unused variable

This commit is contained in:
David Kelly 2017-08-01 16:20:33 -07:00
parent 479d6abc58
commit 762b409814

View file

@ -142,7 +142,7 @@ bool ContextOverlayInterface::createOrDestroyContextOverlay(const EntityItemID&
float distance;
BoxFace face;
glm::vec3 normal;
bool intersectionExists = boundingBox.findRayIntersection(cameraPosition, direction, distance, face, normal);
boundingBox.findRayIntersection(cameraPosition, direction, distance, face, normal);
contextOverlayPosition = (cameraPosition + direction * distance) - direction * CONTEXT_OVERLAY_FAR_OFFSET;
contextOverlayDimensions = glm::vec2(CONTEXT_OVERLAY_FAR_SIZE, CONTEXT_OVERLAY_FAR_SIZE) * glm::distance(contextOverlayPosition, cameraPosition);
}