,7 +39,7 @@ extern PoseData _nextSimPoseData;
vr::IVRSystem* acquireOpenVrSystem();
void releaseOpenVrSystem();
static const QString OPENVR_LAYOUT = QString("OpenVrConfiguration.qml");
static const char* CONTROLLER_MODEL_STRING = "vr_controller_05_wireless_b";
const quint64 CALIBRATION_TIMELAPSE = 1 * USECS_PER_SECOND;
@ -47,18 +47,23 @@ static const char* MENU_PARENT = "Avatar";
static const char* MENU_NAME = "Vive Controllers";
static const char* MENU_PATH = "Avatar" ">" "Vive Controllers";
static const char* RENDER_CONTROLLERS = "Render Hand Controllers";
static const int MIN_HEAD = 1;
static const int MIN_PUCK_COUNT = 2;
static const int MIN_FEET_AND_HIPS = 3;
static const int MIN_FEET_HIPS_CHEST = 4;
static const int MIN_FEET_HIPS_HEAD = 4;
static const int MIN_FEET_HIPS_SHOULDERS = 5;
static const int MIN_FEET_HIPS_CHEST_HEAD = 5;
static const int MIN_FEET_HIPS_CHEST_SHOULDERS = 6;
static const int FIRST_FOOT = 0;
static const int SECOND_FOOT = 1;
static const int HIP = 2;
static const int CHEST = 3;
static float HEAD_PUCK_Y_OFFSET = -0.0254f;
static float HEAD_PUCK_Z_OFFSET = -0.152f;
static float HAND_PUCK_Y_OFFSET = -0.0508f;
static float HAND_PUCK_Z_OFFSET = 0.0254f;
const char* ViveControllerManager::NAME { "OpenVR" };
@ -84,7 +89,7 @@ static bool sortPucksXPosition(PuckPosePair firstPuck, PuckPosePair secondPuck)
return (firstPuck.second.translation.x < secondPuck.second.translation.x);
}
static bool determineFeetOrdering(const controller::Pose& poseA, const controller::Pose& poseB, glm::vec3 axis, glm::vec3 axisOrigin) {
static bool determineLimbOrdering(const controller::Pose& poseA, const controller::Pose& poseB, glm::vec3 axis, glm::vec3 axisOrigin) {
glm::vec3 poseAPosition = poseA.getTranslation();
glm::vec3 poseBPosition = poseB.getTranslation();
@ -116,10 +121,42 @@ static QString deviceTrackingResultToString(vr::ETrackingResult trackingResult)
return result;
}
void ViveControllerManager::calibrate() {
if (isSupported()) {
_inputDevice->calibrateNextFrame();
}
}
bool ViveControllerManager::uncalibrate() {
if (isSupported()) {
_inputDevice->uncalibrate();
return true;
}
return false;
}
bool ViveControllerManager::isSupported() const {
return openVrSupported();
}
void ViveControllerManager::setConfigurationSettings(const QJsonObject configurationSettings) {
if (isSupported()) {
_inputDevice->configureCalibrationSettings(configurationSettings);
}
}
QJsonObject ViveControllerManager::configurationSettings() {
if (isSupported()) {
return _inputDevice->configurationSettings();
}
return QJsonObject();
}
QString ViveControllerManager::configurationLayout() {
return OPENVR_LAYOUT;
}
bool ViveControllerManager::activate() {
InputPlugin::activate();
@ -207,17 +244,11 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
ViveControllerManager::InputDevice::InputDevice(vr::IVRSystem*& system) : controller::InputDevice("Vive"), _system(system) {
_configStringMap[Config::Auto] = QString("Auto");
_configStringMap[Config::Feet] = QString("Feet");
_configStringMap[Config::FeetAndHips] = QString("FeetAndHips");
_configStringMap[Config::FeetHipsAndChest] = QString("FeetHipsAndChest");
_configStringMap[Config::None] = QString("None");
_configStringMap[Config::Feet] = QString("Feet");
_configStringMap[Config::FeetAndHips] = QString("FeetAndHips");
_configStringMap[Config::FeetHipsAndChest] = QString("FeetHipsAndChest");
_configStringMap[Config::FeetHipsAndShoulders] = QString("FeetHipsAndShoulders");
_configStringMap[Config::FeetHipsChestAndHead] = QString("FeetHipsChestAndHead");
_configStringMap[Config::FeetHipsAndHead] = QString("FeetHipsAndHead");
if (openVrSupported()) {
createPreferences();
}
}
void ViveControllerManager::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
@ -265,6 +296,14 @@ void ViveControllerManager::InputDevice::update(float deltaTime, const controlle
}
_trackedControllers = numTrackedControllers;
calibrateFromHandController(inputCalibrationData);
calibrateFromUI(inputCalibrationData);
updateCalibratedLimbs();
_lastSimPoseData = _nextSimPoseData;
}
void ViveControllerManager::InputDevice::calibrateFromHandController(const controller::InputCalibrationData& inputCalibrationData) {
if (checkForCalibrationEvent()) {
quint64 currentTime = usecTimestampNow();
if (!_timeTilCalibrationSet) {
@ -280,9 +319,82 @@ void ViveControllerManager::InputDevice::update(float deltaTime, const controlle
_triggersPressedHandled = false;
_timeTilCalibrationSet = false;
}
}
updateCalibratedLimbs();
_lastSimPoseData = _nextSimPoseData;
void ViveControllerManager::InputDevice::calibrateFromUI(const controller::InputCalibrationData& inputCalibrationData) {
if (_calibrate) {
uncalibrate();
calibrate(inputCalibrationData);
_calibrate = false;
}
}
void ViveControllerManager::InputDevice::configureCalibrationSettings(const QJsonObject configurationSettings) {
Locker locker(_lock);
if (!configurationSettings.empty()) {
auto iter = configurationSettings.begin();
auto end = configurationSettings.end();
while (iter != end) {
if (iter.key() == "bodyConfiguration") {
setConfigFromString(iter.value().toString());
} else if (iter.key() == "headConfiguration") {
QJsonObject headObject = iter.value().toObject();
bool overrideHead = headObject["override"].toBool();
if (overrideHead) {
_headConfig = HeadConfig::Puck;
HEAD_PUCK_Y_OFFSET = headObject["Y"].toDouble();
HEAD_PUCK_Z_OFFSET = headObject["Z"].toDouble();
} else {
_headConfig = HeadConfig::HMD;
}
} else if (iter.key() == "handConfiguration") {
QJsonObject handsObject = iter.value().toObject();
bool overrideHands = handsObject["override"].toBool();
if (overrideHands) {
_handConfig = HandConfig::Pucks;
HAND_PUCK_Y_OFFSET = handsObject["Y"].toDouble();
HAND_PUCK_Z_OFFSET = handsObject["Z"].toDouble();
} else {
_handConfig = HandConfig::HandController;
}
}
iter++;
}
}
}
void ViveControllerManager::InputDevice::calibrateNextFrame() {
Locker locker(_lock);
_calibrate = true;
}
QJsonObject ViveControllerManager::InputDevice::configurationSettings() {
Locker locker(_lock);
QJsonObject configurationSettings;
configurationSettings["trackerConfiguration"] = configToString(_preferedConfig);
configurationSettings["HMDHead"] = (_headConfig == HeadConfig::HMD) ? true : false;
configurationSettings["handController"] = (_handConfig == HandConfig::HandController) ? true : false;
return configurationSettings;
}
void ViveControllerManager::InputDevice::emitCalibrationStatus(const bool success) {
auto inputConfiguration = DependencyManager::get<InputConfiguration>();
QJsonObject status = QJsonObject();
if (_calibrated && success) {
status["calibrated"] = _calibrated;
status["configuration"] = configToString(_preferedConfig);
} else if (!_calibrated && !success) {
status["calibrated"] = _calibrated;
status["success"] = success;
} else if (!_calibrated && success) {
status["calibrated"] = _calibrated;
status["success"] = success;
status["configuration"] = configToString(_preferedConfig);
status["puckCount"] = (int)_validTrackedObjects.size();
}
emit inputConfiguration->calibrationStatus(status); //inputConfiguration->calibrated(status);
}
void ViveControllerManager::InputDevice::handleTrackedObject(uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData) {
@ -330,102 +442,142 @@ void ViveControllerManager::InputDevice::calibrateOrUncalibrate(const controller
calibrate(inputCalibration);
} else {
uncalibrate();
emitCalibrationStatus(true);
}
}
void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibrationData& inputCalibration) {
qDebug() << "Puck Calibration: Starting...";
// convert the hmd head from sensor space to avatar space
glm::mat4 hmdSensorFlippedMat = inputCalibration.hmdSensorMat * Matrices::Y_180;
glm::mat4 sensorToAvatarMat = glm::inverse(inputCalibration.avatarMat) * inputCalibration.sensorToWorldMat;
glm::mat4 hmdAvatarMat = sensorToAvatarMat * hmdSensorFlippedMat;
// cancel the roll and pitch for the hmd head
glm::quat hmdRotation = cancelOutRollAndPitch(glmExtractRotation(hmdAvatarMat));
glm::vec3 hmdTranslation = extractTranslation(hmdAvatarMat);
glm::mat4 currentHmd = createMatFromQuatAndPos(hmdRotation, hmdTranslation);
// calculate the offset from the centerOfEye to defaultHeadMat
glm::mat4 defaultHeadOffset = glm::inverse(inputCalibration.defaultCenterEyeMat) * inputCalibration.defaultHeadMat;
glm::mat4 currentHead = currentHmd * defaultHeadOffset;
// calculate the defaultToRefrenceXform
glm::mat4 defaultToReferenceMat = currentHead * glm::inverse(inputCalibration.defaultHeadMat);
int puckCount = (int)_validTrackedObjects.size();
qDebug() << "Puck Calibration: " << puckCount << " pucks found for calibration";
_config = _preferedConfig;
if (_config != Config::Auto && puckCount < MIN_PUCK_COUNT) {
qDebug() << "Puck Calibration: Failed: Could not meet the minimal # of pucks";
if (puckCount == 0) {
uncalibrate();
emitCalibrationStatus(false);
return;
} else if (_config == Config::Auto){
if (puckCount == MIN_PUCK_COUNT) {
_config = Config::Feet;
qDebug() << "Puck Calibration: Auto Config: " << configToString(_config) << " configuration";
} else if (puckCount == MIN_FEET_AND_HIPS) {
_config = Config::FeetAndHips;
qDebug() << "Puck Calibration: Auto Config: " << configToString(_config) << " configuration";
} else if (puckCount >= MIN_FEET_HIPS_CHEST) {
_config = Config::FeetHipsAndChest;
qDebug() << "Puck Calibration: Auto Config: " << configToString(_config) << " configuration";
} else {
qDebug() << "Puck Calibration: Auto Config Failed: Could not meet the minimal # of pucks";
uncalibrate();
return;
}
}
std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksYPosition);
glm::mat4 defaultToReferenceMat = glm::mat4();
if (_headConfig == HeadConfig::HMD) {
defaultToReferenceMat = calculateDefaultToReferenceForHmd(inputCalibration);
} else if (_headConfig == HeadConfig::Puck) {
defaultToReferenceMat = calculateDefaultToReferenceForHeadPuck(inputCalibration);
}
_config = _preferedConfig;
bool headConfigured = configureHead(defaultToReferenceMat, inputCalibration);
bool handsConfigured = configureHands(defaultToReferenceMat, inputCalibration);
bool bodyConfigured = configureBody(defaultToReferenceMat, inputCalibration);
if (_config == Config::Feet) {
if (!headConfigured || !handsConfigured || !bodyConfigured) {
uncalibrate();
emitCalibrationStatus(false);
} else {
_calibrated = true;
emitCalibrationStatus(true);
qDebug() << "PuckCalibration: " << configToString(_config) << " Configuration Successful";
}
}
bool ViveControllerManager::InputDevice::configureHands(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksXPosition);
int puckCount = (int)_validTrackedObjects.size();
if (_handConfig == HandConfig::Pucks && puckCount >= MIN_PUCK_COUNT) {
glm::vec3 headXAxis = getReferenceHeadXAxis(defaultToReferenceMat, inputCalibration.defaultHeadMat);
glm::vec3 headPosition = getReferenceHeadPosition(defaultToReferenceMat, inputCalibration.defaultHeadMat);
size_t FIRST_INDEX = 0;
size_t LAST_INDEX = _validTrackedObjects.size() -1;
auto& firstHand = _validTrackedObjects[FIRST_INDEX];
auto& secondHand = _validTrackedObjects[LAST_INDEX];
controller::Pose& firstHandPose = firstHand.second;
controller::Pose& secondHandPose = secondHand.second;
if (determineLimbOrdering(firstHandPose, secondHandPose, headXAxis, headPosition)) {
calibrateLeftHand(defaultToReferenceMat, inputCalibration, firstHand);
calibrateRightHand(defaultToReferenceMat, inputCalibration, secondHand);
_validTrackedObjects.erase(_validTrackedObjects.begin());
_validTrackedObjects.erase(_validTrackedObjects.end() - 1);
_overrideHands = true;
return true;
} else {
calibrateLeftHand(defaultToReferenceMat, inputCalibration, secondHand);
calibrateRightHand(defaultToReferenceMat, inputCalibration, firstHand);
_validTrackedObjects.erase(_validTrackedObjects.begin());
_validTrackedObjects.erase(_validTrackedObjects.end() - 1);
_overrideHands = true;
return true;
}
} else if (_handConfig == HandConfig::HandController) {
_overrideHands = false;
return true;
}
return false;
}
bool ViveControllerManager::InputDevice::configureHead(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksYPosition);
int puckCount = (int)_validTrackedObjects.size();
if (_headConfig == HeadConfig::Puck && puckCount >= MIN_HEAD) {
calibrateHead(defaultToReferenceMat, inputCalibration);
_validTrackedObjects.erase(_validTrackedObjects.end() - 1);
_overrideHead = true;
return true;
} else if (_headConfig == HeadConfig::HMD) {
return true;
}
return false;
}
bool ViveControllerManager::InputDevice::configureBody(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksYPosition);
int puckCount = (int)_validTrackedObjects.size();
glm::vec3 headXAxis = getReferenceHeadXAxis(defaultToReferenceMat, inputCalibration.defaultHeadMat);
glm::vec3 headPosition = getReferenceHeadPosition(defaultToReferenceMat, inputCalibration.defaultHeadMat);
if (_config == Config::None) {
return true;
} else if (_config == Config::Feet && puckCount >= MIN_PUCK_COUNT) {
calibrateFeet(defaultToReferenceMat, inputCalibration);
return true;
} else if (_config == Config::FeetAndHips && puckCount >= MIN_FEET_AND_HIPS) {
calibrateFeet(defaultToReferenceMat, inputCalibration);
calibrateHips(defaultToReferenceMat, inputCalibration);
return true;
} else if (_config == Config::FeetHipsAndChest && puckCount >= MIN_FEET_HIPS_CHEST) {
calibrateFeet(defaultToReferenceMat, inputCalibration);
calibrateHips(defaultToReferenceMat, inputCalibration);
calibrateChest(defaultToReferenceMat, inputCalibration);
return true;
} else if (_config == Config::FeetHipsAndShoulders && puckCount >= MIN_FEET_HIPS_SHOULDERS) {
calibrateFeet(defaultToReferenceMat, inputCalibration);
calibrateHips(defaultToReferenceMat, inputCalibration);
int firstShoulderIndex = 3;
int secondShoulderIndex = 4;
calibrateShoulders(defaultToReferenceMat, inputCalibration, firstShoulderIndex, secondShoulderIndex);
} else if (_config == Config::FeetHipsAndHead && puckCount == MIN_FEET_HIPS_HEAD) {
glm::mat4 headPuckDefaultToReferenceMat = recalculateDefaultToReferenceForHeadPuck(inputCalibration);
glm::vec3 headXAxis = getReferenceHeadXAxis(headPuckDefaultToReferenceMat, inputCalibration.defaultHeadMat);
glm::vec3 headPosition = getReferenceHeadPosition(headPuckDefaultToReferenceMat, inputCalibration.defaultHeadMat);
calibrateFeet(headPuckDefaultToReferenceMat, inputCalibration, headXAxis, headPosition);
calibrateHips(headPuckDefaultToReferenceMat, inputCalibration);
calibrateHead(headPuckDefaultToReferenceMat, inputCalibration);
_overrideHead = true;
} else if (_config == Config::FeetHipsChestAndHead && puckCount == MIN_FEET_HIPS_CHEST_HEAD) {
glm::mat4 headPuckDefaultToReferenceMat = recalculateDefaultToReferenceForHeadPuck(inputCalibration);
glm::vec3 headXAxis = getReferenceHeadXAxis(headPuckDefaultToReferenceMat, inputCalibration.defaultHeadMat);
glm::vec3 headPosition = getReferenceHeadPosition(headPuckDefaultToReferenceMat, inputCalibration.defaultHeadMat);
calibrateFeet(headPuckDefaultToReferenceMat, inputCalibration, headXAxis, headPosition);
calibrateHips(headPuckDefaultToReferenceMat, inputCalibration);
calibrateChest(headPuckDefaultToReferenceMat, inputCalibration);
calibrateHead(headPuckDefaultToReferenceMat, inputCalibration);
_overrideHead = true;
} else {
qDebug() << "Puck Calibration: " << configToString(_config) << " Config Failed: Could not meet the minimal # of pucks";
uncalibrate();
return;
return true;
} else if (_config == Config::FeetHipsChestAndShoulders && puckCount >= MIN_FEET_HIPS_CHEST_SHOULDERS) {
calibrateFeet(defaultToReferenceMat, inputCalibration);
calibrateHips(defaultToReferenceMat, inputCalibration);
calibrateChest(defaultToReferenceMat, inputCalibration);
int firstShoulderIndex = 4;
int secondShoulderIndex = 5;
calibrateShoulders(defaultToReferenceMat, inputCalibration, firstShoulderIndex, secondShoulderIndex);
return true;
}
_calibrated = true;
qDebug() << "PuckCalibration: " << configToString(_config) << " Configuration Successful";
qDebug() << "Puck Calibration: " << configToString(_config) << " Config Failed: Could not meet the minimal # of pucks";
uncalibrate();
emitCalibrationStatus(false);
return false;
}
void ViveControllerManager::InputDevice::uncalibrate() {
_config = Config::Auto;
_config = Config::None;
_pucksOffset.clear();
_jointToPuckMap.clear();
_calibrated = false;
_overrideHead = false;
_overrideHands = false;
}
void ViveControllerManager::InputDevice::updateCalibratedLimbs() {
@ -439,6 +591,11 @@ void ViveControllerManager::InputDevice::updateCalibratedLimbs() {
if (_overrideHead) {
_poseStateMap[controller::HEAD] = addOffsetToPuckPose(controller::HEAD);
}
if (_overrideHands) {
_poseStateMap[controller::LEFT_HAND] = addOffsetToPuckPose(controller::LEFT_HAND);
_poseStateMap[controller::RIGHT_HAND] = addOffsetToPuckPose(controller::RIGHT_HAND);
}
}
controller::Pose ViveControllerManager::InputDevice::addOffsetToPuckPose(int joint) const {
@ -503,8 +660,29 @@ void ViveControllerManager::InputDevice::handleHandController(float deltaTime, u
}
}
}
glm::mat4 ViveControllerManager::InputDevice::calculateDefaultToReferenceForHmd(const controller::InputCalibrationData& inputCalibration) {
// convert the hmd head from sensor space to avatar space
glm::mat4 hmdSensorFlippedMat = inputCalibration.hmdSensorMat * Matrices::Y_180;
glm::mat4 sensorToAvatarMat = glm::inverse(inputCalibration.avatarMat) * inputCalibration.sensorToWorldMat;
glm::mat4 hmdAvatarMat = sensorToAvatarMat * hmdSensorFlippedMat;
glm::mat4 ViveControllerManager::InputDevice::recalculateDefaultToReferenceForHeadPuck(const controller::InputCalibrationData& inputCalibration) {
// cancel the roll and pitch for the hmd head
glm::quat hmdRotation = cancelOutRollAndPitch(glmExtractRotation(hmdAvatarMat));
glm::vec3 hmdTranslation = extractTranslation(hmdAvatarMat);
glm::mat4 currentHmd = createMatFromQuatAndPos(hmdRotation, hmdTranslation);
// calculate the offset from the centerOfEye to defaultHeadMat
glm::mat4 defaultHeadOffset = glm::inverse(inputCalibration.defaultCenterEyeMat) * inputCalibration.defaultHeadMat;
glm::mat4 currentHead = currentHmd * defaultHeadOffset;
// calculate the defaultToRefrenceXform
glm::mat4 defaultToReferenceMat = currentHead * glm::inverse(inputCalibration.defaultHeadMat);
return defaultToReferenceMat;
}
glm::mat4 ViveControllerManager::InputDevice::calculateDefaultToReferenceForHeadPuck(const controller::InputCalibrationData& inputCalibration) {
glm::mat4 avatarToSensorMat = glm::inverse(inputCalibration.sensorToWorldMat) * inputCalibration.avatarMat;
glm::mat4 sensorToAvatarMat = glm::inverse(inputCalibration.avatarMat) * inputCalibration.sensorToWorldMat;
size_t headPuckIndex = _validTrackedObjects.size() - 1;
@ -709,33 +887,78 @@ void ViveControllerManager::InputDevice::hapticsHelper(float deltaTime, bool lef
}
}
void ViveControllerManager::InputDevice::calibrateFeet(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
auto& firstFoot = _validTrackedObjects[FIRST_FOOT];
auto& secondFoot = _validTrackedObjects[SECOND_FOOT];
controller::Pose& firstFootPose = firstFoot.second;
controller::Pose& secondFootPose = secondFoot.second;
if (firstFootPose.translation.x < secondFootPose.translation.x) {
_jointToPuckMap[controller::LEFT_FOOT] = firstFoot.first;
_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, firstFootPose);
_jointToPuckMap[controller::RIGHT_FOOT] = secondFoot.first;
_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, secondFootPose);
} else {
_jointToPuckMap[controller::LEFT_FOOT] = secondFoot.first;
_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, secondFootPose);
_jointToPuckMap[controller::RIGHT_FOOT] = firstFoot.first;
_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, firstFootPose);
void ViveControllerManager::InputDevice::calibrateLeftHand(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration, PuckPosePair& handPair) {
controller::Pose& handPose = handPair.second;
glm::mat4 handPoseAvatarMat = createMatFromQuatAndPos(handPose.getRotation(), handPose.getTranslation());
glm::vec3 handPoseTranslation = extractTranslation(handPoseAvatarMat);
glm::vec3 handPoseZAxis = glmExtractRotation(handPoseAvatarMat) * glm::vec3(0.0f, 0.0f, 1.0f);
glm::vec3 avatarHandYAxis = transformVectorFast(inputCalibration.defaultLeftHand, glm::vec3(0.0f, 1.0f, 0.0f));
const float EPSILON = 1.0e-4f;
if (fabsf(fabsf(glm::dot(glm::normalize(avatarHandYAxis), glm::normalize(handPoseZAxis))) - 1.0f) < EPSILON) {
handPoseZAxis = glm::vec3(0.0f, 0.0f, 1.0f);
}
glm::vec3 zPrime = handPoseZAxis;
glm::vec3 xPrime = glm::normalize(glm::cross(avatarHandYAxis, handPoseZAxis));
glm::vec3 yPrime = glm::normalize(glm::cross(zPrime, xPrime));
glm::mat4 newHandMat = glm::mat4(glm::vec4(xPrime, 0.0f), glm::vec4(yPrime, 0.0f),
glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
glm::vec3 translationOffset = glm::vec3(0.0f, HAND_PUCK_Y_OFFSET, HAND_PUCK_Z_OFFSET);
glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
glm::quat finalRotation = glmExtractRotation(newHandMat);
glm::quat rotationOffset = glm::inverse(initialRotation) * finalRotation;
glm::mat4 offsetMat = createMatFromQuatAndPos(rotationOffset, translationOffset);
_jointToPuckMap[controller::LEFT_HAND] = handPair.first;
_pucksOffset[handPair.first] = offsetMat;
}
void ViveControllerManager::InputDevice::calibrateRightHand(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration, PuckPosePair& handPair) {
controller::Pose& handPose = handPair.second;
glm::mat4 handPoseAvatarMat = createMatFromQuatAndPos(handPose.getRotation(), handPose.getTranslation());
glm::vec3 handPoseTranslation = extractTranslation(handPoseAvatarMat);
glm::vec3 handPoseZAxis = glmExtractRotation(handPoseAvatarMat) * glm::vec3(0.0f, 0.0f, 1.0f);
glm::vec3 avatarHandYAxis = transformVectorFast(inputCalibration.defaultRightHand, glm::vec3(0.0f, 1.0f, 0.0f));
const float EPSILON = 1.0e-4f;
if (fabsf(fabsf(glm::dot(glm::normalize(avatarHandYAxis), glm::normalize(handPoseZAxis))) - 1.0f) < EPSILON) {
handPoseZAxis = glm::vec3(0.0f, 0.0f, 1.0f);
}
glm::vec3 zPrime = handPoseZAxis;
glm::vec3 xPrime = glm::normalize(glm::cross(avatarHandYAxis, handPoseZAxis));
glm::vec3 yPrime = glm::normalize(glm::cross(zPrime, xPrime));
glm::mat4 newHandMat = glm::mat4(glm::vec4(xPrime, 0.0f), glm::vec4(yPrime, 0.0f),
glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
glm::vec3 translationOffset = glm::vec3(0.0f, HAND_PUCK_Y_OFFSET, HAND_PUCK_Z_OFFSET);
glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
glm::quat finalRotation = glmExtractRotation(newHandMat);
glm::quat rotationOffset = glm::inverse(initialRotation) * finalRotation;
glm::mat4 offsetMat = createMatFromQuatAndPos(rotationOffset, translationOffset);
_jointToPuckMap[controller::RIGHT_HAND] = handPair.first;
_pucksOffset[handPair.first] = offsetMat;
}
void ViveControllerManager::InputDevice::calibrateFeet(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration, glm::vec3 headXAxis, glm::vec3 headPosition) {
void ViveControllerManager::InputDevice::calibrateFeet(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
glm::vec3 headXAxis = getReferenceHeadXAxis(defaultToReferenceMat, inputCalibration.defaultHeadMat);
glm::vec3 headPosition = getReferenceHeadPosition(defaultToReferenceMat, inputCalibration.defaultHeadMat);
auto& firstFoot = _validTrackedObjects[FIRST_FOOT];
auto& secondFoot = _validTrackedObjects[SECOND_FOOT];
controller::Pose& firstFootPose = firstFoot.second;
controller::Pose& secondFootPose = secondFoot.second;
if (determineFeetOrdering(firstFootPose, secondFootPose, headXAxis, headPosition)) {
if (determineLimbOrdering(firstFootPose, secondFootPose, headXAxis, headPosition)) {
_jointToPuckMap[controller::LEFT_FOOT] = firstFoot.first;
_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, firstFootPose);
_jointToPuckMap[controller::RIGHT_FOOT] = secondFoot.first;
@ -790,32 +1013,13 @@ void ViveControllerManager::InputDevice::calibrateHead(glm::mat4& defaultToRefer
_pucksOffset[head.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultHeadMat, newHead);
}
void ViveControllerManager::InputDevice::loadSettings() {
Settings settings;
settings.beginGroup("PUCK_CONFIG");
{
_preferedConfig = (Config)settings.value("configuration", QVariant((int)Config::Auto)).toInt();
}
settings.endGroup();
}
void ViveControllerManager::InputDevice::saveSettings() const {
Settings settings;
settings.beginGroup("PUCK_CONFIG");
{
settings.setValue(QString("configuration"), (int)_preferedConfig);
}
settings.endGroup();
}
QString ViveControllerManager::InputDevice::configToString(Config config) {
return _configStringMap[config];
}
void ViveControllerManager::InputDevice::setConfigFromString(const QString& value) {
if (value == "Auto") {
_preferedConfig = Config::Auto;
if (value == "None") {
_preferedConfig = Config::None;
} else if (value == "Feet") {
_preferedConfig = Config::Feet;
} else if (value == "FeetAndHips") {
@ -824,58 +1028,8 @@ void ViveControllerManager::InputDevice::setConfigFromString(const QString& valu
_preferedConfig = Config::FeetHipsAndChest;
} else if (value == "FeetHipsAndShoulders") {
_preferedConfig = Config::FeetHipsAndShoulders;
} else if (value == "FeetHipsChestAndHead") {
_preferedConfig = Config::FeetHipsChestAndHead;
} else if (value == "FeetHipsAndHead") {
_preferedConfig = Config::FeetHipsAndHead;
}
}
void ViveControllerManager::InputDevice::createPreferences() {
loadSettings();
auto preferences = DependencyManager::get<Preferences>();
static const QString VIVE_PUCKS_CONFIG = "Vive Pucks Configuration";
{
static const float MIN_VALUE = -3.0f;
static const float MAX_VALUE = 3.0f;
static const float STEP = 0.01f;
auto getter = [this]()->float { return HEAD_PUCK_Y_OFFSET; };
auto setter = [this](const float& value) { HEAD_PUCK_Y_OFFSET = value; };
auto preference = new SpinnerPreference(VIVE_PUCKS_CONFIG, "HeadPuckYOffset", getter, setter);
preference->setMin(MIN_VALUE);
preference->setMax(MAX_VALUE);
preference->setDecimals(3);
preference->setStep(STEP);
preferences->addPreference(preference);
}
{
static const float MIN_VALUE = -3.0f;
static const float MAX_VALUE = 3.0f;
static const float STEP = 0.01f;
auto getter = [this]()->float { return HEAD_PUCK_Z_OFFSET; };
auto setter = [this](const float& value) { HEAD_PUCK_Z_OFFSET = value; };
auto preference = new SpinnerPreference(VIVE_PUCKS_CONFIG, "HeadPuckXOffset", getter, setter);
preference->setMin(MIN_VALUE);
preference->setMax(MAX_VALUE);
preference->setStep(STEP);
preference->setDecimals(3);
preferences->addPreference(preference);
}
{
auto getter = [this]()->QString { return _configStringMap[_preferedConfig]; };
auto setter = [this](const QString& value) { setConfigFromString(value); saveSettings(); };
auto preference = new ComboBoxPreference(VIVE_PUCKS_CONFIG, "Configuration", getter, setter);
QStringList list = {"Auto", "Feet", "FeetAndHips", "FeetHipsAndChest", "FeetHipsAndShoulders", "FeetHipsAndHead"};
preference->setItems(list);
preferences->addPreference(preference);
} else if (value == "FeetHipsChestAndShoulders") {
_preferedConfig = Config::FeetHipsChestAndShoulders;
}
}

View file

@ -39,6 +39,13 @@ public:
const QString getName() const override { return NAME; }
bool isHandController() const override { return true; }
bool configurable() override { return true; }
QString configurationLayout() override;
void setConfigurationSettings(const QJsonObject configurationSettings) override;
QJsonObject configurationSettings() override;
void calibrate() override;
bool uncalibrate() override;
bool isHeadController() const override { return true; }
bool isHeadControllerMounted() const;
@ -61,14 +68,16 @@ private:
QString getDefaultMappingConfig() const override;
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
void focusOutEvent() override;
void createPreferences();
bool triggerHapticPulse(float strength, float duration, controller::Hand hand) override;
void hapticsHelper(float deltaTime, bool leftHand);
void calibrateOrUncalibrate(const controller::InputCalibrationData& inputCalibration);
void calibrate(const controller::InputCalibrationData& inputCalibration);
void uncalibrate();
void configureCalibrationSettings(const QJsonObject configurationSettings);
QJsonObject configurationSettings();
controller::Pose addOffsetToPuckPose(int joint) const;
glm::mat4 recalculateDefaultToReferenceForHeadPuck(const controller::InputCalibrationData& inputCalibration);
glm::mat4 calculateDefaultToReferenceForHeadPuck(const controller::InputCalibrationData& inputCalibration);
glm::mat4 calculateDefaultToReferenceForHmd(const controller::InputCalibrationData& inputCalibration);
void updateCalibratedLimbs();
bool checkForCalibrationEvent();
void handleHandController(float deltaTime, uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData, bool isLeftHand);
@ -83,16 +92,21 @@ private:
void partitionTouchpad(int sButton, int xAxis, int yAxis, int centerPsuedoButton, int xPseudoButton, int yPseudoButton);
void printDeviceTrackingResultChange(uint32_t deviceIndex);
void setConfigFromString(const QString& value);
void loadSettings();
void saveSettings() const;
bool configureHead(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
bool configureHands(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
bool configureBody(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
void calibrateLeftHand(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration, PuckPosePair& handPair);
void calibrateRightHand(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration, PuckPosePair& handPair);
void calibrateFeet(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
void calibrateFeet(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration, glm::vec3 headXAxis, glm::vec3 headPosition);
void calibrateHips(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
void calibrateChest(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
void calibrateShoulders(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration,
int firstShoulderIndex, int secondShoulderIndex);
void calibrateHead(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
void calibrateFromHandController(const controller::InputCalibrationData& inputCalibrationData);
void calibrateFromUI(const controller::InputCalibrationData& inputCalibrationData);
void emitCalibrationStatus(const bool success);
void calibrateNextFrame();
class FilteredStick {
@ -119,16 +133,28 @@ private:
glm::vec2 _stick { 0.0f, 0.0f };
};
enum class Config {
Auto,
None,
Feet,
FeetAndHips,
FeetHipsAndChest,
FeetHipsAndShoulders,
FeetHipsChestAndHead,
FeetHipsAndHead
FeetHipsChestAndShoulders,
};
Config _config { Config::Auto };
Config _preferedConfig { Config::Auto };
enum class HeadConfig {
HMD,
Puck
};
enum class HandConfig {
HandController,
Pucks
};
Config _config { Config::None };
Config _preferedConfig { Config::None };
HeadConfig _headConfig { HeadConfig::HMD };
HandConfig _handConfig { HandConfig::HandController };
FilteredStick _filteredLeftStick;
FilteredStick _filteredRightStick;
@ -152,7 +178,9 @@ private:
bool _triggersPressedHandled { false };
bool _calibrated { false };
bool _timeTilCalibrationSet { false };
bool _calibrate { false };
bool _overrideHead { false };
bool _overrideHands { false };
mutable std::recursive_mutex _lock;
QString configToString(Config config);

View file

@ -8,6 +8,6 @@
set(TARGET_NAME pcmCodec)
setup_hifi_client_server_plugin()
link_hifi_libraries(shared plugins)
link_hifi_libraries(shared plugins input-plugins display-plugins)
install_beside_console()

View file

@ -4,15 +4,28 @@ setup_hifi_project(Widgets Gui Concurrent)
link_hifi_libraries(networking shared image gpu ktx)
setup_memory_debugger()
if (WIN32)
package_libraries_for_deployment()
endif ()
if (UNIX)
find_package(Threads REQUIRED)
if(THREADS_HAVE_PTHREAD_ARG)
target_compile_options(PUBLIC oven "-pthread")
endif()
endif ()
# try to find the FBX SDK but fail silently if we don't
# because this tool is not built by default
find_package(FBX)
if (FBX_FOUND)
target_link_libraries(${TARGET_NAME} ${FBX_LIBRARIES})
if (CMAKE_THREAD_LIBS_INIT)
target_link_libraries(${TARGET_NAME} ${FBX_LIBRARIES} "${CMAKE_THREAD_LIBS_INIT}")
else ()
target_link_libraries(${TARGET_NAME} ${FBX_LIBRARIES})
endif ()
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${FBX_INCLUDE_DIR})
endif ()

View file

@ -18,7 +18,7 @@
#include "ui/OvenMainWindow.h"
#include "Oven.h"
#include "BakerCli.h"
#include "BakerCLI.h"
static const QString OUTPUT_FOLDER = "/Users/birarda/code/hifi/lod/test-oven/export";