mirror of
https://github.com/overte-org/overte.git
synced 2025-04-14 13:27:01 +02:00
Clean up progress.js
This commit is contained in:
parent
5d50389e29
commit
79a243b171
1 changed files with 34 additions and 45 deletions
|
@ -13,6 +13,11 @@
|
|||
|
||||
(function() {
|
||||
|
||||
function debug() {
|
||||
return;
|
||||
print.apply(null, arguments);
|
||||
}
|
||||
|
||||
var rawProgress = 100, // % raw value.
|
||||
displayProgress = 100, // % smoothed value to display.
|
||||
DISPLAY_PROGRESS_MINOR_MAXIMUM = 8, // % displayed progress bar goes up to while 0% raw progress.
|
||||
|
@ -39,7 +44,6 @@
|
|||
background2D = {},
|
||||
bar2D = {},
|
||||
SCALE_2D = 0.35, // Scale the SVGs for 2D display.
|
||||
//SCALE_2D = 1.0, // Scale the SVGs for 2D display.
|
||||
background3D = {},
|
||||
bar3D = {},
|
||||
PROGRESS_3D_DIRECTION = 0.0, // Degrees from avatar orientation.
|
||||
|
@ -96,44 +100,58 @@
|
|||
});
|
||||
}
|
||||
function resetProgress() {
|
||||
wasActive = true;
|
||||
isDownloading = true;
|
||||
bestRawProgress = 0;
|
||||
rawProgress = 0;
|
||||
cooldown = 1000;
|
||||
initialDelayCooldown = INITIAL_DELAY_COOLDOWN_TIME;
|
||||
displayProgress = 0;
|
||||
}
|
||||
|
||||
Window.domainChanged.connect(function() {
|
||||
hasShownOnThisDomain = false;
|
||||
resetProgress();
|
||||
});
|
||||
|
||||
var hasShownOnThisDomain = false;
|
||||
|
||||
// Max seen since downloads started. This is reset when all downloads have completed.
|
||||
var maxSeen = 0;
|
||||
|
||||
// Progress is defined as: (pending_downloads + active_downloads) / max_seen
|
||||
// We keep track of both the current progress (rawProgress) and the
|
||||
// best progress we've seen (bestRawProgress). As you are downloading, you may
|
||||
// encounter new assets that require downloads, increasing the number of
|
||||
// pending downloads and thus decreasing your overall progress.
|
||||
var bestRawProgress = 0;
|
||||
var wasActive = false;
|
||||
var cooldown = 1000;
|
||||
|
||||
// True if we have known active downloads
|
||||
var isDownloading = false;
|
||||
|
||||
// Entities are streamed to users, so you don't receive them all at once; instead, you
|
||||
// receive them over a period of time. In many cases we end up in a situation where
|
||||
//
|
||||
// The initial delay cooldown keeps us from tracking progress before the allotted time
|
||||
// has passed.
|
||||
var INITIAL_DELAY_COOLDOWN_TIME = 1000;
|
||||
var initialDelayCooldown = 0;
|
||||
function onDownloadInfoChanged(info) {
|
||||
var i;
|
||||
|
||||
print("PROGRESS: Download info changed ", info.downloading.length, info.pending, maxSeen);
|
||||
debug("PROGRESS: Download info changed ", info.downloading.length, info.pending, maxSeen);
|
||||
|
||||
// Update raw progress value
|
||||
if (info.downloading.length + info.pending === 0) {
|
||||
wasActive = false;
|
||||
isDownloading = false;
|
||||
rawProgress = 100;
|
||||
bestRawProgress = 100;
|
||||
cooldown = 0;
|
||||
initialDelayCooldown = INITIAL_DELAY_COOLDOWN_TIME;
|
||||
} else {
|
||||
var count = info.downloading.length + info.pending;
|
||||
if (!wasActive) {
|
||||
if (!isDownloading) {
|
||||
resetProgress();
|
||||
maxSeen = count;
|
||||
}
|
||||
if (count > maxSeen) {
|
||||
maxSeen = count;
|
||||
}
|
||||
if (cooldown <= 0) {
|
||||
if (initialDelayCooldown <= 0) {
|
||||
rawProgress = ((maxSeen - count) / maxSeen) * 100;
|
||||
|
||||
if (rawProgress > bestRawProgress) {
|
||||
|
@ -141,7 +159,7 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
print("PROGRESS:", rawProgress, bestRawProgress, maxSeen);
|
||||
debug("PROGRESS:", rawProgress, bestRawProgress, maxSeen);
|
||||
}
|
||||
|
||||
function createOverlays() {
|
||||
|
@ -214,7 +232,7 @@
|
|||
var worldOverlayOn = false;
|
||||
var currentOrientation = null;
|
||||
function update() {
|
||||
cooldown -= 30;
|
||||
initialDelayCooldown -= 30;
|
||||
var viewport,
|
||||
eyePosition,
|
||||
avatarOrientation;
|
||||
|
@ -231,7 +249,6 @@
|
|||
displayProgress += diff * 0.05;
|
||||
}
|
||||
}
|
||||
//print('PROGRESS:', displayProgress);
|
||||
|
||||
// Update state
|
||||
if (!visible) { // Not visible because no recent downloads
|
||||
|
@ -328,16 +345,7 @@
|
|||
windowHeight = viewport.y;
|
||||
|
||||
var yOffset = HMD.active ? -300 : -10;
|
||||
yOffset += yAdjust;
|
||||
// if (hmdActive) {
|
||||
// if (true) { //hasShownOnThisDomain) {
|
||||
// yOffset = -100;
|
||||
// SCALE_2D = 1.0/3;
|
||||
// } else {
|
||||
// yOffset = -300;
|
||||
// SCALE_2D = 2.0/3;
|
||||
// }
|
||||
// }
|
||||
|
||||
background2D.width = SCALE_2D * BACKGROUND_WIDTH;
|
||||
background2D.height = SCALE_2D * BACKGROUND_HEIGHT;
|
||||
bar2D.width = SCALE_2D * BAR_WIDTH;
|
||||
|
@ -354,9 +362,6 @@
|
|||
});
|
||||
}
|
||||
|
||||
function setProgressBar(progress) {
|
||||
}
|
||||
|
||||
function setUp() {
|
||||
background2D.width = SCALE_2D * BACKGROUND_WIDTH;
|
||||
background2D.height = SCALE_2D * BACKGROUND_HEIGHT;
|
||||
|
@ -384,25 +389,9 @@
|
|||
deleteOverlays();
|
||||
}
|
||||
|
||||
var yAdjust = 0;
|
||||
function keyPress(event) {
|
||||
print("Key event: ", event.text);
|
||||
if (event.text == '.') {
|
||||
yAdjust -= 10;
|
||||
updateProgressBarLocation();
|
||||
} else if (event.text == ',') {
|
||||
yAdjust += 10;
|
||||
updateProgressBarLocation();
|
||||
} else if (event.text == 'SPACE') {
|
||||
worldOverlayOn = !worldOverlayOn;
|
||||
}
|
||||
}
|
||||
|
||||
setUp();
|
||||
GlobalServices.downloadInfoChanged.connect(onDownloadInfoChanged);
|
||||
GlobalServices.updateDownloadInfo();
|
||||
//Script.update.connect(update);
|
||||
Script.setInterval(update, 1000/60);
|
||||
Script.scriptEnding.connect(tearDown);
|
||||
Controller.keyPressEvent.connect(keyPress);
|
||||
}());
|
||||
|
|
Loading…
Reference in a new issue