mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 03:44:02 +02:00
resolve conflicts on merge with upstream master
This commit is contained in:
commit
7773a94df7
14 changed files with 3920 additions and 31 deletions
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@ -1,4 +1,4 @@
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The project embraces distributed development and if you'd like to help, we'll pay you -- find out more at Worklist.net. If you find a small bug and have a fix, pull requests are welcome. If you'd like to get paid for your work, make sure you report the bug via a job on Worklist.net.
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The project embraces distributed development and if you'd like to help, we'll pay you -- find out more at [Worklist.net](https://worklist.net). If you find a small bug and have a fix, pull requests are welcome. If you'd like to get paid for your work, make sure you report the bug via a job on Worklist.net.
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We're hiring! We're looking for skilled developers; send your resume to hiring@highfidelity.io
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@ -16,7 +16,7 @@ Contributing
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git checkout -b new_branch_name
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```
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4. Code
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* Follow the [coding standard](https://github.com/highfidelity/hifi/wiki/Coding-Standard)
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* Follow the [coding standard](http://docs.highfidelity.io/v1.0/docs/coding-standard)
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5. Commit
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* Use [well formed commit messages](http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)
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6. Update your branch
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@ -38,11 +38,11 @@ Contributing
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Reporting Bugs
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===
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1. Always update to the latest code on master, it is possible the bug has already been fixed!
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2. Search the [repository issues](https://github.com/highfidelity/hifi/issues) to make sure that somebody has not already reported the same bug.
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3. Open an [issue on GitHub](https://github.com/highfidelity/hifi/issues) including information about your system and how to reproduce the bug.
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1. Always update to the latest code on master, we make many merges every day and it is possible the bug has already been fixed!
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2. Search jobs [on Worklist](https://worklist.net) to make sure that somebody has not already reported the same bug.
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3. Add a [job on Worklist](https://worklist.net/job/add) including information about your system and how to reproduce the bug.
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Requesting a feature
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===
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1. Search the [repository issues](https://github.com/highfidelity/hifi/issues) to make sure that somebody has not already requested the same feature. If you find a matching request, feel free to add any additional comments to the existing issue.
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2. Submit an [issue on GitHub](https://github.com/highfidelity/hifi/issues) that is tagged as a feature.
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1. Search the [the Worklist](https://worklist.net) to make sure that somebody has not already requested the same feature. If you find a matching request, feel free to add any additional comments to the existing issue.
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2. Add a [job on Worklist](https://worklist.net/job/add) that is labeled as a Feature (and select any other appropriate Labels) and includes a detailed description of your request.
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@ -3,10 +3,10 @@ lab experimenting with Virtual Worlds and VR.
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In this repository you'll find the source to many of the components in our
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alpha-stage virtual world. The project embraces distributed development
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and if you'd like to help, we'll pay you -- find out more at Worklist.net.
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and if you'd like to help, we'll pay you -- find out more at [Worklist.net](https://worklist.net).
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If you find a small bug and have a fix, pull requests are welcome. If you'd
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like to get paid for your work, make sure you report the bug via a job on
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Worklist.net.
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[Worklist.net](https://worklist.net).
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We're hiring! We're looking for skilled developers;
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send your resume to hiring@highfidelity.io
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@ -14,6 +14,10 @@ send your resume to hiring@highfidelity.io
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##### Chat with us
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Come chat with us in [our Gitter](http://gitter.im/highfidelity/hifi) if you have any questions or just want to say hi!
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Documentation
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=========
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Documentation is available at [docs.highfidelity.io](http://docs.highfidelity.io), if something is missing, please suggest it via a new job on Worklist (add to the hifi-docs project).
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Build Instructions
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=========
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All information required to build is found in the [build guide](BUILD.md).
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@ -364,7 +364,6 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
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const float ZERO_DB = 1.0f;
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const float NEGATIVE_ONE_DB = 0.891f;
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const float NEGATIVE_THREE_DB = 0.708f;
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const float NEGATIVE_SIX_DB = 0.501f;
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const float FILTER_GAIN_AT_0 = ZERO_DB; // source is in front
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const float FILTER_GAIN_AT_90 = NEGATIVE_ONE_DB; // source is incident to left or right ear
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@ -297,7 +297,7 @@ function chooseFromHighFidelityDomains(clickedButton) {
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modal_buttons["success"] = {
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label: 'Create new domain',
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callback: function() {
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window.open("https://data.highfidelity.io/domains", '_blank');
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window.open("https://data.highfidelity.io/user/domains", '_blank');
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}
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}
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modal_body = "<p>You do not have any domains in your High Fidelity account." +
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@ -1215,19 +1215,44 @@ var toolBar = (function () {
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Overlays.editOverlay(loadFileMenuItem, { visible: active });
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}
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var RESIZE_INTERVAL = 50;
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var RESIZE_TIMEOUT = 20000;
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var RESIZE_MAX_CHECKS = RESIZE_TIMEOUT / RESIZE_INTERVAL;
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function addModel(url) {
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var position;
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position = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), SPAWN_DISTANCE));
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if (position.x > 0 && position.y > 0 && position.z > 0) {
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Entities.addEntity({
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var entityId = Entities.addEntity({
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type: "Model",
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position: position,
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dimensions: { x: DEFAULT_DIMENSION, y: DEFAULT_DIMENSION, z: DEFAULT_DIMENSION },
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modelURL: url
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});
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print("Model added: " + url);
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var checkCount = 0;
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function resize() {
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var entityProperties = Entities.getEntityProperties(entityId);
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var naturalDimensions = entityProperties.naturalDimensions;
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checkCount++;
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if (naturalDimensions.x == 0 && naturalDimensions.y == 0 && naturalDimensions.z == 0) {
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if (checkCount < RESIZE_MAX_CHECKS) {
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Script.setTimeout(resize, RESIZE_INTERVAL);
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} else {
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print("Resize failed: timed out waiting for model (" + url + ") to load");
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}
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} else {
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entityProperties.dimensions = naturalDimensions;
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Entities.editEntity(entityId, entityProperties);
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}
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}
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Script.setTimeout(resize, RESIZE_INTERVAL);
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} else {
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print("Can't add model: Model would be out of bounds.");
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}
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@ -64,8 +64,8 @@ var text = Overlays.addOverlay("text", {
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y: 100,
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width: 150,
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height: 50,
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color: { red: 0, green: 0, blue: 0},
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textColor: { red: 255, green: 0, blue: 0},
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backgroundColor: { red: 255, green: 255, blue: 255},
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color: { red: 255, green: 0, blue: 0},
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topMargin: 4,
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leftMargin: 4,
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text: "Here is some text.\nAnd a second line."
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3851
examples/walk.js
Normal file
3851
examples/walk.js
Normal file
File diff suppressed because it is too large
Load diff
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if (!_userLocationsDialog) {
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JavascriptObjectMap locationObjectMap;
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locationObjectMap.insert("InterfaceLocation", LocationScriptingInterface::getInstance());
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_userLocationsDialog = DataWebDialog::dialogForPath("/locations", locationObjectMap);
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_userLocationsDialog = DataWebDialog::dialogForPath("/user/locations", locationObjectMap);
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}
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if (!_userLocationsDialog->isVisible()) {
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if (!_newLocationDialog) {
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JavascriptObjectMap locationObjectMap;
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locationObjectMap.insert("InterfaceLocation", LocationScriptingInterface::getInstance());
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_newLocationDialog = DataWebDialog::dialogForPath("/locations/new", locationObjectMap);
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_newLocationDialog = DataWebDialog::dialogForPath("/user/locations/new", locationObjectMap);
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}
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if (!_newLocationDialog->isVisible()) {
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@ -49,8 +49,8 @@ const float PITCH_SPEED = 100.0f; // degrees/sec
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const float COLLISION_RADIUS_SCALAR = 1.2f; // pertains to avatar-to-avatar collisions
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const float COLLISION_RADIUS_SCALE = 0.125f;
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const float MIN_KEYBOARD_CONTROL_SPEED = 1.5f;
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const float MAX_WALKING_SPEED = 3.0f * MIN_KEYBOARD_CONTROL_SPEED;
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const float MIN_KEYBOARD_CONTROL_SPEED = 0.50f;
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const float MAX_WALKING_SPEED = 4.5f;
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// TODO: normalize avatar speed for standard avatar size, then scale all motion logic
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// to properly follow avatar size.
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// Compute the target keyboard velocity (which ramps up slowly, and damps very quickly)
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// the max magnitude of which depends on what we're doing:
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float finalMaxMotorSpeed = hasFloor ? _scale * MAX_WALKING_SPEED : _scale * MAX_KEYBOARD_MOTOR_SPEED;
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float motorLength = glm::length(_keyboardMotorVelocity);
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float finalMaxMotorSpeed = hasFloor ? _scale * MAX_WALKING_SPEED : _scale * MAX_KEYBOARD_MOTOR_SPEED;
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float speedGrowthTimescale = 2.0f;
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float speedIncreaseFactor = 1.8f;
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motorLength *= 1.0f + glm::clamp(deltaTime / speedGrowthTimescale , 0.0f, 1.0f) * speedIncreaseFactor;
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if (motorLength < _scale * MIN_KEYBOARD_CONTROL_SPEED) {
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// an active keyboard motor should never be slower than this
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_keyboardMotorVelocity = _scale * MIN_KEYBOARD_CONTROL_SPEED * direction;
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motorLength = _scale * MIN_KEYBOARD_CONTROL_SPEED;
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motorEfficiency = 1.0f;
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} else {
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float KEYBOARD_MOTOR_LENGTH_TIMESCALE = 2.0f;
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float INCREASE_FACTOR = 1.8f;
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motorLength *= 1.0f + glm::clamp(deltaTime / KEYBOARD_MOTOR_LENGTH_TIMESCALE, 0.0f, 1.0f) * INCREASE_FACTOR;
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if (motorLength > finalMaxMotorSpeed) {
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motorLength = finalMaxMotorSpeed;
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}
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_keyboardMotorVelocity = motorLength * direction;
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} else if (motorLength > finalMaxMotorSpeed) {
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motorLength = finalMaxMotorSpeed;
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}
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_keyboardMotorVelocity = motorLength * direction;
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_isPushing = true;
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}
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} else {
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@ -26,7 +26,7 @@ AddressBarDialog::AddressBarDialog() :
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void AddressBarDialog::setupUI() {
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const QString DIALOG_STYLESHEET = "font-family: Helvetica, Arial, sans-serif;";
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const QString ADDRESSBAR_PLACEHOLDER = "Go to: domain, @user, #location";
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const QString ADDRESSBAR_PLACEHOLDER = "Go to: domain, location, @user, /x,y,z";
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const QString ADDRESSBAR_STYLESHEET = "padding: 5px 10px; font-size: 20px;";
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const int ADDRESSBAR_MIN_WIDTH = 200;
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@ -586,6 +586,13 @@ void LimitedNodeList::sendSTUNRequest() {
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stunSockAddr.getAddress(), stunSockAddr.getPort());
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}
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void LimitedNodeList::rebindNodeSocket() {
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quint16 oldPort = _nodeSocket.localPort();
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_nodeSocket.close();
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_nodeSocket.bind(QHostAddress::AnyIPv4, oldPort);
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}
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bool LimitedNodeList::processSTUNResponse(const QByteArray& packet) {
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// check the cookie to make sure this is actually a STUN response
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// and read the first attribute and make sure it is a XOR_MAPPED_ADDRESS
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@ -69,6 +69,8 @@ public:
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const QUuid& getSessionUUID() const { return _sessionUUID; }
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void setSessionUUID(const QUuid& sessionUUID);
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void rebindNodeSocket();
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QUdpSocket& getNodeSocket() { return _nodeSocket; }
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QUdpSocket& getDTLSSocket();
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@ -59,6 +59,9 @@ void ThreadedAssignment::commonInit(const QString& targetName, NodeType_t nodeTy
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NodeList* nodeList = NodeList::getInstance();
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nodeList->setOwnerType(nodeType);
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// this is a temp fix for Qt 5.3 - rebinding the node socket gives us readyRead for the socket on this thread
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nodeList->rebindNodeSocket();
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QTimer* domainServerTimer = new QTimer(this);
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connect(domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
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domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
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@ -681,8 +681,8 @@ void ScriptEngine::include(const QString& includeFile) {
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QUrl url = resolveInclude(includeFile);
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QString includeContents;
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if (url.scheme() == "http" || url.scheme() == "ftp") {
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QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
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if (url.scheme() == "http" || url.scheme() == "https" || url.scheme() == "ftp") {
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NetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
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QNetworkReply* reply = networkAccessManager.get(QNetworkRequest(url));
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qDebug() << "Downloading included script at" << includeFile;
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QEventLoop loop;
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