mirror of
https://github.com/overte-org/overte.git
synced 2025-04-12 02:19:32 +02:00
Make updates to the hmd progress bar
This commit is contained in:
parent
9f6da23b15
commit
5d50389e29
2 changed files with 152 additions and 92 deletions
|
@ -1,5 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" baseProfile="full" width="520" height="50" viewBox="0 0 520.00 60.00" enable-background="new 0 0 540.00 90.00" xml:space="preserve">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" baseProfile="full" width="520" height="50" viewBox="0 0 520.00 50.00" enable-background="new 0 0 540.00 50.00" xml:space="preserve">
|
||||
<rect x="0" y="0" rx="8" ry="8" width="520" height="50" style="fille:black;opacity:0.6" />
|
||||
</svg>
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
BACKGROUND_WIDTH = 520,
|
||||
BACKGROUND_HEIGHT = 50,
|
||||
BACKGROUND_URL = Script.resolvePath("assets/images/progress-bar-background.svg"),
|
||||
isOnHMD = false,
|
||||
use3DOverlay = false,
|
||||
windowWidth = 0,
|
||||
windowHeight = 0,
|
||||
background2D = {},
|
||||
|
@ -45,10 +45,10 @@
|
|||
PROGRESS_3D_DIRECTION = 0.0, // Degrees from avatar orientation.
|
||||
PROGRESS_3D_DISTANCE = 0.602, // Horizontal distance from avatar position.
|
||||
PROGRESS_3D_ELEVATION = -0.8, // Height of top middle of top notification relative to avatar eyes.
|
||||
PROGRESS_3D_ELEVATION = -0.0, // Height of top middle of top notification relative to avatar eyes.
|
||||
PROGRESS_3D_ELEVATION = -0.2, // Height of top middle of top notification relative to avatar eyes.
|
||||
PROGRESS_3D_YAW = 0.0, // Degrees relative to notifications direction.
|
||||
PROGRESS_3D_PITCH = -0.0, // Degrees from vertical.
|
||||
SCALE_3D = 0.0011, // Scale the bar SVG for 3D display.
|
||||
SCALE_3D = 0.0004, // Scale the bar SVG for 3D display.
|
||||
BACKGROUND_3D_SIZE = {
|
||||
x: 0.76,
|
||||
y: 0.08
|
||||
|
@ -66,9 +66,7 @@
|
|||
|
||||
if (alpha < 0) {
|
||||
alpha = 0;
|
||||
}
|
||||
|
||||
if (alpha > 1) {
|
||||
} else if (alpha > 1) {
|
||||
alpha = 1;
|
||||
}
|
||||
|
||||
|
@ -81,9 +79,9 @@
|
|||
visible = false;
|
||||
}
|
||||
|
||||
if (isOnHMD) {
|
||||
if (use3DOverlay) {
|
||||
Overlays.editOverlay(background3D.overlay, {
|
||||
backgroundAlpha: alpha * BACKGROUND_3D_ALPHA,
|
||||
alpha: alpha,
|
||||
visible: visible
|
||||
});
|
||||
} else {
|
||||
|
@ -92,7 +90,7 @@
|
|||
visible: visible
|
||||
});
|
||||
}
|
||||
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
|
||||
Overlays.editOverlay(use3DOverlay ? bar3D.overlay : bar2D.overlay, {
|
||||
alpha: alpha,
|
||||
visible: visible
|
||||
});
|
||||
|
@ -105,7 +103,12 @@
|
|||
displayProgress = 0;
|
||||
}
|
||||
|
||||
Window.domainChanged.connect(resetProgress);
|
||||
Window.domainChanged.connect(function() {
|
||||
hasShownOnThisDomain = false;
|
||||
resetProgress();
|
||||
});
|
||||
|
||||
var hasShownOnThisDomain = false;
|
||||
|
||||
var maxSeen = 0;
|
||||
var bestRawProgress = 0;
|
||||
|
@ -114,7 +117,7 @@
|
|||
function onDownloadInfoChanged(info) {
|
||||
var i;
|
||||
|
||||
print("PROGRESS: DOwnload info changed ", info.downloading.length, info.pending, maxSeen);
|
||||
print("PROGRESS: Download info changed ", info.downloading.length, info.pending, maxSeen);
|
||||
// Update raw progress value
|
||||
if (info.downloading.length + info.pending === 0) {
|
||||
wasActive = false;
|
||||
|
@ -142,79 +145,87 @@
|
|||
}
|
||||
|
||||
function createOverlays() {
|
||||
if (isOnHMD) {
|
||||
background3D.overlay = Overlays.addOverlay("image3d", {
|
||||
url: BACKGROUND_URL,
|
||||
subImage: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: BACKGROUND_WIDTH,
|
||||
height: BACKGROUND_HEIGHT
|
||||
},
|
||||
scale: SCALE_3D * BACKGROUND_WIDTH,
|
||||
isFacingAvatar: false,
|
||||
visible: false,
|
||||
alpha: 1.0,
|
||||
ignoreRayIntersection: true,
|
||||
emissive: true,
|
||||
isFacingAvatar: true,
|
||||
drawInFront: true
|
||||
});
|
||||
bar3D.overlay = Overlays.addOverlay("image3d", {
|
||||
url: BAR_URL,
|
||||
subImage: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: BAR_WIDTH,
|
||||
height: BAR_HEIGHT
|
||||
},
|
||||
scale: SCALE_3D * BAR_WIDTH,
|
||||
isFacingAvatar: false,
|
||||
visible: false,
|
||||
alpha: 1.0,
|
||||
ignoreRayIntersection: true,
|
||||
emissive: true,
|
||||
isFacingAvatar: true,
|
||||
drawInFront: true
|
||||
});
|
||||
|
||||
background3D.overlay = Overlays.addOverlay("rectangle3d", {
|
||||
size: BACKGROUND_3D_SIZE,
|
||||
color: BACKGROUND_3D_COLOR,
|
||||
alpha: BACKGROUND_3D_ALPHA,
|
||||
solid: true,
|
||||
isFacingAvatar: false,
|
||||
visible: false,
|
||||
ignoreRayIntersection: true
|
||||
});
|
||||
bar3D.overlay = Overlays.addOverlay("image3d", {
|
||||
url: BAR_URL,
|
||||
subImage: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: 480,
|
||||
height: BAR_HEIGHT
|
||||
},
|
||||
scale: SCALE_3D * BAR_WIDTH,
|
||||
isFacingAvatar: false,
|
||||
visible: false,
|
||||
alpha: 0.0,
|
||||
ignoreRayIntersection: true
|
||||
});
|
||||
|
||||
} else {
|
||||
|
||||
background2D.overlay = Overlays.addOverlay("image", {
|
||||
imageURL: BACKGROUND_URL,
|
||||
width: background2D.width,
|
||||
height: background2D.height,
|
||||
visible: false,
|
||||
alpha: 0.0
|
||||
});
|
||||
bar2D.overlay = Overlays.addOverlay("image", {
|
||||
imageURL: BAR_URL,
|
||||
subImage: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: BAR_WIDTH,
|
||||
height: BAR_HEIGHT
|
||||
},
|
||||
width: bar2D.width,
|
||||
height: bar2D.height,
|
||||
visible: false,
|
||||
alpha: 0.0
|
||||
});
|
||||
}
|
||||
background2D.overlay = Overlays.addOverlay("image", {
|
||||
imageURL: BACKGROUND_URL,
|
||||
width: background2D.width,
|
||||
height: background2D.height,
|
||||
visible: false,
|
||||
alpha: 0.0
|
||||
});
|
||||
bar2D.overlay = Overlays.addOverlay("image", {
|
||||
imageURL: BAR_URL,
|
||||
subImage: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: BAR_WIDTH,
|
||||
height: BAR_HEIGHT
|
||||
},
|
||||
width: bar2D.width,
|
||||
height: bar2D.height,
|
||||
visible: false,
|
||||
alpha: 0.0
|
||||
});
|
||||
}
|
||||
|
||||
function deleteOverlays() {
|
||||
Overlays.deleteOverlay(isOnHMD ? background3D.overlay : background2D.overlay);
|
||||
Overlays.deleteOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay);
|
||||
Overlays.deleteOverlay(background3D.overlay);
|
||||
Overlays.deleteOverlay(bar3D.overlay);
|
||||
|
||||
Overlays.deleteOverlay(background2D.overlay);
|
||||
Overlays.deleteOverlay(bar2D.overlay);
|
||||
}
|
||||
|
||||
var b = 0;
|
||||
var worldOverlayOn = false;
|
||||
var currentOrientation = null;
|
||||
function update() {
|
||||
cooldown -= 16;
|
||||
cooldown -= 30;
|
||||
var viewport,
|
||||
eyePosition,
|
||||
avatarOrientation;
|
||||
|
||||
hmdActive = HMD.active;
|
||||
// if (isOnHMD !== HMD.active) {
|
||||
// deleteOverlays();
|
||||
// isOnHMD = !isOnHMD;
|
||||
// createOverlays();
|
||||
// }
|
||||
if (use3DOverlay !== worldOverlayOn) {
|
||||
use3DOverlay = !use3DOverlay;
|
||||
}
|
||||
|
||||
if (displayProgress < rawProgress) {
|
||||
var diff = rawProgress - displayProgress;
|
||||
if (diff < 0.1) {
|
||||
if (diff < 0.5) {
|
||||
displayProgress = rawProgress;
|
||||
} else {
|
||||
displayProgress += diff * 0.05;
|
||||
|
@ -222,7 +233,6 @@
|
|||
}
|
||||
//print('PROGRESS:', displayProgress);
|
||||
|
||||
|
||||
// Update state
|
||||
if (!visible) { // Not visible because no recent downloads
|
||||
if (displayProgress < 100) { // Have started downloading so fade in
|
||||
|
@ -257,11 +267,19 @@
|
|||
}
|
||||
}
|
||||
|
||||
if (use3DOverlay) {
|
||||
Overlays.editOverlay(background2D.overlay, { visible: false });
|
||||
Overlays.editOverlay(bar2D.overlay, { visible: false });
|
||||
} else {
|
||||
Overlays.editOverlay(background3D.overlay, { visible: false });
|
||||
Overlays.editOverlay(bar3D.overlay, { visible: false });
|
||||
}
|
||||
|
||||
if (visible) {
|
||||
|
||||
// Update progress bar
|
||||
Overlays.editOverlay(isOnHMD ? bar3D.overlay : bar2D.overlay, {
|
||||
visible: visible,
|
||||
Overlays.editOverlay(use3DOverlay ? bar3D.overlay : bar2D.overlay, {
|
||||
visible: true,
|
||||
subImage: {
|
||||
x: BAR_WIDTH * (1 - displayProgress / 100),
|
||||
y: 0,
|
||||
|
@ -270,19 +288,27 @@
|
|||
},
|
||||
});
|
||||
|
||||
Overlays.editOverlay(use3DOverlay ? background3D.overlay : background2D.overlay, {
|
||||
visible: true,
|
||||
});
|
||||
|
||||
// Update position
|
||||
if (isOnHMD) {
|
||||
if (use3DOverlay) {
|
||||
print("HERE");
|
||||
// Update 3D overlays to maintain positions relative to avatar
|
||||
eyePosition = MyAvatar.getDefaultEyePosition();
|
||||
avatarOrientation = MyAvatar.orientation;
|
||||
avatarOrientation = Camera.orientation;
|
||||
|
||||
currentOrientation = Quat.slerp(currentOrientation, avatarOrientation, 0.10);
|
||||
avatarOrientation = currentOrientation;
|
||||
|
||||
Overlays.editOverlay(background3D.overlay, {
|
||||
position: Vec3.sum(eyePosition, Vec3.multiplyQbyV(avatarOrientation, background3D.offset)),
|
||||
rotation: Quat.multiply(avatarOrientation, background3D.orientation)
|
||||
//rotation: Quat.multiply(avatarOrientation, background3D.orientation)
|
||||
});
|
||||
Overlays.editOverlay(bar3D.overlay, {
|
||||
position: Vec3.sum(eyePosition, Vec3.multiplyQbyV(avatarOrientation, bar3D.offset)),
|
||||
rotation: Quat.multiply(avatarOrientation, bar3D.orientation)
|
||||
//rotation: Quat.multiply(avatarOrientation, bar3D.orientation)
|
||||
});
|
||||
|
||||
} else {
|
||||
|
@ -290,25 +316,44 @@
|
|||
viewport = Controller.getViewportDimensions();
|
||||
|
||||
if (viewport.x !== windowWidth || viewport.y !== windowHeight) {
|
||||
windowWidth = viewport.x;
|
||||
windowHeight = viewport.y;
|
||||
|
||||
var yOffset = hmdActive ? -300 : -10;
|
||||
|
||||
Overlays.editOverlay(background2D.overlay, {
|
||||
x: windowWidth / 2 - background2D.width / 2,
|
||||
y: windowHeight - background2D.height - bar2D.height + yOffset
|
||||
});
|
||||
|
||||
Overlays.editOverlay(bar2D.overlay, {
|
||||
x: windowWidth / 2 - bar2D.width / 2,
|
||||
y: windowHeight - background2D.height - bar2D.height + (background2D.height - bar2D.height) / 2 + yOffset
|
||||
});
|
||||
updateProgressBarLocation();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function updateProgressBarLocation() {
|
||||
viewport = Controller.getViewportDimensions();
|
||||
windowWidth = viewport.x;
|
||||
windowHeight = viewport.y;
|
||||
|
||||
var yOffset = HMD.active ? -300 : -10;
|
||||
yOffset += yAdjust;
|
||||
// if (hmdActive) {
|
||||
// if (true) { //hasShownOnThisDomain) {
|
||||
// yOffset = -100;
|
||||
// SCALE_2D = 1.0/3;
|
||||
// } else {
|
||||
// yOffset = -300;
|
||||
// SCALE_2D = 2.0/3;
|
||||
// }
|
||||
// }
|
||||
background2D.width = SCALE_2D * BACKGROUND_WIDTH;
|
||||
background2D.height = SCALE_2D * BACKGROUND_HEIGHT;
|
||||
bar2D.width = SCALE_2D * BAR_WIDTH;
|
||||
bar2D.height = SCALE_2D * BAR_HEIGHT;
|
||||
|
||||
Overlays.editOverlay(background2D.overlay, {
|
||||
x: windowWidth / 2 - background2D.width / 2,
|
||||
y: windowHeight - background2D.height - bar2D.height + yOffset
|
||||
});
|
||||
|
||||
Overlays.editOverlay(bar2D.overlay, {
|
||||
x: windowWidth / 2 - bar2D.width / 2,
|
||||
y: windowHeight - background2D.height - bar2D.height + (background2D.height - bar2D.height) / 2 + yOffset
|
||||
});
|
||||
}
|
||||
|
||||
function setProgressBar(progress) {
|
||||
}
|
||||
|
||||
|
@ -339,10 +384,25 @@
|
|||
deleteOverlays();
|
||||
}
|
||||
|
||||
var yAdjust = 0;
|
||||
function keyPress(event) {
|
||||
print("Key event: ", event.text);
|
||||
if (event.text == '.') {
|
||||
yAdjust -= 10;
|
||||
updateProgressBarLocation();
|
||||
} else if (event.text == ',') {
|
||||
yAdjust += 10;
|
||||
updateProgressBarLocation();
|
||||
} else if (event.text == 'SPACE') {
|
||||
worldOverlayOn = !worldOverlayOn;
|
||||
}
|
||||
}
|
||||
|
||||
setUp();
|
||||
GlobalServices.downloadInfoChanged.connect(onDownloadInfoChanged);
|
||||
GlobalServices.updateDownloadInfo();
|
||||
//Script.update.connect(update);
|
||||
Script.setInterval(update, 16);
|
||||
Script.setInterval(update, 1000/60);
|
||||
Script.scriptEnding.connect(tearDown);
|
||||
Controller.keyPressEvent.connect(keyPress);
|
||||
}());
|
||||
|
|
Loading…
Reference in a new issue